Commit graph

102 commits

Author SHA1 Message Date
Christoph Oelckers
41506f35db - calcviewpitch 2021-12-26 23:08:40 +01:00
Christoph Oelckers
879407538e - several 'sectnum's. 2021-12-26 23:08:40 +01:00
Christoph Oelckers
443cfc991c - actSpawnSprite, ZONE, startsectnum and dbLoadMap 2021-12-25 21:29:15 +01:00
Christoph Oelckers
d99542a678 - get*slope and sfxPlay3DSound 2021-12-25 21:29:14 +01:00
Christoph Oelckers
dd1e7dd94f - use HITINFO to let ActionScan return its result. 2021-12-25 21:29:11 +01:00
Christoph Oelckers
d5e660a40c - converted gHitInfo.hitwall to a pointer. 2021-12-25 21:29:06 +01:00
Christoph Oelckers
28f7303af3 - a few automatic replacements. 2021-12-25 21:28:44 +01:00
Christoph Oelckers
8f5b9d2f03 - nXSector is gone. 2021-12-25 21:28:43 +01:00
Christoph Oelckers
2e8e5544c5 - ActionScan internals cleaned up. 2021-12-25 21:28:43 +01:00
Christoph Oelckers
1a8cf9b2f9 - removed pX... parameter from ActionScan. 2021-12-25 21:28:42 +01:00
Christoph Oelckers
f06697ed29 - removed pX... parameter from from trTriggerSector. 2021-12-25 21:28:42 +01:00
Christoph Oelckers
ccd6af6272 - Blood: transitioned several functions in actor.cpp to the new method to acces the x() data. 2021-12-25 21:28:42 +01:00
Christoph Oelckers
c182900425 - cleanup of trTriggerWall's API. 2021-12-25 21:28:41 +01:00
Christoph Oelckers
4cfc1577e2 - some simple xwall[] replacements. 2021-12-25 21:28:40 +01:00
Christoph Oelckers
47e207f158 - eliminated spritetype::index.
# Conflicts:
#	source/games/sw/src/swactor.h
2021-12-25 21:28:38 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
7daa501a4d - removed all #include "compat.h" except the one in build.h
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
28eca1a023 ‚char‘ review in Blood - part 2 2021-11-29 00:55:42 +01:00
Christoph Oelckers
5422bff683 ‚char‘ review in Blood - part 1 2021-11-29 00:55:42 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
98a3564ee6 - use GetIndex for error messages and deleted several unused index variables. 2021-11-29 00:54:59 +01:00
Christoph Oelckers
21a208e59e - eliminated most references to spritetype::extra
This was all places that could have been done earlier but had been overlooked.
2021-11-29 00:54:59 +01:00
Christoph Oelckers
fb95f0fff7 - store an actual actor pointer in PLAYER.
# Conflicts:
#	source/games/blood/src/player.cpp
2021-11-29 00:54:58 +01:00
Christoph Oelckers
5b9152abfd - eliminated the last access to playerActors in trigger.cpp and made AimTargets a pointer array. 2021-11-29 00:54:58 +01:00
Christoph Oelckers
9349e7bcb1 - several simple functions.
Also two fixes involving trTriggerSprite.
2021-11-29 00:54:57 +01:00
Christoph Oelckers
0ae664e9ca - SetSpriteState 2021-11-29 00:53:57 +01:00
Christoph Oelckers
4e1e9ca0c9 - proper actor managements in SEQINST. 2021-11-29 00:53:56 +01:00
Christoph Oelckers
8f974dc1d8 - the remaining functions of player.cpp. 2021-11-29 00:53:55 +01:00
Christoph Oelckers
fddc213fa8 - made PLAYER::fragger an actor pointer. 2021-11-29 00:53:55 +01:00
Christoph Oelckers
abee5c5eaa - parameters in Pickup functions, getting rid of all (x)sprite[] references in player.cpp. 2021-11-29 00:53:55 +01:00
Christoph Oelckers
07e88e36f6 - ActionScan cleanup plus smaller bits in player.cpp
# Conflicts:
#	source/games/blood/src/player.cpp
2021-11-29 00:53:55 +01:00
Christoph Oelckers
e95936efd6 - made PLAYER::used2 an actor array and renamed it to match its purpose.
Note: Renaming this for savegames is fine, as it's not relevant in singleplayer.
2021-11-29 00:53:54 +01:00
Christoph Oelckers
0466186440 - HitScan 2021-11-29 00:53:53 +01:00
Christoph Oelckers
f4b900c540 - moved velocity data into DBloodActor. 2021-11-29 00:53:52 +01:00
Christoph Oelckers
6a8f59e991 - removed remaining direct access to the velocity arrays. 2021-11-29 00:53:52 +01:00
Christoph Oelckers
3b1ba88a41 - gib stuff. 2021-11-29 00:53:51 +01:00
Christoph Oelckers
484d016172 - cleaned up burn code. 2021-11-29 00:53:50 +01:00
Christoph Oelckers
c0b013ac0c - moved gSpriteHit into DBloodActor. 2021-11-29 00:53:50 +01:00
Christoph Oelckers
3e9bcacc22 - condUpdateObjectIndex + nnExtTriggerObject 2021-11-29 00:53:49 +01:00
Christoph Oelckers
fb4fcef2c2 - cleanup 2021-11-29 00:53:48 +01:00
Christoph Oelckers
a67da5003a - made voodooTarget a pointer and removed most direct references to target_i. 2021-11-29 00:53:47 +01:00
Christoph Oelckers
118b3e1d70 - all calls to CheckSpriteSect/Stat handled. 2021-11-29 00:53:44 +01:00
Christoph Oelckers
3928407eae - several is...() functions. 2021-11-29 00:53:43 +01:00
Christoph Oelckers
9714febaab - eliminated the actPostSprite wrapper with an index parameter. 2021-11-29 00:53:36 +01:00
Christoph Oelckers
be9e423d7c - trPlayer* functions. 2021-11-29 00:53:34 +01:00
Christoph Oelckers
9433e9bdb1 - trPlayerCtrlStartScene + changing index to initiator pointer in QAVSCENE.
- clear QAVSCENE's initiator pointer at the start of a level or when it holds an actor that's about to be deleted.

Seems there is no proper bookkeeping here, so until we can GC actors it needs to be done manually.
2021-11-09 23:16:16 +01:00
Christoph Oelckers
bb094fd003 - 3 smaller functions. 2021-11-09 23:10:34 +01:00
Christoph Oelckers
5b057415da - sanitized tileGetSurfType. 2021-11-09 21:42:51 +01:00
Christoph Oelckers
9221262dfc - refactoring of all getzrange code to use the Collision struct. 2021-11-09 21:39:59 +01:00
Christoph Oelckers
2d91786516 - changed all sector variables being passed to pushmove to full ints 2021-11-08 23:18:40 +01:00