Mitchell Richters
|
a515426c68
|
Merge branch 'master' into witchaven2
|
2021-01-01 17:32:32 +11:00 |
|
Christoph Oelckers
|
26c7bcdca4
|
- added default controller bindings from GZDoom.
|
2020-11-23 13:54:22 +01:00 |
|
Christoph Oelckers
|
fd3303ab2b
|
- set up the Witchaven specific controls and their menu entries.
Sorry, no text file yet.
|
2020-10-31 14:07:43 +01:00 |
|
Christoph Oelckers
|
e63e134195
|
- fixed automap follow mode and added some menu entries for the new options and key bindings.
|
2020-09-06 23:12:47 +02:00 |
|
Christoph Oelckers
|
80cea90854
|
- implemented zoom by mouse wheel for the automap.
Fixes #121
|
2020-09-05 09:10:24 +02:00 |
|
Christoph Oelckers
|
678b8223a9
|
- fixed some errors in the keybind definitions.
Fixes #291
|
2020-08-31 20:19:41 +02:00 |
|
Christoph Oelckers
|
56d0647412
|
- migrated the last 3 remaining UI controls to CCMDs.
|
2020-08-29 17:49:15 +02:00 |
|
Christoph Oelckers
|
43de0d8312
|
- consolidation of inventory item activation through hotkeys.
This also adds hotkeys for Exhumed which never implemented them.
|
2020-08-27 21:25:09 +02:00 |
|
Christoph Oelckers
|
f1a988b221
|
- make use of map bindings
All automap controls have been moved there, and sizeup/sizedown have been made CCMDs, taking screen size management entirely out of the game modules
|
2020-08-24 20:20:15 +02:00 |
|
Mitchell Richters
|
54d73ce9f8
|
- fix 'Quick Turn' for Duke.
|
2020-07-23 14:05:36 +10:00 |
|
Christoph Oelckers
|
29e107ad24
|
- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
|
2020-07-17 20:56:10 +02:00 |
|
Christoph Oelckers
|
a0cd407632
|
- cleanup on pausing code.
|
2020-07-15 18:10:31 +02:00 |
|
Mitchell Richters
|
e777225093
|
- fix keybind for 'TurnAround' (Turn_Around > TurnAround) in line with recent changes.
|
2020-04-13 23:59:46 +02:00 |
|
Christoph Oelckers
|
8e87674d4c
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
|
Christoph Oelckers
|
56092759ff
|
- fixed typo in F5 keybind.
|
2020-02-11 19:34:37 +01:00 |
|
Christoph Oelckers
|
62e9112133
|
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
|
2019-12-26 14:04:53 +01:00 |
|