Christoph Oelckers
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3e76d49b6e
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- removed the mul vel wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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6fd8dae380
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- removed the non-Blood float_* access wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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45d95ec053
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- spr.yvel is gone in Exhumed
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2022-10-14 23:13:34 +02:00 |
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Christoph Oelckers
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490d4d3555
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- set_int_yvel
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2022-10-14 23:13:34 +02:00 |
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Christoph Oelckers
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b0e67ab88d
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- clear_yvel
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2022-10-14 23:13:34 +02:00 |
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Christoph Oelckers
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9600face4a
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- the rest.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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567b20f9ef
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- almost the rest.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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643dda6085
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-add_int_xvel(-
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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d19e99481d
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- add_int_xvel
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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ec88d1ea6c
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- set_int_xvel
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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0aad018796
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- second batch of xvel wraps.
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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36f109502d
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- use clear_xvel wrapper.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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999cd16b24
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- use clear_zvel
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2022-10-14 20:31:57 +02:00 |
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Christoph Oelckers
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70d0d0622b
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- wrapped 0 assignments to zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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72187a7f3b
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- mummy’s cansee and FindPlayer
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2022-10-11 18:09:05 +02:00 |
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Christoph Oelckers
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3a77742b72
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- handle most set_int_z calls in Exhumed
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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ae79f3e3c3
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- half of GetActorHeight
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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7d9406bf01
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- AngleDiff
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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9d5acf8350
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- getangle calls
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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e6f1d92567
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- use floats for spawning Exhumed actors
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2022-10-05 18:25:57 +02:00 |
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Christoph Oelckers
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d55a84d7eb
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- set_int_ang in Exhumed
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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43bd8acb31
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- Exhumed: renamed all spr.pos.
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2022-08-26 19:53:08 +02:00 |
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Christoph Oelckers
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24101f8e92
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- Exhumed: second batch of refactoring writes to spr.pos.
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2022-08-26 19:53:07 +02:00 |
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Christoph Oelckers
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aab13addb7
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-renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
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2022-05-24 00:30:41 +02:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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95d270fbdd
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- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Christoph Oelckers
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cd6bb5305e
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- second batch of Exhumed's s().
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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dca478d284
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- Exhumed: pActor->s() in mummy.cpp
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2021-12-30 09:57:24 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Christoph Oelckers
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d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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988a91904a
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- a large of Exhumed flags, most search& replace plus a few local variable types.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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8dde6a3074
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- Added GC support to Exhumed
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2021-12-26 23:09:59 +01:00 |
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Christoph Oelckers
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b3bbf8932e
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
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Christoph Oelckers
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943641d18e
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- renamed all nSector pointers to pSector
No logic changes!
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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b1b7608cf7
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- most remaining sectnum references.
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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f09e7ed32f
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- spawn functions.
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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aee560624d
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- some more sectors.
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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d73c7aa543
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- short review and disasm variable renaming
(down to 200 shorts)
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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366df9d4b6
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- Exhumed: use the sprite's sector() member where possible.
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2021-11-09 00:26:46 +01:00 |
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Christoph Oelckers
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7a65cc46d0
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- moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
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2021-10-28 18:39:49 +02:00 |
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Christoph Oelckers
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fa657e23a3
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- bullet.cpp, enemy pointer.
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2021-10-25 23:07:42 +02:00 |
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