Christoph Oelckers
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e3aa1da175
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- CallOnanimate
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2022-11-13 11:50:28 +01:00 |
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Mitchell Richters
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79a1110d5f
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- Duke: Create new flag SFLAG2_INTERPOLATEANGLE and use for the bearing plate on gears.
* Fixes #719.
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2022-10-30 16:51:39 +01:00 |
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Christoph Oelckers
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35f6ece473
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- renamed RR’s weapon sprites to match their weapons
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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81341ce4a6
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- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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15db7a7143
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- unwrapped SetScaleX/Y.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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2a4483e860
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- all remaining repeats in Duke except spawn_d and spawn_r
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2022-10-30 16:51:27 +01:00 |
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Christoph Oelckers
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8a8ef22e53
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- mostly '>' comparisons with scale values.
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2022-10-30 16:51:22 +01:00 |
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Christoph Oelckers
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a11a366697
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- some automatic replacements.
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2022-10-30 16:51:21 +01:00 |
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Christoph Oelckers
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71d61b26df
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- 34 more uses of SetScale.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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e6a97157d7
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- several manual replacements with SetScale.
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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d8fac32459
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- more simple SetScale replacements.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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86d6ba43d4
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- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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c7c3b2a20c
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- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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a4dd5bb4ce
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- rewrote the model storage code.
Using proper C++ containers now.
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2022-10-27 16:55:54 +02:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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41bbbd9df5
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- Remove all remaining uses of fixedhoriz::asbuild() .
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2022-10-25 07:06:55 +02:00 |
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Christoph Oelckers
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05117f9f5d
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- first part of final bsin replacement.
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2022-10-22 12:09:54 +02:00 |
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Christoph Oelckers
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5f44dcc262
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- refactor animatesprites API
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2022-10-22 12:09:54 +02:00 |
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Christoph Oelckers
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eae2e638aa
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- floatified all getangle calls.
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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4dfba60d99
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- eliminated all ldist calls outside the weapon code.
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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ada4af8fb7
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-consolidated sprite rotation formula in 2 inline functions.
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2022-10-21 00:00:03 +02:00 |
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Mitchell Richters
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ea3ca4a4ea
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- Duke: Tidy up old multiplayer variables to modern standards.
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2022-10-16 10:59:04 +02:00 |
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Mitchell Richters
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45d4d3e41a
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- Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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f02035b15a
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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2c8cb8f052
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- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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74167e1a7c
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- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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06e772b44b
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- Rename interpolatedvalue() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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8fd6452baf
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- Rename interpolatedvaluef() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Christoph Oelckers
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e5219382f2
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- added some Sector Effector symbolic names.
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2022-10-15 12:42:30 +02:00 |
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Mitchell Richters
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7d5040f560
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
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Christoph Oelckers
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9ba03ac53f
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- renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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9621cd08d2
|
- use PlayerIndex plus a bit of cleanup.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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0740ccbef1
|
- use PlayerIndex where appropriate.
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2022-10-14 23:02:11 +02:00 |
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Mitchell Richters
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5407de6924
|
- Use MaxSmoothRatio everywhere so refactoring is easier later on.
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2022-10-14 18:19:03 +02:00 |
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Christoph Oelckers
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cceecb4ab6
|
- use ToVector where appropriate
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2022-10-13 20:41:54 +02:00 |
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Mitchell Richters
|
e970ed0f27
|
- Migrate spritetypebase::interpolatedvec3() to backend solution.
* Also eliminate unused `interpolatedvec2() method from class.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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d133839e2e
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- Fix a few uses of interpolatedvalue() with floating point numbers.
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2022-10-13 00:59:03 +02:00 |
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Christoph Oelckers
|
d700b11887
|
- getangle in animatesprites
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
|
f13d9892dc
|
- trivial wrapper replacements in Duke
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2022-10-09 08:21:53 +02:00 |
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Christoph Oelckers
|
b32c4444c4
|
- replaced all add_int_z calls with constants.
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2022-10-08 19:28:57 +02:00 |
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Mitchell Richters
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d28d6cd4cf
|
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
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2022-10-05 00:36:30 +02:00 |
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Christoph Oelckers
|
6aaee85875
|
- leftover binangle uses from the coordinate refactoring.
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2022-10-05 00:36:29 +02:00 |
|
Christoph Oelckers
|
6bdfa09dd1
|
- the remaining angle stuff.
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2022-10-05 00:36:21 +02:00 |
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Christoph Oelckers
|
f54e4b8a9a
|
- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
|
33d5b54ce0
|
- use int_ang().
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2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
735b9a8fed
|
- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
|
022f22cd10
|
-replaced tspritetype::set_int_x/y.
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2022-10-04 18:44:16 +02:00 |
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