Mitchell Richters
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a78d976352
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- Duke: Remove player_struct::backupxyz() in lieu of actor variant.
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2022-12-11 18:41:42 +01:00 |
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Mitchell Richters
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dd5834444e
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- Duke: Swap out the internals of the player's pos methods and get the game going again.
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2022-12-11 18:41:41 +01:00 |
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Mitchell Richters
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abd6275f17
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- Add new double DCoreActor::viewzoffset set in spawning code during level loads.
* Interpolated backup copy isn't needed for Duke, but will be for SW.
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2022-12-11 18:41:41 +01:00 |
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Mitchell Richters
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a3b1ab10fe
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- Duke: Wrap calls that get player_struct::PlayerNowPosition .
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2022-12-11 18:41:39 +01:00 |
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Mitchell Richters
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58381c6eca
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- Duke: Wrap calls that set player_struct::PlayerNowPosition .
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2022-12-11 18:41:39 +01:00 |
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Mitchell Richters
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4aa63b5446
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- Duke: Rename player's pos to something identifiable.
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2022-12-11 18:41:38 +01:00 |
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Christoph Oelckers
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7d82ae28f4
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- Duke/RR: fixed: animates array must be cleared on map change.
There was also some undefined behavior when an entry was deleted, this seems to originate from the original code.
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2022-12-10 10:20:01 +01:00 |
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Christoph Oelckers
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13e19bad36
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- fixed handling of bad class assignment to map picnums.
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2022-11-24 08:12:18 +01:00 |
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Christoph Oelckers
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5528725985
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- got rid of deletesprite, plus one new flag.
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2022-11-20 19:25:23 +01:00 |
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Christoph Oelckers
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65a5e5e29a
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- unlimized two map resources - cyclers and ambient tags.
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2022-11-20 14:13:11 +01:00 |
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Christoph Oelckers
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b069904be1
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- scriptified the remaining controller sprites.
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2022-11-20 13:57:51 +01:00 |
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Christoph Oelckers
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cb005062cd
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- scriptified activators and locators.
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2022-11-20 12:43:24 +01:00 |
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Christoph Oelckers
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9fa2fb75cf
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- scriptified the respawn controller.
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
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2022-11-20 11:58:19 +01:00 |
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Christoph Oelckers
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d44b637f1b
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- fixed touchplate initialization
This was still using older code - the current native version was also not removed from the spawn function.
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2022-11-20 08:51:09 +01:00 |
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Christoph Oelckers
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5ae7011e41
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- converted the masterswitch.
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2022-11-19 11:24:39 +01:00 |
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Christoph Oelckers
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5798fa067f
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- cleaned up all -> accesses through firstWall().
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2022-11-15 15:33:35 +01:00 |
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Christoph Oelckers
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b7a7584059
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- renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
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2022-11-15 12:03:44 +01:00 |
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Christoph Oelckers
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f23ddc28f0
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- Duke: scriptified the crane
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2022-11-13 18:55:32 +01:00 |
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Christoph Oelckers
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c32a695384
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- DukeActor scriptification framework.
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2022-11-13 08:55:20 +01:00 |
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Christoph Oelckers
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81341ce4a6
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- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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bc26f16ed5
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- refactoring CreateActor - part 2
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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71d61b26df
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- 34 more uses of SetScale.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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03d6826fce
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- first batch of set_const_clipdist replacements
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Mitchell Richters
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cea2b6b428
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- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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619b8005ac
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- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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8d3f3c6025
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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ca8f8d6d36
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- Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug.
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2022-10-25 07:06:54 +02:00 |
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Mitchell Richters
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8697e5f054
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- Replace all q16horiz(0) calls.
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2022-10-25 07:06:54 +02:00 |
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Christoph Oelckers
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ac2a3c443f
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- got rid of all deprecated updatesector variants.
This required a few changes in the map loader and render interface.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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c44fd07f37
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- floatified the portal displacement
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2022-10-22 12:16:57 +02:00 |
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Christoph Oelckers
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0fdc91904d
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- replaced getposfromactor
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2022-10-22 12:09:54 +02:00 |
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Christoph Oelckers
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d994dbd537
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- floatified player_orig::oa
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2022-10-22 11:33:15 +02:00 |
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Christoph Oelckers
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2ea426be38
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- handle several int_angle calls.
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2022-10-22 11:33:15 +02:00 |
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Christoph Oelckers
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47dc2e6b1f
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- hitscan call in operatetripbomb
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2022-10-22 11:33:13 +02:00 |
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Christoph Oelckers
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cd6c524b90
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- converted most of the remaining CreateActor calls.
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2022-10-22 09:34:16 +02:00 |
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Christoph Oelckers
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b8efc5c563
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- floatified RR noise code.
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2022-10-22 09:34:14 +02:00 |
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Christoph Oelckers
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021f7062d1
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- ported all simple EGS calls to CreateActor
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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3cefda2983
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- simplify some angle stuff
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2022-10-20 23:59:15 +02:00 |
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Christoph Oelckers
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2de1aea4a6
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- floatified exit position.
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2022-10-20 23:08:55 +02:00 |
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Christoph Oelckers
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b46b087e0c
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- first round of vel refactoring.
VEL_FACTOR is used as a marker that later can be quickly removed once the data type gets changed over.
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2022-10-20 00:47:19 +02:00 |
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Christoph Oelckers
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8171927c2a
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- renamed player_struct::vel
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2022-10-20 00:19:56 +02:00 |
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Christoph Oelckers
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23c529589e
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- eliminated add_int_xvel
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2022-10-19 18:26:16 +02:00 |
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Christoph Oelckers
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b5b159f45b
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- unlimited and floatified the movesector position array.
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2022-10-18 20:02:00 +02:00 |
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Christoph Oelckers
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ef47040630
|
- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
|
a14c37f596
|
- wrapped all literal assignments to clipdist - part 2
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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b53e4b824e
|
- handle the portals in Duke and Blood.
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2022-10-16 09:40:29 +02:00 |
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Christoph Oelckers
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9ba03ac53f
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- renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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d573ba4cad
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
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