Commit graph

637 commits

Author SHA1 Message Date
Mitchell Richters
a90665732c - Clean up other PlayerAngles interfaces for consistency. 2023-03-14 21:45:38 +11:00
Mitchell Richters
62561d863e - Tidy up PlayerAngles::doPitchKeys() interface by passing the whole sync packet through. 2023-03-14 21:45:37 +11:00
Christoph Oelckers
9783b8c402 - scriptified World Tour's flamethrowerflame.
The first of 3 mixed native/CON items which are the last things remaining in the main thinker loops.
2023-01-28 16:31:45 +01:00
Christoph Oelckers
97f14c0e0e - Duke: fixed projectile offsetting for BOSS2 and BOSS3 2023-01-14 11:53:13 +01:00
Mitchell Richters
9a27cf025f - Duke: Fix bad setup for stopping Duke's scream when putting the jetpack on. 2023-01-06 22:17:14 +11:00
Christoph Oelckers
220c1f0e76 - make sure the RPG's start spund plays.
This fix is just a temporary workaround due to the incomplete scriptfication
2023-01-04 20:20:10 +01:00
Christoph Oelckers
d064706f93 - got rid of wallpicnum and overpicnum.
All map geometry npw uses texture IDs and no longer depends on Build's tile system.
(What's missing is a new map format, though, but this was a necessary prerequisite to make that worthwile...)
2022-12-29 14:14:53 +01:00
Christoph Oelckers
f5e9e7d981 - got rid of most remaining references to wallpicnum and overpicnum.
What remains now needs changing the variables to texture IDs first.
2022-12-29 14:14:53 +01:00
Christoph Oelckers
95a2b85fae - migrated the rest of the switch code to use the external data. 2022-12-29 13:35:21 +01:00
Christoph Oelckers
808fb3c433 - simplified several switch check blocks using the data from the definition files. 2022-12-29 13:32:30 +01:00
Christoph Oelckers
8c41294cb0 - overpicnum lightening.
Especially make sure that it is never set to tile 0. There seems to have been some undefined behavior here treating 0 as 'no texture', but doing so inconsistently.
2022-12-18 15:13:22 +01:00
Christoph Oelckers
8dfbbc8220 - migrated floorpicnum and ceilingpicnum to FTextures.
The sky code still needs some work.
2022-12-18 14:32:52 +01:00
Christoph Oelckers
622710ede4 - migrated all uses of floorpicnum.
This necessitated a few more surface type definitions.
2022-12-18 14:02:56 +01:00
Christoph Oelckers
4a306a21dc - split several texture flags off into a surface type value.
Using the same field in the TexExtInfo struct as Blood's surfType.
This frees up a lot of flags for later use.
2022-12-18 13:56:54 +01:00
Christoph Oelckers
1a98f9b478 - Duke: change all checks for mirrors to texture IDs 2022-12-18 13:52:10 +01:00
Christoph Oelckers
0ffeb2378a - generalize Duke's purple lava check. 2022-12-18 13:43:26 +01:00
Christoph Oelckers
6848af9b6c - use texture IDs in Duke's texture flag checkers. 2022-12-18 13:42:28 +01:00
Christoph Oelckers
e9acd74157 - added a fallback in shoot_* for incompletely ported items. 2022-12-18 00:34:17 +01:00
Christoph Oelckers
e26d9106aa - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
Christoph Oelckers
ede5b017ab - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
Christoph Oelckers
a08db47528 - exported all breakable ceilings.
Very simple stuff with instant profit. :)
2022-12-11 19:43:58 +01:00
Christoph Oelckers
a63ee8079a - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
Christoph Oelckers
e9b6e84d47 - renamed all tile constants for Duke to DTILE_*.
We need to be able to find them for the ongoing work
2022-12-11 19:43:57 +01:00
Mitchell Richters
2c592405fa - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00
Mitchell Richters
968d0ae0d2 - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
Christoph Oelckers
cbb3b0ebfb - preparations for the next script exports. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
0bc9023e17 - scriptified the pipe bomb and RR's dynamite, which is mostly the same thing.
The mortars were split off because they made the code too convoluted.
