Commit graph

21417 commits

Author SHA1 Message Date
Christoph Oelckers
0265d37fdb use FTranslationID in the model code. 2023-12-05 22:40:56 +01:00
Christoph Oelckers
4cb3b96ddf migrate to FTranslationID support
So far this only adapts to the changes in the backend without making further use of this type.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
6df1a14a92 gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
ff489c697f updated base.zs 2023-12-05 22:39:35 +01:00
Mitchell Richters
1d6b001884 - Exhumed: Return early in movesprite() if the actor's sector is null.
* This is what PowerSlaveGDX does.
* Fixes #1010.
2023-12-05 22:39:35 +01:00
Mitchell Richters
f60b0ea823 - Exhumed: Adjust angle change in 47a77fc8f1 to be 1:1 with the source. 2023-12-05 22:39:35 +01:00
Christoph Oelckers
6c702847ff Backend update from GZDoom. 2023-12-05 22:39:34 +01:00
Christoph Oelckers
a9dc57e99f fixed potentially undefined behavior with bool parameters in direct native functions. 2023-12-05 22:39:34 +01:00
Christoph Oelckers
98f2257aad Exhumed: fix handling of angles for the queen's eggs when colliding with a wall. 2023-12-05 22:39:34 +01:00
Mitchell Richters
d753c92cfa - Exhumed: Remove sequence post-processing since range checks from c039882dcc handle this. 2023-12-05 22:39:34 +01:00
Mitchell Richters
23a557a361 - Exhumed: Clean up push factor in runlist_CheckRadialDamage() for players.
* Some fudging was added due to issues that have now been properly resolved in 40265e649f.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
5b56fb7939 Exhumed: fixed a few more bad velocities in queen code. 2023-12-05 22:39:34 +01:00
Christoph Oelckers
1cb15ed878 Exhumed: Always perform a range check on a sequence's length.
Too many of these are not correct and prone to overflows so ignoring this is not good.
2023-12-05 22:39:34 +01:00
Christoph Oelckers
8dfb21636a Exhumed: fixed radial damage push factor.
The original did 'bsin(x) >> 3' with vel being Q18.14 and bsin also returning Q18.14. So for fully floatified values we still must multiply by 1/8, not 128.
2023-12-05 22:39:33 +01:00
Christoph Oelckers
5a176fdf3d Exhumed: sanitize stupid implementation of UpdateEnemy and fixed bad use of it for the queen's eggs. 2023-12-05 22:39:33 +01:00
Mitchell Richters
91dfeb42bd - Blood: Fix GCC fallthrough warning. 2023-12-05 22:39:33 +01:00
Mitchell Richters
aea71092cc - Clean up some GCC const warnings. 2023-12-05 22:39:33 +01:00
Mitchell Richters
be101bfc6c - Change paused check in 433c051751ebdf3b9d82ec4cabf01122414de961 as to not affect the crouch_toggle while paused. 2023-12-05 22:39:33 +01:00
Mitchell Richters
be41bbcd28 - Move gi->getCrouchState() into DCorePlayer. 2023-12-05 22:39:33 +01:00
Mitchell Richters
1608c331a7 - Fix bad indentation in searchpaths.cpp. 2023-12-05 22:39:33 +01:00
Mitchell Richters
c989d4c3a4 - statFPS() doesn't need to be in GameInterface. 2023-12-05 22:39:32 +01:00
Mitchell Richters
79504254a2 - Blood: Clean up some getPlayer() and DCorePlayer::GetActor() accesses in ticker. 2023-12-05 22:39:32 +01:00
Mitchell Richters
f219ee0208 - Clean up some leftover floats in the input code. 2023-12-05 22:39:32 +01:00
Mitchell Richters
73e68705da - Duke: Slight cleanup in drawoverlays(). 2023-12-05 22:39:32 +01:00
Mitchell Richters
085aefb1a5 - Repair issue where opening the menu cancels player's pitch returning to centre. 2023-12-05 22:39:32 +01:00
Mitchell Richters
b5da574613 - Remove some leftover debug code. 2023-12-05 22:39:32 +01:00
Mitchell Richters
9d3aaed1b7 - SW: Reduce some line lengths in DoPlayerVehicleInputScaling(). 2023-12-05 22:39:32 +01:00
Mitchell Richters
08d808089f - Simplify some vector math in calcChaseCamPos(). 2023-12-05 22:39:31 +01:00
Mitchell Richters
ac91a70950 - Remove some unnecessary casts in SetupViewpoint(). 2023-12-05 22:39:31 +01:00
Mitchell Richters
98046afa28 - Consolidate player coord stat/CCMD into coreplayer.cpp. 2023-12-05 22:39:31 +01:00
Mitchell Richters
f22b6b95d2 - Remove DCorePlayer::getCameraAngles().
