Christoph Oelckers
3dd87cfd7f
- got rid of checkType.
2023-04-07 12:22:46 +02:00
Christoph Oelckers
87bccb8933
- file for next stuff.
2023-04-07 12:22:46 +02:00
Christoph Oelckers
f2d802b537
- exported RR's remaining controllers.
2023-04-07 12:22:45 +02:00
Christoph Oelckers
98d5a2686e
- use for loop instead of repeating the same line 10x.
2023-04-07 12:22:45 +02:00
Christoph Oelckers
0e169759d5
- animatesprites_r.cpp cleanup
2023-04-07 12:22:45 +02:00
Christoph Oelckers
f9e5f2c137
- final clenaup on animatesprites_d.cpp.
...
Only the player actor is left, which is also the messiest part...
2023-04-07 12:22:44 +02:00
Christoph Oelckers
ce00183707
- scriptified PlayerOnWater.
2023-04-07 12:17:56 +02:00
Christoph Oelckers
3106c8e6f5
- exported most of the remaining content in spawn_d.cpp
2023-04-07 12:14:16 +02:00
Christoph Oelckers
8b04f42ab5
- exported several fire related actors.
2023-04-07 11:52:53 +02:00
Christoph Oelckers
ef6a8c010a
- exported ceilingsteam and consolidated movefallers functions.
2023-04-07 11:52:53 +02:00
Christoph Oelckers
82d04756be
- exported a few of Duke's decorations
2023-04-07 11:52:53 +02:00
Christoph Oelckers
551e0af58d
- exported the egg, also marking it non-killcount.
2023-04-07 11:52:53 +02:00
Christoph Oelckers
b4dcf8ddcf
- exported the remaining Duke enemies.
2023-04-07 11:52:53 +02:00
Christoph Oelckers
0636358b5f
- fixes for RR items.
2023-04-07 11:52:53 +02:00
Christoph Oelckers
1bc7c53351
- move the recon's FTA sound into the scripted actor.
2023-04-07 11:52:52 +02:00
Christoph Oelckers
ef54987a58
- exported WT's Firefly
2023-04-07 11:52:52 +02:00
Christoph Oelckers
4e0dad54a5
- exported all of Duke's pickup items.
2023-04-07 11:51:41 +02:00
Christoph Oelckers
7a699e032f
- cleaned up Duke's very broken kill count system.
...
This now uses a static flag to denote an actor as countable and an internal flag to track its killed state, because CON can toggle that at will.
2023-04-07 09:49:20 +02:00
Christoph Oelckers
d7224245e3
- added back WT's fireball's postHitEffect.
...
This somehow got lost during scriptification.
2023-04-07 08:30:58 +02:00
Christoph Oelckers
58ee80564b
- Duke: fixed scale default for non-ememies.
2023-04-07 00:15:15 +02:00
Christoph Oelckers
49c23eb4e5
fixed swapped language IDs for Norwegian and Dutch.
2023-04-05 18:15:09 +02:00
Mitchell Richters
85482b0951
- Fix CVAR comments from previous commit.
2023-04-05 17:59:04 +10:00
Mitchell Richters
32e6e1ce5f
- Allow disabling of level start/end cutscenes if a user desires.
...
* Allows for situations where in Blood or Exhumed, you wish to have a shortcut that directly gets you into a level.
* Could be used for seamless playing options if a user doesn't care for level ending screens.
* Not exposing this to the menu for now as I doubt demand would be high for such a thing.
2023-04-05 17:46:40 +10:00
Mitchell Richters
0f07ea9e37
- Fix skip size in SkipTicCmd()
missed during 8bfcb8c939
.
2023-04-05 15:00:47 +10:00
Mitchell Richters
c4bd550483
- Change InputState::KeyStatus
to be a FixedBitArray
object.
2023-04-05 12:57:48 +10:00
Mitchell Richters
2658af9fd0
- Use weapon enums when determining max slot numbers.