2022-12-11 19:43:51 +01:00
Christoph Oelckers
ff6a9b89ac - scriptified the green slimer. 2022-12-11 19:43:51 +01:00
Christoph Oelckers
5358b3d98c - added a new sprite flag for those types which can trigger respawn actions. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
f4bc5d6df8 - scriptified Duke's RPG. 2022-12-11 19:43:48 +01:00
Christoph Oelckers
c1545a1eaa - scriptified the shrink spark. 2022-12-11 19:43:48 +01:00
Christoph Oelckers
15fb7dab35 - virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
2ab5e63386 - added a few new actor flags. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
dbb7965550 - added two new flags for later use. 2022-12-11 19:43:46 +01:00
Christoph Oelckers
9e29c3970d - generic destructibles 2022-12-11 19:43:45 +01:00
Christoph Oelckers
c7cdf96a62 - exported two more settings to tile flags. 2022-12-11 18:42:02 +01:00
Christoph Oelckers
5a2819239c - moved Duke's tile flags into the tile manager.
This is so that .def can access them. Later the other games also might make use of this.
2022-12-11 18:42:01 +01:00
Mitchell Richters
6c0493868e - Implement new method for applying scaled angle changes.
* This method works more accurately to how an angle change would occur under interpolated circumstances.
2022-12-11 18:42:01 +01:00
Mitchell Richters
dfb55c39ca - Duke: Remove all remaining angle wrapper usage. 2022-12-11 18:42:00 +01:00
Mitchell Richters
a7a5d4b946 - Preserve one legacy getter that's needed extensively in Duke. 2022-12-11 18:42:00 +01:00
Mitchell Richters
abdeeac205 - Rework PlayerAngles::doViewPitch() to apply at ticrate like PlayerAngles::doViewYaw(). 2022-12-11 18:41:59 +01:00
Mitchell Richters
f9aeee5b4a - Split out view angle stuff out of PlayerAngles::applyYaw() into PlayerAngles::doViewYaw().
* Do all the view angle stuff as interpolated changes in the playsim as well, there's no need for these to be done at ticrate.
2022-12-11 18:41:59 +01:00
Mitchell Richters
d7d76d5fc4 - Move all PlayerAngles view angle properties into new DRotator objects. 2022-12-11 18:41:58 +01:00
Mitchell Richters
bef4536c1f - Remove old PlayerAngles backup/restore methods. 2022-12-11 18:41:58 +01:00
Mitchell Richters
630c10856e - Re-write PlayerAngles scaled adjustment methods. 2022-12-11 18:41:58 +01:00
Mitchell Richters
aa868232c8 - Clean up all previously annotated angle/yaw checks. 2022-12-11 18:41:58 +01:00
Mitchell Richters
be466fec8d - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
Mitchell Richters
b9f5bb71cc - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
Mitchell Richters
d75ac9e445 - Rename PlayerAngle prototypes in preparation for replacement work. 2022-12-11 18:41:56 +01:00
Mitchell Richters
353c2a20fd - Rename remaining PlayerAngle methods. 2022-12-11 18:41:55 +01:00
Mitchell Richters
bd063de5f5 - Rename PlayerAngle::ang in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
d810afa2e9 - Rename PlayerHorizon prototypes in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
9ab8db04db - Rename remaining PlayerHorizon methods. 2022-12-11 18:41:54 +01:00
Mitchell Richters
3758d93ad8 - Rename PlayerHorizon getters in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
110cc5149d - Annotate all sprite angles that are being set as the player angle to review later.
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
2e0b9490e1 - Change spritetypebase::angle to a DRotator named Angles.
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
347d725ba0 - Duke: gave all switch animation phases proper texture names. 2022-12-11 18:41:52 +01:00
Mitchell Richters
4a6e2683f2 - Duke/RR: Properly fix movement() so the player's Z always makes it back to floorz.
* The `abs(k)` here was really messing it up.
* RR's height of 40 is actually a fix of Duke's 38, which left the player slightly off the ground.
* Duke when returning from crouching, jumping, or otherwise changing the Z always correctly ends up at the floor's Z now.
