Commit graph

75 commits

Author SHA1 Message Date
Christoph Oelckers
395a269feb - globally replaced ->u()->. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
82b883e461 - SW: replaced u() in ai.cpp. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
b55e46ec6d - ai.cpp cleanup. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
ed8b4100f6 - SW: replace s() in ai.cpp.
Also a bit of inline cleanup to make it compile again.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
8d5bffc280 - SW: some inline cleanup. 2021-12-30 09:57:29 +01:00
Christoph Oelckers
810ab29898 - SW: non 'actor' cases of s() in ai.cpp. 2021-12-30 09:57:29 +01:00
Christoph Oelckers
c9628e2034 - partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Mitchell Richters
ae3369d2a3 - SW: Replace PLAYERstruct posy with pos.Y calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
3a0ee322ae - SW: Replace PLAYERstruct posx with pos.X calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
c549cc5276 - Capitalise vec3_t x variable. 2021-12-30 09:57:02 +01:00
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Mitchell Richters
0c6e55d1b8 - Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference. 2021-12-26 23:09:50 +01:00
Christoph Oelckers
729076b79d - adapted neartag in SW and Exhumed. 2021-12-26 23:09:42 +01:00
Christoph Oelckers
91e2391911 - adapted neartag in Duke. 2021-12-26 23:09:42 +01:00
Christoph Oelckers
30f36e4871 - use backend's collision struct in SW. 2021-12-26 23:08:58 +01:00
Christoph Oelckers
a5ccd2ccd2 - adapted FAFhitscan to the new backend API.
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
104e80e34a - NEAR_TAG_LIST, also deleted useless OperateWall code. 2021-12-26 23:08:55 +01:00
Christoph Oelckers
db95dc95d1 - FAF_Sector + SpawnQuake 2021-12-26 23:08:54 +01:00
Christoph Oelckers
98c3d57b73 - ->sectnum in ai.cpp and draw.cpp. 2021-12-26 23:08:54 +01:00
Christoph Oelckers
1457cf2c0d - track stuff 2021-12-26 23:08:53 +01:00
Christoph Oelckers
1a7c70cbbd - use pointers in FAFHitscan 2021-12-26 23:08:51 +01:00
Christoph Oelckers
f495097663 - first step of replacing hitinfo.hitsect with a pointer.
This takes care of easy to handle common patterns
2021-12-26 23:08:50 +01:00
Christoph Oelckers
eb82f60981 - FAFcansee. 2021-12-26 23:08:42 +01:00
Christoph Oelckers
0a0cc85407 - renamed HITINFO fields. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
6a9b377724 SW de-shortification 2021-12-25 21:28:53 +01:00
Christoph Oelckers
4d7b45b68e - SW: first batch of short handling. 2021-12-25 21:28:53 +01:00
Christoph Oelckers
a5fac26a90 - DIVx macro removal.
Only DIV2 left because there are too many calls to quickly remove them.
2021-12-25 21:28:45 +01:00
Christoph Oelckers
a073ef65e7 - low level move functions now return a Collision struct.
# Conflicts:
#	source/games/sw/src/sprite.cpp
2021-11-29 00:56:09 +01:00
Christoph Oelckers
606ce997ac - cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
2021-11-29 00:56:09 +01:00
Christoph Oelckers
da1e97469e - FAFhitscan migration to HITINFO. 2021-11-29 00:55:52 +01:00
Christoph Oelckers
b878bf8aac - SW: renamed all unsigned chars to uint8_t
Also deletes some unused declarations
2021-11-29 00:55:43 +01:00
Christoph Oelckers
1e00a4ff18 - second batch of sector.cpp 2021-11-29 00:55:34 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
e94785e571 - cleanup. 2021-11-29 00:55:22 +01:00
Christoph Oelckers
4231119717 - owner stuff 2021-11-29 00:55:15 +01:00
Christoph Oelckers
bd47d61615 - replaced some changespritesect with ChangeActorSect. 2021-11-29 00:55:13 +01:00
Christoph Oelckers
a48b45143e - ActorFindTrack 2021-11-29 00:55:13 +01:00
Christoph Oelckers
b3558d8925 - eliminated SetEnemy(In)active.
Both were only used once, so they are now inlined.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
6c867e23ee - PlayerTakeDamage 2021-11-29 00:55:12 +01:00
Christoph Oelckers
98fe147d7a - PlaySpriteSound. 2021-11-29 00:55:12 +01:00
Christoph Oelckers
af81a9e175 - DropAhead, DoActorActionDecide and ai.cpp cleanup. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
c88524884c - made USER::flame an actor pointer. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
6db11ff2d5 - removed DebugMoveHit. 2021-11-29 00:55:11 +01:00
Christoph Oelckers
84b83ad9b8 - replaced hi_sp with an actor pointer. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
c0c27dfd1a - replaced lo_sp with an actor pointer, both in USER and PLAYER. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
02031c77d0 - first large batch of NewStateGroup calls. 2021-11-29 00:55:09 +01:00
Christoph Oelckers
d98fe4af73 - renamed NewStateGroup.
As refactoring aid.
2021-11-29 00:55:09 +01:00