Christoph Oelckers
adf3133fdc
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
Christoph Oelckers
3a259c9c46
- use BFSSearch in cansee and deleted the old variant originally used by Exhumed.
...
This old variant is only useful for demo compatibility, its main difference is that it does not handle slopes, which even for Exhumed is wrong with some custom maps.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
4e31360fe4
- cleaned up dragpoint
...
This still contained some code for EDuke32's TROR and used a shared static global array.
It now uses the BFSSearch class to manage its bit array to unlimit the size of its working set and to avoid reallocation.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
7126aa22f4
- preparations in the map loader for dynamically sized data storage.
...
This also consolidates these parts for Blood with the other games.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
7b1345d3e5
- Exhumed: wall stuff in AddFlash
2021-11-29 00:56:24 +01:00
Christoph Oelckers
c79dace730
- eliminated sector[] in position checkers
2021-11-29 00:56:24 +01:00
Christoph Oelckers
b68c66dae6
-Duke/RR: started migrating hitscan to pointer usage.
2021-11-29 00:56:21 +01:00
Christoph Oelckers
730b7492cb
- moved bitmap_set and bitmap_test into clip.cpp and deleted unused inside_exclude_p function.
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No longer used anywhere else and to be replaced with BitArray.
2021-11-29 00:55:45 +01:00
Christoph Oelckers
ae63bcd80b
- use BFSSearch in updatesectorneighbor.
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The old bfirst_* helpers are gone now.
2021-11-29 00:55:45 +01:00
Christoph Oelckers
22e554e88a
- use BFSSearch in clipupdatesector
2021-11-29 00:55:45 +01:00
Christoph Oelckers
53998c9cb7
- Blood: remove unneeded replacement functions.
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changespritesect is the only one called from the engine.
2021-11-29 00:55:42 +01:00
Christoph Oelckers
ad030d7e23
- Duke: SE20 + SE128 are wall-free
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Also use symbolic constantfor SE_128 to make it easier to find.
2021-11-29 00:55:39 +01:00
Christoph Oelckers
312bf5bf95
- Duke: use wall utilities in bounce and queball
2021-11-29 00:55:39 +01:00
Christoph Oelckers
01abe7b2ac
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
Christoph Oelckers
0437d92f3e
- girlninj.cpp
2021-11-29 00:55:18 +01:00
Christoph Oelckers
ec9ab56ece
- use collision struct in ActorMoveHitReact
2021-11-29 00:55:03 +01:00
Christoph Oelckers
2a897c0582
- SW hit code abstraction.
2021-11-29 00:55:03 +01:00
Christoph Oelckers
642088ed80
- let ValidateSprite print better messages when developer mode is set to warning and also call it for Blood.
2021-11-11 21:28:53 +01:00
Christoph Oelckers
f2e344a235
- removed magic flags added to sector indices in Polymost.
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These are better done as separate function arguments.
2021-11-11 21:28:53 +01:00
Christoph Oelckers
c46c8a68cd
- fixed nextsectorneighborzptr
2021-11-09 17:29:03 +01:00
Christoph Oelckers
a35900362e
- only use un-deprecated variants of updatesector(z) in SW.
2021-11-09 00:09:48 +01:00
Christoph Oelckers
94b2b0af31
- widen sector index in engineLoadBoard to 32 bit
2021-11-09 00:07:00 +01:00
Christoph Oelckers
762ebafc2a
- made clipmoveboxtracenum a function argument of clipmove
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There’e zero need for hackery here.
2021-11-08 23:22:48 +01:00
Christoph Oelckers
0ffe52791e
- delete deprecated pushmove variants
2021-11-08 23:22:06 +01:00
Christoph Oelckers
4aa0477574
- make internal pushmove use a 32 bit sector index.
2021-11-08 23:17:40 +01:00
Christoph Oelckers
52a2862963
- removed the deprecated clipmove wrappers.
