Christoph Oelckers
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3a77742b72
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- handle most set_int_z calls in Exhumed
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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ae79f3e3c3
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- half of GetActorHeight
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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d5bcc64206
|
- Exhumed: AddFlash floatified
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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8ee10c5488
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- Exhumed: use DVector3 in BuildAnim and some related code
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2022-10-08 10:06:03 +02:00 |
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Christoph Oelckers
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360e01a778
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another batch of set_int_pos in Exhumed.
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2022-10-05 17:38:44 +02:00 |
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Christoph Oelckers
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d55a84d7eb
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- set_int_ang in Exhumed
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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3edbec4f55
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- use copyXY method where possible.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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43bd8acb31
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- Exhumed: renamed all spr.pos.
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2022-08-26 19:53:08 +02:00 |
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Christoph Oelckers
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2e0c62a2c7
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- Exhumed: fourth batch of refactoring writes to spr.pos.
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2022-08-26 19:53:07 +02:00 |
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Christoph Oelckers
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97b7f4b46a
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- Exhumed: exported a handful of missed messages to the string table
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2022-08-17 20:39:00 +02:00 |
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Christoph Oelckers
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aab13addb7
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-renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
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2022-05-24 00:30:41 +02:00 |
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Christoph Oelckers
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f44736a5b6
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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89ef81da55
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- renamed walltype::pos as preparation for refactoring.
no functional changes here
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2022-02-15 22:18:22 +01:00 |
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Christoph Oelckers
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c10fb1278a
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- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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fb53f32603
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- handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
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2021-12-30 09:58:14 +01:00 |
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Mitchell Richters
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95d270fbdd
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- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Christoph Oelckers
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d40da386a4
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- remaining s() in object.cpp.
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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b6d04ffec0
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- Exhumed: pActor->s() in object.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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1bb7f3764d
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- handle all s() cases in Exhumed using pSprite but not pActor->s().
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2021-12-30 09:57:23 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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51b647da87
|
- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
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Christoph Oelckers
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d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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e42c3afbea
|
- Exhumed: fixed trap setup.
Must clear the structure before the first return and iterate over the walls by reference, otherwise bad pointers will get copied.
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2021-12-30 09:56:55 +01:00 |
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Christoph Oelckers
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65bc6e6aef
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- removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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8039d81467
|
- the remaining Exhumed flags.
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2021-12-30 09:56:50 +01:00 |
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Christoph Oelckers
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988a91904a
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- a large of Exhumed flags, most search& replace plus a few local variable types.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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b0e3c6b5ec
|
- some remaining sector flag stuff
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2021-12-30 09:56:45 +01:00 |
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Christoph Oelckers
|
8d0013128e
|
- Exhumed: use symbolic constant CSTAT_SPRITE_INVISIBLE
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2021-12-30 09:56:45 +01:00 |
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Christoph Oelckers
|
8dde6a3074
|
- Added GC support to Exhumed
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2021-12-26 23:09:59 +01:00 |
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Christoph Oelckers
|
6600f55543
|
- separate map loading from actor spawning for the other games, too.
It still uses the horribly messed up original spawn logic, though.
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2021-12-26 23:09:51 +01:00 |
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Christoph Oelckers
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12f6b05cbe
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- use access functions, all done by search & replace.
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2021-12-26 23:09:44 +01:00 |
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Christoph Oelckers
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b1b7608cf7
|
- most remaining sectnum references.
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
|
6e786fcf1e
|
- RadialDamage + DimSector
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
|
9b19845dfb
|
- AddMovingSector/CheckPushBlock
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
|
63d66e95c5
|
- runlist_ProcessSectorTag
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2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
1163a79da9
|
- renamed sectp in runlist_ProcessSectorTag
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2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
a58548c2f9
|
- AIElev
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2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
7713723045
|
- Bullets and bobs.
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
|
b191bca49e
|
- BuildAnim
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
|
2394420f48
|
- quick replacements
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2021-12-25 21:29:01 +01:00 |
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