2022-12-11 18:41:51 +01:00
Mitchell Richters
f10f1b9154 - Duke: Remove player_struct::posoldZset() and player_struct::posoldZget(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
66a08a26e8 - Duke: Remove player_struct::posoldX(), player_struct::posoldY(), and player_struct::posoldXY(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
4551274e7d - Duke: Remove player_struct::posSet(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
27be72c7ec - Duke: Remove player_struct::posGet(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
b42672dcf9 - Duke: Remove player_struct::posZget(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
bd8a6dd956 - Duke: Remove player_struct::posZadd(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
78b04649f1 - Duke: Remove player_struct::posZset(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
92dd6c9795 - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
b1bd59db41 - Duke: Clean up all player position calls referencing gs.playerheight that don't need it when using the sprite height. 2022-12-11 18:41:42 +01:00
Mitchell Richters
a78d976352 - Duke: Remove player_struct::backupxyz() in lieu of actor variant. 2022-12-11 18:41:42 +01:00
Mitchell Richters
b0c95f69c5 - Duke: Wrap calls that get player_struct::PlayerOldPosition. 2022-12-11 18:41:41 +01:00
Mitchell Richters
e4dd69f5b0 - Duke: Wrap calls that get player_struct::PlayerOldPosition.Z. 2022-12-11 18:41:40 +01:00
Mitchell Richters
fa16d5d344 - Duke: Wrap calls to player_struct::PlayerOldPosition.XY(). 2022-12-11 18:41:40 +01:00
Mitchell Richters
a3b1ab10fe - Duke: Wrap calls that get player_struct::PlayerNowPosition. 2022-12-11 18:41:39 +01:00
Mitchell Richters
e9dcffc5ec - Duke: Route all clipmove()/pushmove() calls through a new interface that accepts a separated Z coordinate. 2022-12-11 18:41:39 +01:00
Mitchell Richters
58381c6eca - Duke: Wrap calls that set player_struct::PlayerNowPosition. 2022-12-11 18:41:39 +01:00
Mitchell Richters
25e6c4ecf8 - Duke: Wrap calls that get player_struct::PlayerNowPosition.Z. 2022-12-11 18:41:39 +01:00
Mitchell Richters
adc78c81c6 - Duke: Wrap calls that subtract from player_struct::PlayerNowPosition.Z. 2022-12-11 18:41:39 +01:00
Mitchell Richters
44166ae9e6 - Duke: Wrap calls that add to player_struct::PlayerNowPosition.Z. 2022-12-11 18:41:39 +01:00
Mitchell Richters
93189037c3 - Duke: Wrap calls that set player_struct::PlayerNowPosition.Z. 2022-12-11 18:41:38 +01:00
Mitchell Richters
5d3878eb55 - Duke: Wrap calls to player_struct::PlayerNowPosition.XY(). 2022-12-11 18:41:38 +01:00
Mitchell Richters
4b7d2fcfcc - Duke: Rename player's opos to something identifiable. 2022-12-11 18:41:38 +01:00
Mitchell Richters
4aa63b5446 - Duke: Rename player's pos to something identifiable. 2022-12-11 18:41:38 +01:00
Christoph Oelckers
dc60c643c9 - Duke: added an ammo check to the chaingun firing loop
With weapon switching disabled it would not stop firing.
2022-11-26 17:59:22 +01:00
Christoph Oelckers
b106fb693a - scriptified OozFilter + Seenine
Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00
Christoph Oelckers
8ce358fc24 - scriptified the trip bombs. 2022-11-17 18:38:25 +01:00
Christoph Oelckers
ac4be79e96 - implemented cl_weaponswitch for Duke. 2022-11-12 09:34:08 +01:00
Mitchell Richters
bd5d96df10 - Duke: Fix chaingunner spit velocity that was still in fixed point.
* Fixes #742.
2022-11-11 21:34:23 +11:00
Mitchell Richters
60366d298e - Duke: Use player's pitch sine rather than tangent when throwing a pipebomb while crouched.
* Maintains the feel of the weapon by having the pipebomb roll along the ground.
* Sign of sine is correct and allows for an expected throw behavior when looking up/down unlike original code.
* Prevents an infinite tangent value from messing things up.