2023-04-05 10:22:18 +10:00
Mitchell Richters
4d82a0effa
- Put SB_QUICK_KICK
into the correct mask.
2023-04-05 10:20:54 +10:00
Mitchell Richters
3951407b68
- Fix issue with memset calls from 0eba341ac1
.
2023-04-05 07:39:31 +10:00
Mitchell Richters
6403c7291f
- Update player camera angles right before drawing a frame.
...
* Also stops situations where `GameInput::getInput()` was being called incessantly while in the menu, during screenjobs, etc.
2023-04-04 20:55:09 +10:00
Mitchell Richters
0eba341ac1
- Remove GameInput::prepareHidInput()
and GameInput::resetHidInput()
.
...
* Also reverts 23bff9f701
, but changes the loop into a `memset()` call instead.
2023-04-04 20:07:06 +10:00
Mitchell Richters
d454455d22
- Move invertmouse
CVARs into common code.
...
* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-04 20:01:21 +10:00
Mitchell Richters
12c50b4af0
- Blood: Fix missing input bit in GameInteface::reapplyInputBits()
.
2023-04-04 16:55:44 +10:00
Mitchell Richters
bf58879b08
- Duke/RRRA: Fix HUD tilting when reversing motorcycle backwards.
2023-04-04 15:14:44 +10:00
Mitchell Richters
b4ea03b8ef
- Ensure GameInput::Clear()
clears the entire object.
...
* Unused mouse input could still accumulate during screenjobs (level end stats, etc).
2023-04-04 10:53:19 +10:00
Mitchell Richters
23bff9f701
- Don't loop through all joystick axes and zero them in I_GetAxes()
.
...
* The caller should be passing a 0-init'd array through.
2023-04-04 09:55:44 +10:00
Mitchell Richters
133c8fa80b
- Only scale the mouse input in GameInput::processMovement()
, where it's needed.
...
* Also fixes a potential signedness issue for `processVehicle()` if `m_yaw` is negatively set.
2023-04-04 09:53:43 +10:00
Mitchell Richters
a68fcfc71c
- Remove GameInterface::getConsoleAngles()
, it's not needed anymore.
2023-04-04 07:02:39 +10:00
Mitchell Richters
3ef431a428
- Make scaleAdjust
a float since it's what's needed anyway.
2023-04-03 19:38:00 +10:00
Mitchell Richters
69c65dfe7e
- Internalise InputPacket
used in movement functions.
2023-04-03 19:35:35 +10:00
Mitchell Richters
dbba0abb2e
- Move all mouse handling into GameInput
class.
2023-04-03 18:47:14 +10:00
Mitchell Richters
8d11fef916
- Initial conversion of game input into class GameInput
.
2023-04-03 18:46:36 +10:00
Mitchell Richters
23186cd8bb
- Relocate processCrouchToggle()
.
2023-04-03 18:38:10 +10:00
Mitchell Richters
31d3349d93
- Rearrange bools in processVehicleInput()
.
2023-04-03 18:37:38 +10:00
Mitchell Richters
fb519e9c53
- Move PlayerAngles
constants into the class.
2023-04-03 17:07:34 +10:00
Christoph Oelckers
0706a8a5bb
- exported LizTrooper and Lizman.
2023-04-02 17:37:30 +02:00
Christoph Oelckers
7b034b5eab
- handle stayput for bosses.
...
The generic code is not ready yet so it has to be done manually.
2023-04-02 17:34:43 +02:00
Christoph Oelckers
240b24d771
- exported all females.
2023-04-02 17:34:37 +02:00
Christoph Oelckers
810977f19f
- made RR thunder effect also work for Duke.
...
This mainly meant adding support for random sounds and playing the thunder sound by name instead of by index.
2023-04-02 17:20:06 +02:00
Christoph Oelckers
0cd0f28317
- fixed initialization of RR's thunder effect
2023-04-02 17:09:28 +02:00
Christoph Oelckers
eee551ce15
- take care of the last tileGetTexture call in Duke.
2023-04-02 16:45:43 +02:00