Christoph Oelckers
|
3d8e5787b1
|
- moved a few remaining files to their final places.
|
2023-04-23 17:33:35 +02:00 |
|
Christoph Oelckers
|
d1b44d1900
|
- moved all of Duke's weapons to the subfolder.
|
2023-04-23 17:23:18 +02:00 |
|
Christoph Oelckers
|
84b372f35a
|
- moved Duke's miscellaneous stuff to a subfolder.
|
2023-04-23 17:22:40 +02:00 |
|
Christoph Oelckers
|
700e0ce1eb
|
- actor reordering
|
2023-04-23 17:10:56 +02:00 |
|
Christoph Oelckers
|
3af08ecbac
|
- scriptified and consolidated the hitscan attacks.
|
2023-04-16 16:53:51 +02:00 |
|
Christoph Oelckers
|
0643ab22c0
|
- scriptified the melee attack.
|
2023-04-16 16:53:51 +02:00 |
|
Christoph Oelckers
|
77d14ec721
|
- scriptified shootshrinker and moved all shrinker code to a separate file.
|
2023-04-16 11:47:56 +02:00 |
|
Christoph Oelckers
|
f700fd61d6
|
- added two actors referenced by CON
|
2023-04-09 09:46:10 +02:00 |
|
Christoph Oelckers
|
da0b429751
|
- migrated attackertype to class objects.
|
2023-04-09 09:46:09 +02:00 |
|
Christoph Oelckers
|
8172a9ac0c
|
- moved all flags into the actor definitions.
|
2023-04-09 09:35:37 +02:00 |
|
Christoph Oelckers
|
980b3f257a
|
- converted the final set of actor classes the native code needs to reference.
|
2023-04-07 13:15:06 +02:00 |
|
Christoph Oelckers
|
f9e5f2c137
|
- final clenaup on animatesprites_d.cpp.
Only the player actor is left, which is also the messiest part...
|
2023-04-07 12:22:44 +02:00 |
|
Christoph Oelckers
|
a63ee8079a
|
- implemented customizable breakable walls and ported all hard coded variants to use this.
|
2022-12-11 19:43:57 +01:00 |
|