Commit graph

13633 commits

Author SHA1 Message Date
Christoph Oelckers
3c27ec8cbd - tested all of Duke's and RR's cutscenes. 2021-04-30 20:08:33 +02:00
Christoph Oelckers
06abc0cfe2 - removed debug output and fixed fade flag setup and missing OnTick return 2021-04-30 20:08:33 +02:00
Christoph Oelckers
26a7700579 - Duke's intro works, without fading. 2021-04-30 20:08:32 +02:00
Christoph Oelckers
1166b00af2 - switched intro movie playing over to the new system
Not tested yet.
2021-04-30 20:08:32 +02:00
Christoph Oelckers
af8d06994a - implemented the scripting interface layer. 2021-04-30 20:08:32 +02:00
Christoph Oelckers
ef6d8c2c67 - added cutscene definitions for Duke and finalized the definecutscene parser. 2021-04-30 20:08:32 +02:00
Christoph Oelckers
021f1b7832 - make SummaryInfo a struct instead of passing a list of values to the script classes. 2021-04-30 20:08:32 +02:00
Christoph Oelckers
e05f900315 - added the data structures to hold the cutscene data. 2021-04-30 20:08:31 +02:00
Christoph Oelckers
57853bf8fe - RR Cutscene generators. 2021-04-30 20:08:31 +02:00
Christoph Oelckers
f077359196 - merge DukeDC's end of episode cutscene into BuildE3End.
This will make things a bit easier on the setup side because it eliminates the need for mission pack specific definitions.
2021-04-30 20:08:31 +02:00
Christoph Oelckers
21aa5c9234 - added game flags for all supported add-ons. 2021-04-30 20:08:31 +02:00
Christoph Oelckers
88dfb93865 - redid Duke cutscene code to use functions, not classes as exports and added the missing screens.
Functions are better because they allow doing more in the internal setup code.
2021-04-30 20:08:31 +02:00
Christoph Oelckers
eeefc4355e - scriptified all of Duke's end of episode cutscenes. 2021-04-30 20:08:30 +02:00
Christoph Oelckers
9d20185b39 - used pushv to make the intro init code look nicer. 2021-04-30 20:08:30 +02:00
Christoph Oelckers
b515543016 - added varargs pushv function to Array<int>.
We'll need this for the ANM sound arrays.
Support for other array<> types to be done later.
2021-04-30 20:08:30 +02:00
Christoph Oelckers
66799d9a6d - more screen job setup work.
* interface for movie player done.
* first cutscene definition done.
* all converted classes removed from C++ code.
2021-04-30 20:08:30 +02:00
Christoph Oelckers
4ff2010bd1 - moved the entire screen job management to the script side.
This isn't hooked up yet and lots of code is commented out, the games won't start with this commit.
2021-04-30 20:08:30 +02:00
Christoph Oelckers
d853b63a1a - RR summary screen 2021-04-30 20:08:29 +02:00
Christoph Oelckers
d5a8147f1b - Duke screens are complete. 2021-04-30 20:08:25 +02:00
Christoph Oelckers
c07fcbee08 - migrated level summary screen. 2021-04-30 20:08:24 +02:00
Christoph Oelckers
4636a52699 - MP summary screen ported. 2021-04-30 20:08:24 +02:00
Christoph Oelckers
7fbe153ae7 - more Duke screen porting. 2021-04-30 20:08:24 +02:00
Christoph Oelckers
9c95f003f1 - ported E2ENDSCREEN 2021-04-30 20:08:24 +02:00
Christoph Oelckers
05fa21785d - ported Duke end of E1 cutscene 2021-04-30 20:08:24 +02:00
Christoph Oelckers
b0163ff729 - made the end of E1 cutscene a bit more scripting friendly. 2021-04-30 20:08:24 +02:00
Christoph Oelckers
e75f0c17e4 - ported the TitleScreen class. 2021-04-30 20:08:23 +02:00
Christoph Oelckers
1022564cab - initial framework for scriptification of screen jobs. 2021-04-30 20:08:23 +02:00
Christoph Oelckers
4a7430c8e4 - got rid of JobDesc. 2021-04-30 20:08:23 +02:00
Christoph Oelckers
805b91b721 - put ScreenJobRunner declaration into header. 2021-04-30 20:08:23 +02:00
Christoph Oelckers
71e5f9b70f - changed screen job list to work without per-job completion callbacks.
They made things more complex than necessary and do not translate well to scripting.
2021-04-30 20:08:22 +02:00
Christoph Oelckers
fb5e2fe0c0 - use flags instead of bools. 2021-04-30 20:08:22 +02:00
Christoph Oelckers
af3eac8456 - simplified screen job setup where all elements can be skipped in one go. 2021-04-30 20:08:22 +02:00
Mitchell Richters
9bebd7fabf - Remove max ammo fudging for when showing the magazine amount for Duke since it overrides ammo maximums set from CON. 2021-04-26 12:35:07 +10:00
Christoph Oelckers
dca964444b - backend fixes from GZDoom. 2021-04-25 11:32:50 +02:00
Christoph Oelckers
3ad4a869c1 - handle the case that a deleted sprite has inserted its bogus sector reference into the clip list.
We got one report of Blood crashing on this.
2021-04-23 20:11:46 +02:00
Christoph Oelckers
bf23d6c3b0 - corrected level number for RR's summary screen. 2021-04-23 16:07:04 +02:00
Mitchell Richters
8e53489487 - Remove some leftover stuff from gamecontrol.h. 2021-04-22 18:53:14 +10:00
Mitchell Richters
ab4c18a73a - processMovement(): Remove attenuation of hidInput->dyaw that was missed when scaling was removed from backend in 44e4c5ff78. 2021-04-22 08:58:17 +10:00
Mitchell Richters
31a75b4fc4 - Delete release log file that snuck in via 66e5b9ada7. 2021-04-22 08:55:50 +10:00
Christoph Oelckers
729928c576 - SW: fixed bad serialization of sector object pointers 2021-04-22 00:03:18 +02:00
Christoph Oelckers
a4f5a32680 - fixed issue with restoring SO sprite array.
This array has -1 for empty entries so it cannot be saved partially.
2021-04-22 00:03:17 +02:00
Christoph Oelckers
c3e5cf322e - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
Christoph Oelckers
c17ec5fa45 - cleanup of savegame framework 2021-04-22 00:03:17 +02:00
Christoph Oelckers
97d8aee2e8 - savegame code cleanup. 2021-04-22 00:03:17 +02:00
Christoph Oelckers
b85da221d7 - SW: save tracks as JSON. 2021-04-22 00:03:17 +02:00
Christoph Oelckers
bb8309831c - SW: eliminated the int pointer in ANIM.
# Conflicts:
#	source/games/sw/src/save.cpp
2021-04-22 00:03:16 +02:00
Christoph Oelckers
c49c5fcf1d - SW: serialize SO interpolations as JSON. 2021-04-22 00:03:16 +02:00
Christoph Oelckers
2d571586bd - save sector objects as JSON 2021-04-22 00:03:16 +02:00
Christoph Oelckers
e9b1342ffd - SW: save globals as JSON. 2021-04-22 00:03:16 +02:00
Christoph Oelckers
66e5b9ada7 - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00