Christoph Oelckers
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bb08a118d9
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- replaced the sprite precaching code with one that scans the actual content.
This will currently not do proper precacing for Duke, which requires actions to be defined as the ones from CON cannot be assigned to an actor.
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2023-04-29 09:53:52 +02:00 |
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Christoph Oelckers
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5147826eeb
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- consolidated precaching code and rewrote the core to work on texture IDs.
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2022-12-18 13:37:54 +01:00 |
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Christoph Oelckers
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6f4e380728
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- migrated RR's cutscene definitions.
Also turned several level-specific init options into map flags or map parameters.
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2021-05-02 13:12:24 +02:00 |
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Christoph Oelckers
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0ee28fb45e
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- also handle SW's voxels.
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2021-04-11 13:38:23 +02:00 |
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Christoph Oelckers
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9fd3ab6b5e
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- fixed texture precaching.
After the migration to GZDoom's full backend this never created any textureds when precaching things.
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2021-04-11 09:59:55 +02:00 |
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