Christoph Oelckers
3caf334ed5
- replaced the iterators in aiProcess.
...
Copy/Paste work.
2021-11-21 16:04:16 +01:00
Christoph Oelckers
ee53d1003a
- WHActor added.
2021-11-21 16:04:16 +01:00
Christoph Oelckers
f7a21870a1
- initplayersprite: final sprite[] replacement in this first pass.
2021-11-21 16:04:16 +01:00
Christoph Oelckers
dc2f8ed84b
- chunksofmeat function.
2021-11-21 16:04:16 +01:00
Christoph Oelckers
c50c8bde97
- 3 spawn functions.
2021-11-21 16:04:16 +01:00
Christoph Oelckers
bb736286c3
- icecubes, damageactor.
2021-11-21 16:04:15 +01:00
Christoph Oelckers
46b45b6a4d
- explosion2, trailingsmoke
2021-11-21 16:04:15 +01:00
Christoph Oelckers
4af9d43a28
- makeafire, explosion
2021-11-21 16:04:15 +01:00
Christoph Oelckers
67ad939542
- newstatus
...
Despite the size this was a single search & replace in one function...
2021-11-21 16:04:15 +01:00
Christoph Oelckers
838f18e7b9
- prepareboard
2021-11-21 16:04:15 +01:00
Christoph Oelckers
f70b8e88f1
- makesparks
2021-11-21 16:04:15 +01:00
Christoph Oelckers
930506c283
- bats, warpfxsprite.
2021-11-21 16:04:14 +01:00
Christoph Oelckers
9060f423d1
- makeasplash, makemonstersplash.
2021-11-21 16:04:14 +01:00
Christoph Oelckers
7fed546ee7
- animateobjs BROKENVASE, FX.
2021-11-21 16:04:14 +01:00
Christoph Oelckers
3efe10e9c3
- animateobjs BLOOD, DEVILFIRE, DRIP, SMOKE, EXPLO
2021-11-21 16:04:14 +01:00
Christoph Oelckers
27315f667b
- animateobjs CHUNKOMEAT, CHUNKOWALL
2021-11-21 16:04:14 +01:00
Christoph Oelckers
2393fe6fc6
- animateobjs JAVLIN loop
2021-11-21 16:04:14 +01:00
Christoph Oelckers
88842d8e96
- animateobjs "new missile code"
2021-11-21 16:04:13 +01:00
Christoph Oelckers
95b4c60e44
- animateobjs PUSH, DORMANT, ACTIVE
2021-11-21 16:04:13 +01:00
Christoph Oelckers
c1ef05b7a0
- animateobjs FALL, SHOVE
2021-11-21 16:04:13 +01:00
Christoph Oelckers
602a92fbfa
- animateobjs MASPLASH, SHATTER, FIRE
2021-11-21 16:04:13 +01:00
Christoph Oelckers
f44465f1a9
- animateobjs LIFT UP / DN
2021-11-21 16:04:13 +01:00
Christoph Oelckers
b5704131eb
- animateobjs FLOCK block
2021-11-21 16:04:13 +01:00
Christoph Oelckers
81bd4f14ae
- animateobjs first part.
2021-11-21 16:04:12 +01:00
Christoph Oelckers
6ebb2d7601
- swingdacrunch
2021-11-21 16:04:12 +01:00
Christoph Oelckers
7391537aad
- the final spawns in shootgun
2021-11-21 16:04:12 +01:00
Christoph Oelckers
fd3e63b43c
- yet again3 spawns in shootgun
2021-11-21 16:04:12 +01:00
Christoph Oelckers
60c69cf115
- 3 more spawns in shootgun
2021-11-21 16:04:12 +01:00
Christoph Oelckers
79fb028c62
- first 3 spawns in shootgun
2021-11-21 16:03:40 +01:00
Christoph Oelckers
1e3c1fe79d
- hitinfo stuff in shootgun
2021-11-21 11:58:19 +01:00
Christoph Oelckers
ff3f274963
- sprite[]in nukespell.
2021-11-21 11:56:19 +01:00
Christoph Oelckers
2c67b74dab
- some more gron stuff.
2021-11-21 11:55:21 +01:00
Christoph Oelckers
58259d745b
- sprite[] in aijudy.cpp
2021-11-21 11:53:43 +01:00
Christoph Oelckers
5cc35461ea
- sprite[] in gron.cpp
2021-11-21 11:53:04 +01:00
Christoph Oelckers
f218b81b05
- deaddude
2021-11-21 11:50:21 +01:00
Christoph Oelckers
bd3346b231
- chasegonzo
2021-11-21 11:50:00 +01:00
Christoph Oelckers
fceb887525
- checkexplgoblin
2021-11-21 11:49:21 +01:00
Christoph Oelckers
a609a2e5a4
- firebreath
2021-11-21 11:48:59 +01:00
Christoph Oelckers
bf0087083c
- attack() sprite[] replacements
2021-11-21 11:48:01 +01:00
Christoph Oelckers
62eb333834
- skullycastspell.
2021-11-21 11:47:07 +01:00
Christoph Oelckers
9f6fc6ef1a
- castspell sprite[] replacements.
2021-11-21 11:46:36 +01:00
Christoph Oelckers
2a1a175305
- fixed compilation.
2021-11-12 11:26:00 +01:00
Christoph Oelckers
7ba152e588
Merge branch 'master' into whaven
...
# Conflicts:
# source/core/gameinput.h
# source/core/version.h
# source/games/exhumed/src/enginesubs.cpp
# source/games/sw/src/game.cpp
2021-11-12 11:19:23 +01:00
Christoph Oelckers
01deb13694
- SW: fixed NORM_xxx macros
...
kHitIndexMask already has the -1 considered, it is 0x3fff.
2021-11-12 11:09:24 +01:00
Christoph Oelckers
401f3cf1d7
- Blood: removed unused CSectorListMgr class.
2021-11-11 23:48:19 +01:00
Christoph Oelckers
9b21233c98
- little bit of cleanup
2021-11-11 23:47:26 +01:00
Christoph Oelckers
5a6d4f88d5
- Exhumed: eliminate all remaining MAXSECTORS references
2021-11-11 23:46:50 +01:00
Christoph Oelckers
794c4483ca
-Exhumed: better handling of BuildNear/BelowNear.
...
BuildNear was only called right before calling BelowNear - now both functions are merged and use the global GlobalSectorList array for storage.
Since the data in this is local to this function it is also unnecessary to write it out to a savegame as it will get recereate each time before it is used.
2021-11-11 23:45:59 +01:00
Christoph Oelckers
d70e76e5c6
- Exhumed: use dynamic arrays for the palette backup in DrawView.
2021-11-11 23:34:03 +01:00
Christoph Oelckers
2e3c212444
- Duke: moved the temtempsector* arrays into the only function using them
2021-11-11 23:32:49 +01:00