Christoph Oelckers
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417dc7c330
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- floatified gs.gravity and all relations to player.vel.
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2022-10-20 00:47:32 +02:00 |
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Christoph Oelckers
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6f8d0e7870
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- handle all remaining vel uses not related to gravity and clipmove
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2022-10-20 00:47:32 +02:00 |
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Christoph Oelckers
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3e05acfcc9
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- handle ca. half of the remaining use of vel.
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2022-10-20 00:47:31 +02:00 |
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Christoph Oelckers
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bca4819841
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- handle some simple vector additions with velocity.
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2022-10-20 00:47:31 +02:00 |
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Christoph Oelckers
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c821683bc5
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- copy Duke handling of movement code to RR.
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2022-10-20 00:47:31 +02:00 |
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Christoph Oelckers
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cebecabe66
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- search& replace of zero assignments and comparisons.
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2022-10-20 00:47:31 +02:00 |
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Christoph Oelckers
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2266ae1cd6
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- converted vel use in player_d.cpp's main movement functions
Still using conversion factors until all code has been processed.
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2022-10-20 00:47:31 +02:00 |
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Christoph Oelckers
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a5652655db
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- floatified gs.playerfriction
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2022-10-20 00:20:41 +02:00 |
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Christoph Oelckers
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477120923f
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- made player.vel and gs.playerfriction floating point.
No change in value range yet, but having them as floats now allows easier refactoring.
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2022-10-20 00:20:40 +02:00 |
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Christoph Oelckers
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8171927c2a
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- renamed player_struct::vel
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2022-10-20 00:19:56 +02:00 |
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Christoph Oelckers
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23c529589e
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- eliminated add_int_xvel
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2022-10-19 18:26:16 +02:00 |
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Christoph Oelckers
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4cb214f3ab
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- int_vel stuff with constants.
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2022-10-18 19:36:17 +02:00 |
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Christoph Oelckers
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eaf8a8ccca
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- some minor random changes.
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2022-10-18 19:31:11 +02:00 |
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Christoph Oelckers
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72dc3d5da9
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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ef47040630
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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a14c37f596
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- wrapped all literal assignments to clipdist - part 2
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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92379863f1
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- don't use DAngle for calculating bobbing amplitudes.
It makes more sense here to have a dedicated function since this is not really angular math.
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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eed7f0806c
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- more quick replacements
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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3e76d49b6e
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- removed the mul vel wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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6fd8dae380
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- removed the non-Blood float_* access wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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9ba03ac53f
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- renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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5f4a0cf208
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- removed bogus velocity code for RRRA's empty bike and boat.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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9621cd08d2
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- use PlayerIndex plus a bit of cleanup.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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567b20f9ef
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- almost the rest.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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ce20bd9c56
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- more wraps
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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d19e99481d
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- add_int_xvel
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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33eeb8d9c2
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- right shifts
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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ec88d1ea6c
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- set_int_xvel
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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434548a5aa
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- more xvel wraps.
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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0aad018796
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- second batch of xvel wraps.
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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36f109502d
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- use clear_xvel wrapper.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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8946a66350
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- handle zvel multiplications with a wrapper.
This completes wrapping of zvel.
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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588af5aa71
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- add_int_zvel with -
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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8bfedc327f
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- add_int_zvel
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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6ddfd8e97a
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- set_int_zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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3f7b423a4a
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- zvel wrapping, part 1.
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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f33ecbc14f
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- Duke/RR: floatified position stuff in unterwater()
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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bbdb3379d6
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- RR: partially floatified movement()
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2022-10-14 00:06:29 +02:00 |
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Christoph Oelckers
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785575604b
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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6ce01e24d2
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- renamed walltype::delta and walltype::center
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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ee41cda31e
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- Duke: floatified pyoff
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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2044a7c562
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- converted some simple assignments
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2022-10-13 19:59:15 +02:00 |
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Christoph Oelckers
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8f5340c3a7
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- set_int_ang(...int_ang())
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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3d29c8f3ad
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- floatified position in checkhitwall
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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2aec324a25
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- EGS with hitpos
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
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18a445aee5
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- added ZeroVelocity function to DBloodActor.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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837b31c672
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- got rid of int_ploz and int_phiz.
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2022-10-09 23:59:01 +02:00 |
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Christoph Oelckers
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d9397b3b5d
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- another batch of wrapper replacements
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2022-10-09 08:21:53 +02:00 |
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