2021-11-08 23:15:05 +01:00
Christoph Oelckers
a5f51cfd88
- SW: migrate everything to the main clipmove function
2021-11-08 23:11:30 +01:00
Christoph Oelckers
16f9d4ec36
- got rid of COVERupdatesector
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Not needed as it just forwards to the engine’s updatesector - and it gets in the way of other changes
2021-11-08 23:11:30 +01:00
Christoph Oelckers
2e1ff313b0
- Duke: only use the main clipmove function and match clipmove_ex’s interface
2021-11-08 23:11:29 +01:00
Christoph Oelckers
567d054d42
- remove unused clipmovex function, extend clipmove sector return to 32bit, mark obsolete clipmove variants deprecated
2021-11-08 23:11:29 +01:00
Christoph Oelckers
5510efd920
- removed TROR specific parts of updatesectorz
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None of this is ever called, in particular the parts that muck around with the sectorindex and add magic bits to it.
2021-11-08 23:11:29 +01:00
Christoph Oelckers
5ba005276f
Revert "- redid the 'inside' function."
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This reverts commit c034c2a299
.
While the function works, it is subtly different for points exactly on a line - enough to cause problems with Shadow Warrior's waypoint implementation.
2021-11-08 23:11:20 +01:00
Christoph Oelckers
c034c2a299
- redid the 'inside' function.
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This is based on external information and does not use any of the original Build code.
Despite being a lot clearer than Build's bit masking voodoo and using 64 bit math to avoid overflows it is roughly 10% faster. :)
Code was moved to gamefuncs.cpp because this no longer falls under the Build license.
2021-11-08 21:29:21 +01:00
Christoph Oelckers
5cfc418c5f
- did some tests with the inside function and decided to only retain the 'old' one.
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The one from EDuke32 is ambiguous - it considers any point on a wall to be part of both sectors touching that wall. This wasn't used anyway with the current engine compatibility settings.
I was not able to get different values out of the 'ps' version - this seems to only be important for demo playback concerns, for regular playback the differences appear to be totally irrelevant.
Ultimately this should be replaced anyway with a license-unencumbered variant of the same basic common algorithm.
2021-11-08 19:46:22 +01:00
Christoph Oelckers
eeaa7f98f0
- inlines for validating sector and wall indices.
2021-11-08 18:56:10 +01:00
Christoph Oelckers
477a2a23e6
- nextSector in runlist
2021-11-08 18:37:21 +01:00
Christoph Oelckers
ae08ae1d8d
- some leftover shorts plus utilities that ended up unused but may be useful later.
2021-11-07 16:46:23 +01:00
Christoph Oelckers
fd2764dc6e
- Duke: eliminated all local short variables in actors*.cpp.
2021-11-07 16:30:55 +01:00
Christoph Oelckers
e2faeec2ce
renamed all signed and unsigned chars to int8_t/uint8_t.
2021-11-07 16:30:55 +01:00
Christoph Oelckers
0eba3335c6
- eliminated some leftover 16 bit values used for storing indices.
2021-11-07 16:30:44 +01:00
Christoph Oelckers
a594e6465c
- added nextSector access function to walltype and used it to eliminate a few more sector[] references.
2021-11-07 15:56:29 +01:00
Christoph Oelckers
1c0e3d849b
- addressed the updatesector related deprecation warnings with Duke.
2021-11-06 20:46:08 +01:00
Christoph Oelckers
d20aa47adf
- made sector parameter of updatesectorz an int and deprecated the short version.
2021-11-06 19:27:51 +01:00
Christoph Oelckers
13306e900d
- silence some warnings.
2021-11-06 18:26:47 +01:00
Christoph Oelckers
83fe41e71e
- made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant.
2021-11-06 15:53:16 +01:00
Christoph Oelckers
ba2d4acc18
- added a sector() method to spritetype.
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For making game code working with sectors a bit easier to read.
2021-11-06 14:19:55 +01:00
Christoph Oelckers
389f760d45
- address C++20 deprecation warnings with enums in floating point arithmetic.
2021-11-02 23:32:31 +01:00
Mitch Richters
f0a347263a
- SW: Replace use of getzrange_old()
inline wrapper with getzrange()
and remove inline wrappers.
2021-10-30 17:30:02 +02:00
Mitch Richters
add3481e40
- SW: Replace use of pushmove_old()
inline wrapper with pushmove()
and remove inline wrappers.
2021-10-30 17:30:02 +02:00
Mitch Richters
adcdbdc931
- SW: Replace use of clipmove_old()
inline wrapper with clipmove()
and remove inline wrappers.
2021-10-30 17:30:02 +02:00