Christoph Oelckers
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ae79f3e3c3
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- half of GetActorHeight
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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d5bcc64206
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- Exhumed: AddFlash floatified
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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8ee10c5488
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- Exhumed: use DVector3 in BuildAnim and some related code
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2022-10-08 10:06:03 +02:00 |
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Christoph Oelckers
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e6f1d92567
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- use floats for spawning Exhumed actors
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2022-10-05 18:25:57 +02:00 |
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Christoph Oelckers
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de81bb18c8
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- Exhumed: fixed vertical aiming for hitscan weapons.
This code originally did some inept parameter merging which got broken in an earlier refactoring.
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2022-10-01 14:35:20 +02:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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8dde6a3074
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- Added GC support to Exhumed
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2021-12-26 23:09:59 +01:00 |
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Christoph Oelckers
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f855b1020f
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- actor lists refactored.
No more shorts, no more static arrays.
This was one of the biggest blockers for unlimiting the engine.
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2021-12-26 23:09:54 +01:00 |
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Christoph Oelckers
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624ad6a2ad
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- cleanup stuff.
Removed unneeded prototypes, renamed some variables; no logic changes.
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2021-12-25 21:29:05 +01:00 |
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Christoph Oelckers
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943641d18e
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- renamed all nSector pointers to pSector
No logic changes!
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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f09e7ed32f
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- spawn functions.
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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a3f1821670
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- nPlayerViewSect
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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eaa155d52e
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- various sectnums,
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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9b19845dfb
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- AddMovingSector/CheckPushBlock
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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63d66e95c5
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- runlist_ProcessSectorTag
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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a58548c2f9
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- AIElev
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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7713723045
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- Bullets and bobs.
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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b191bca49e
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- BuildAnim
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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aee560624d
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- some more sectors.
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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78d9b78193
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- most of the rest of the walls.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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5374dafb56
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- switches
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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5e01841f1e
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- MoveSector et.al.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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e57f9e08e9
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- slides.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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44639faabb
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- Flickers
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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e90d1266ae
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- Glows.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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dfbb5192fb
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- addFlash at.al.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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20891f276d
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- use pointers in runlist_ProcessWallTag and all its subfunctions.
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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033a73bce0
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- Exhumed short review, part 2.
Down to 350.
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
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1790ced1f8
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- Exhumed: renamed disassembly fields in player struct.
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
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30b42d24a0
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- Exhumed short review
(down to < 550)
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
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7daa501a4d
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- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
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2021-12-14 12:24:10 +01:00 |
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Christoph Oelckers
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269f2580b9
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- obsolete prototypes in Exhumed
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2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
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4f493d3de1
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- Exhumed: made all nPlayer variables ints
This looks safe
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2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
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b9b4f1e037
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- shorts replaced in Exhumed
only a small part, the easy stuff
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2021-11-29 00:55:42 +01:00 |
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Christoph Oelckers
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d63b6cda37
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- exhumed: made all nAngle variables full ints
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2021-11-29 00:55:42 +01:00 |
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Christoph Oelckers
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2fdc2ec00f
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- small stuff
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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5465c9976c
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- replaced a few chars in Exhumed
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2021-11-09 17:46:39 +01:00 |
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Christoph Oelckers
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baa3e531d4
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- Exhumed: more ints for shorts
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2021-11-09 17:32:50 +01:00 |
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Christoph Oelckers
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9b52b3b451
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- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
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2021-11-09 17:27:54 +01:00 |
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Christoph Oelckers
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3811147f70
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- use proper clipmove variant in Blood and Exhumed
This merely extends some shorts to full ints to match the desired parameter's size.
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2021-11-08 23:11:30 +01:00 |
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Mitch Richters
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0ac63fd663
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- Exhumed: Replace use of clipmove_old() inline wrapper with clipmove() .
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2021-10-30 17:30:01 +02:00 |
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Christoph Oelckers
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91ecda2fcb
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- cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
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2021-10-28 18:57:50 +02:00 |
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Christoph Oelckers
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791240786d
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- use a wrapper function to check for the radial damage event.
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2021-10-28 18:43:54 +02:00 |
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Christoph Oelckers
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97b4116f28
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- run list API
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2021-10-28 14:23:15 +02:00 |
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Christoph Oelckers
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4197a7ed84
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- BlockInfo
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2021-10-28 14:08:53 +02:00 |
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Christoph Oelckers
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ee03eb1b3d
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- movement and elevators.
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2021-10-28 13:54:36 +02:00 |
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Christoph Oelckers
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2195bc0b76
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- got rid of several inline wrappers.
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2021-10-28 10:51:12 +02:00 |
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Christoph Oelckers
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2b8893762c
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- movesprite family mostly done.
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2021-10-28 10:46:16 +02:00 |
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Christoph Oelckers
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30541b09a4
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- PlotCourseToSprite, FindPlayer and GetUpAngle.
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2021-10-28 09:57:35 +02:00 |
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Christoph Oelckers
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49c1163a33
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- eliminated AngleChase inline.
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2021-10-28 09:54:10 +02:00 |
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