2022-11-11 21:10:41 +11:00
Christoph Oelckers
a8585d72c7 - fixed velocity for Duke's pipe bomb and RR's dynamite when crouching.
These cases may not use the generic free aim adjustment.
2022-11-09 22:50:13 +01:00
Mitchell Richters
c8114e7ed0 - Revert change to TAngle<T>'s / operator that snuck in. 2022-11-07 15:43:00 +11:00
Mitchell Richters
3a1f1c7580 - Duke: Pitch-adjusted velocity for operateTripbomb() when free-aiming. 2022-11-06 21:59:05 +11:00
Mitchell Richters
3908ec0c42 - Duke: Pitch-adjusted velocity for operateweapon() when free-aiming. 2022-11-06 21:59:05 +11:00
Mitchell Richters
fe7c49fcac - Duke: Pitch-adjusted velocity for shootlaser() when free-aiming. 2022-11-06 21:59:05 +11:00
Mitchell Richters
9e60284ff6 - Duke: Pitch-adjusted velocity for shootlaser() when free-aiming. 2022-11-06 21:59:05 +11:00
Mitchell Richters
1b499520a5 - Duke: Pitch-adjusted velocity for shootweapon() when free-aiming. 2022-11-06 21:59:05 +11:00
Mitchell Richters
63917fd158 - Duke: Pitch-adjusted velocity for shootknee() when free-aiming. 2022-11-06 21:59:05 +11:00
Mitchell Richters
a200db6f3a - Duke: Pitch-adjusted velocity for shootstuff() when free-aiming. 2022-11-06 21:59:05 +11:00
Mitchell Richters
73477a722c - Duke: Pitch-adjusted velocity for shootshrinker() when free-aiming. 2022-11-06 21:59:04 +11:00
Mitchell Richters
9f32eae1a7 - Duke: Pitch-adjusted velocity for shootflamethrowerflame() when free-aiming. 2022-11-06 21:59:04 +11:00
Mitchell Richters
64f55726c9 - Duke: Pitch-adjusted velocity for shootfireball() when free-aiming. 2022-11-06 21:59:04 +11:00
Mitchell Richters
33e2de70a2 - Duke: Pitch-adjusted velocity for shootrpg() when free-aiming. 2022-11-06 21:59:04 +11:00
Mitchell Richters
8ec475aec8 - Replace clamped off tangent values with a linear interpolation of the player's pitch.
* Gives a tangent-like ramping where it's noticeable without having to use the tangent at all.
* Had to do homegrown lerper since we're not C++20 yet.
2022-11-06 21:59:04 +11:00
Christoph Oelckers
98e2fecd37 - another bunch of type conversion warnings fixed.
the ones in the findplayer functions are not critical in singleplayer.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
81341ce4a6 - unwrapped SetScale as well.
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
85b52b1c77 - removed Scale(), CopyScale() and MultScale wrappers. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
51768439a9 - started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
2a4483e860 - all remaining repeats in Duke except spawn_d and spawn_r 2022-10-30 16:51:27 +01:00
Christoph Oelckers
1a22127123 - refactoring CreateActor - part 1 2022-10-30 16:51:26 +01:00
Christoph Oelckers
fb164450a7 - use MultScale 2022-10-30 16:51:25 +01:00
Mitchell Richters
80f4124b17 - Duke: Fix integer division in shootrpg().
* Stems from initial floatification in `- floatified Duke's shootrpg`.