* `CameraAngles` used to be private within `PlayerAngles` and accessed via a friendship with `GameInput`.
* Just make it public for now, its not worth the complex setup to protect against this as we can control access by simply not exporting it to ZScript.
2023-12-05 22:39:31 +01:00
Mitchell Richters
fcc09afa18 - Consolidate Exhumed's nCamerapos and SW's DSWPlayer::si into something inside DCorePlayer. 2023-12-05 22:39:31 +01:00
Mitchell Richters
1c725377ea - Interalise slope tilting checks for DCorePlayer::doViewPitch(). 2023-12-05 22:39:31 +01:00
Mitchell Richters
59366d3ffc - Internalise player velocity setup for DCorePlayer::doRollInput().
* Would have been nice to have this constexpr, but can only do that when we switch to C++20.
2023-12-05 22:39:30 +01:00
Mitchell Richters
ce75f7d7ef - Internalise player InputPacket access. 2023-12-05 22:39:30 +01:00
Mitchell Richters
531c95c7ca - Move PlayerAngles class directly into DCorePlayer.
* No refactoring around it yet.
* The #includes could use some cleaning up...
2023-12-05 22:39:30 +01:00
alexey.lysiuk
7230ceebaf - bumped minimum OS version to 10.13 in .plist file 2023-12-05 22:39:30 +01:00
Christoph Oelckers
69c12e0637 Blood: draw the powerup overlay on the alt HUD as well. 2023-12-05 22:39:30 +01:00
Christoph Oelckers
62c471e225 Duke: fixed breakable ceilings. 2023-12-05 22:39:30 +01:00
Christoph Oelckers
8aa34eea7b renamed $conreserve to $resourceid.
This better matches its use, especially since it is not exclusive to CON supporting games.
2023-12-05 22:39:30 +01:00
Christoph Oelckers
c12b94cf48 fix handling of super secrets in statistics code. 2023-12-05 22:39:29 +01:00
Christoph Oelckers
b67f2cb727 added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF. 2023-12-05 22:39:29 +01:00
Christoph Oelckers
375ef31304 removed voxel offsetting in Blood's animateSprites function
Since offsetting is being done in the backend now, this one is redundant.
2023-12-05 22:39:29 +01:00
alexey.lysiuk
c540c96ddb - bumped minimum macOS version to 10.13
Apple dropped support for older versions in Xcode, and dependencies (for example, MoltenVK) no longer compile for earlier OS versions
2023-12-05 22:39:29 +01:00
Christoph Oelckers
93294b2d44 for line intersection, exclude the end point of the intersected line.
This is needed to make Build's utilities work as expected.
2023-12-05 22:39:29 +01:00
Christoph Oelckers
f00a90aa07 two minor backend fixes 2023-12-05 22:39:29 +01:00
Christoph Oelckers
9f2808df1f Duke fixed two issues with displaying incorrect sprites
* We cannot check a projectiles owner because it may have been destroyed, so copy all info over
* CON changing an actor's type to one without class did not do anything at all.
2023-12-05 22:39:28 +01:00
Christoph Oelckers
272f44786c added some more symbolic constants. 2023-12-05 22:39:28 +01:00
Christoph Oelckers
e8dd2d5b89 did some flag naming 2023-12-05 22:39:28 +01:00
Christoph Oelckers
6229a6256c fix compilation of release builds. 2023-12-05 22:39:28 +01:00