Mitchell Richters
|
3adf81e4f9
|
- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
111aa16e64
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- Duke: Replace player_struct oposy with opos.Y calls.
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2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
0e897c29b0
|
- Duke: Replace player_struct oposx with opos.X calls.
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2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
dd0ff465b0
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- Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
a79b4b5ffc
|
- Replace spritetypebase oy with opos.Y calls.
|
2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
|
e0fb92bb01
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- Replace spritetypebase ox with opos.X calls.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
09e00a69fe
|
- Replace walltype y with pos.Y calls and eliminate walltype pos union.
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
51b647da87
|
- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
cab4ddb1c8
|
- Eliminate some stale code out of intvec.h .
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
b24f07f281
|
- Capitalise vec2_16_t y variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
e52c3e6d82
|
- Capitalise vec2_16_t x variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
|
b2ab64bb62
|
- Capitalise vec3_t z variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
68e2691be7
|
- Capitalise vec3_t y variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
c549cc5276
|
- Capitalise vec3_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Mitchell Richters
|
118ceb18ca
|
- Capitalise vec2_t y variable.
|
2021-12-30 09:57:02 +01:00 |
|
Mitchell Richters
|
3c9cd926ba
|
- Capitalise vec2_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Christoph Oelckers
|
8ce4edc7ad
|
- fixed bad sprite offsetting in polymost.
This was introduced by incompletely merging the changes for sloped sprites.
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
e0e6efe0a0
|
- Exhumed: fixed some sound source issues.
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
3221ecf800
|
- refactored xsprite use in aibat.cpp.
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
6f9484a9ee
|
- fixed compilation on GCC.
error: operands to ?: have different types ‘std::nullptr_t’ and ‘TObjPtr<Duke3d::DDukeActor*>’
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
33a00869d8
|
- shortened the name of DBloodActor::xsprite to xspr.
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
f8171ac5d9
|
- eliminate pSprite pointers in aibat.cpp.
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
d9d05e90b5
|
- globally replaced all occurences of '->s().' with '->spr.'
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
56e56e9d2f
|
- removed the triangulator type visualization.
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
1240818122
|
- getting rid of DDukeActor::s, final part.
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
f216857f55
|
- Getting rid of DDukeActor::s, part 1.
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
99507ed048
|
- spawn_d.cpp
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
df2fc596f9
|
- spawn.cpp
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
45a2b9766e
|
- sectors_r.cpp
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
d532c496f1
|
- sectors_d.cpp
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
f816f2fb22
|
- ->s in non-gameplay files.
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
edf3fd0f82
|
- premap_r.cpp + dependencies.
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
1f40dfa411
|
- premap.cpp + premap_d.cpp
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
e76e28cdea
|
- the rest of player_r.cpp
|
2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
0768c9e8b6
|
- non 'actor' parts of player_r.cpp
|
2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
de22c8ca26
|
- 's->' in player_d.cpp
|
2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
6b675cc849
|
- non 'actor' parts of player_d.cpp
|
2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
b55e04d455
|
- game_misc.cpp + gameexec.cpp.
|
2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
a982c7e590
|
- player.cpp + noise.cpp.
|
2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
c0ea208ba3
|
- animatesprites_d.cpp and animatesprites_r.cpp.
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
9eb7c536ab
|
- the rest of actors_r.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
7d5cf6e631
|
- first third of actors_r.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
8ff53eae7d
|
- second half of actors_d.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
f1e608685e
|
- more parts of actor_d.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
b7a4c484e9
|
- large block of s = actor->s; in actors_d.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
44895411b9
|
- a large block of 'act->s' in actors_r.cpp.
|
2021-12-30 09:56:56 +01:00 |
|
Christoph Oelckers
|
8dcc128697
|
- deal with 'spri = actor->s;'
|
2021-12-30 09:56:56 +01:00 |
|