2022-10-30 16:51:23 +01:00
Christoph Oelckers
520d838a8c - use Scale wrappers in global code and parts of Duke. 2022-10-30 16:51:23 +01:00
Christoph Oelckers
8a8ef22e53 - mostly '>' comparisons with scale values. 2022-10-30 16:51:22 +01:00
Christoph Oelckers
a11a366697 - some automatic replacements. 2022-10-30 16:51:21 +01:00
Christoph Oelckers
cf5d787f40 - manual repeats in Duke. 2022-10-30 16:51:20 +01:00
Christoph Oelckers
71d61b26df - 34 more uses of SetScale. 2022-10-30 16:51:19 +01:00
Christoph Oelckers
e60fafec52 - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
Christoph Oelckers
e6a97157d7 - several manual replacements with SetScale. 2022-10-30 16:51:18 +01:00
Christoph Oelckers
c7c3b2a20c - added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0. 2022-10-30 16:51:17 +01:00
Christoph Oelckers
03d6826fce - first batch of set_const_clipdist replacements 2022-10-30 16:51:14 +01:00
Mitchell Richters
94941adce8 - Duke: Fix sign on 4x tangent offsets. 2022-10-30 16:51:12 +01:00
Mitchell Richters
ff1d51b4fe - Fix 4x horiz negation issues. 2022-10-30 16:51:11 +01:00
Mitchell Richters
0600bf5860 - Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members. 2022-10-30 16:51:11 +01:00
Christoph Oelckers
7d3babd678 - ported all pushmove calls to the float version. 2022-10-30 16:51:08 +01:00
Christoph Oelckers
600c2a0243 - map all clipmove calls to the version with a full float interface. 2022-10-30 16:50:48 +01:00
Mitchell Richters
8bc34f3dac - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
Mitchell Richters
e7dff22095 - Duke: Fix some badly negated angle setups. 2022-10-27 16:55:53 +02:00
Mitchell Richters
1e7cce28af - VecToAngle() with delta() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
Mitchell Richters
9b98388215 - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
Christoph Oelckers
22ccf33569 - floatified walldist parameter of getzrange 2022-10-25 07:07:14 +02:00
Mitchell Richters
d8a6471680 - Add fixedhoriz::Tan() and replace most asbuildf() calls with it. 2022-10-25 07:06:53 +02:00
Mitchell Richters
95cd74bdc0 - renamed slope functions so that the int versions get a special name. 2022-10-22 12:17:02 +02:00
Christoph Oelckers
b2fd1fdaa4 - second part of final bsin replacement. 2022-10-22 12:09:54 +02:00
Christoph Oelckers
9a4c699f53 - floatify all 3 operateweapon functions. 2022-10-22 12:09:44 +02:00
Christoph Oelckers
c511e5dca9 - eliminated int_xvel 2022-10-22 11:33:16 +02:00
Christoph Oelckers
b712315ec3 - floatified playerJump 2022-10-22 11:33:14 +02:00
Christoph Oelckers
167e0ecd0e - merge with processinput_d
- floatified processinput_d
2022-10-22 11:33:13 +02:00
Christoph Oelckers
47dc2e6b1f - hitscan call in operatetripbomb 2022-10-22 11:33:13 +02:00
Christoph Oelckers
89cb29292c - floatified operateJetpack 2022-10-22 11:33:13 +02:00
Christoph Oelckers
583a5bd0e3 - floatified playerisdead 2022-10-22 11:33:13 +02:00
Christoph Oelckers
30a3bba644 - many CreateActor calls converted to true floats. 2022-10-22 09:34:15 +02:00
Christoph Oelckers
5ccefcb77b - first round of CreateActor calls. 2022-10-22 09:34:15 +02:00
Christoph Oelckers
13dd7260f5 - handle all remaining set_int_xvel and set_int_zvel. 2022-10-22 09:34:15 +02:00
Christoph Oelckers
fdfd8c2a35 - change for pyoff 2022-10-22 09:34:15 +02:00
Christoph Oelckers
f52b361dfc - floatified aim() 2022-10-22 09:34:14 +02:00
Christoph Oelckers
9591325876 - floatified return value of hits() 2022-10-22 09:34:13 +02:00
Christoph Oelckers
52dc48d671 - fixed spawn position calculation in shootflamethrowerflame. 2022-10-21 22:20:41 +02:00
Christoph Oelckers
45e2347006 - fixed velocity issues with shoot* functions. 2022-10-21 21:42:00 +02:00
Christoph Oelckers
99ca695333 - floatified the main shoot functions. 2022-10-21 00:00:09 +02:00
Christoph Oelckers
ef7a6f8c8d - floatified remaining parts of shootflamethrowerflame. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
9d8685096d - floatified shootshrinker 2022-10-21 00:00:07 +02:00
Christoph Oelckers
0b58f2ea3c - floatified shootmortar 2022-10-21 00:00:07 +02:00