Christoph Oelckers
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f1d3126435
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- vel assignments
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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9cbffc998e
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- set_int_bvel_y
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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761da2b06e
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- set_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49d280c665
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- add_int_bvel_y
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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12e5fd133c
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- add_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49f0e9c57d
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- batch 3 of vel.
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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e7b09dbaac
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- renamed vel.
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2022-10-14 23:52:42 +02:00 |
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Mitchell Richters
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92b16907d2
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
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Mitchell Richters
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a22300fe01
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- Blood: Replace some set_int_ang() usage.
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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f80b228a83
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- deal with int positions in approxdist calls
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
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67d0e51919
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- migrate Blood AI to floating point vectors, part 1
Velocity is still left untouched.
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2022-10-12 22:18:11 +02:00 |
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Christoph Oelckers
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db0ce36143
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- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
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2022-10-11 18:09:48 +02:00 |
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Christoph Oelckers
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781ffc9a43
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- cansee refactoring, part 1.
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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1c154a984d
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- floatified XSPRITE::TargetPos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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d26a4e70c3
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- wrapped XSPRITE::TargetPos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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9460239417
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- pass a vector to GetClosestSpriteSectors
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
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55ade2eda4
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- use int_hitpos() access function where applicable
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2022-10-05 18:10:44 +02:00 |
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Christoph Oelckers
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296b5d7edd
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- renamed HitInfo::hitpos
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2022-10-05 18:03:41 +02:00 |
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Christoph Oelckers
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9a27dc2020
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- handle all leftover __int_angles.
Most were in comments but were changed anyway.
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2022-10-05 00:36:21 +02:00 |
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Christoph Oelckers
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8f904c2256
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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458fc219ed
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- Blood: replaced the remaining spr.pos with int_pos()
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2022-08-26 19:53:04 +02:00 |
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Christoph Oelckers
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84bafe6d02
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- manual merge of latest nnext update.
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2022-05-11 08:31:58 +02:00 |
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Christoph Oelckers
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acb244653c
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- several more Blood fixes copied from NBlood
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2022-05-06 01:40:27 +02:00 |
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Christoph Oelckers
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5c9730766d
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- dd self check for burning cultist fix
Fix issue with spawned kDudeBurningCultist dudes entering water
Copied from NBlood ae80eef10fdd42224c7b6e782f259ba23c1069e7
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2022-05-06 01:21:48 +02:00 |
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Christoph Oelckers
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98c985de73
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- Renamed dword_138BB0 -> gCultTeslaFireChance
copied from NBlood commit c253f4af105b0c588d585f199cfc20021f4f6d4e
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2022-05-06 00:50:18 +02:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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f091a72db1
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- Blood: Replace XSPRITE targetz with TargetPos.Z calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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431749cf6e
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- Blood: Replace XSPRITE targety with TargetPos.Y calls.
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2021-12-30 23:00:40 +11:00 |
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Mitchell Richters
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1d29716e6b
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- Blood: Replace XSPRITE targetx with TargetPos.X calls.
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2021-12-30 23:00:40 +11:00 |
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Mitchell Richters
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ce08fd4304
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- Blood: Replace DBloodActor yvel with vel.Y calls.
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2021-12-30 23:00:40 +11:00 |
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Mitchell Richters
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a9e66ec553
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- Blood: Replace DBloodActor xvel with vel.X calls.
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2021-12-30 23:00:39 +11:00 |
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Christoph Oelckers
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e670cf2786
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
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Christoph Oelckers
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032c597fa5
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- renamed shadowing variables in Blood.
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2021-12-30 09:57:32 +01:00 |
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Christoph Oelckers
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18c32d8fe9
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- eliminated all x() in ai.cpp.
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2021-12-30 09:57:11 +01:00 |
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Christoph Oelckers
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9e6943ec83
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- eliminated all s() in ai.cpp.
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2021-12-30 09:57:11 +01:00 |
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Christoph Oelckers
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a87948677a
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- globally replaced ->x(). with ->xspr.
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2021-12-30 09:57:09 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
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- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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82fb03e399
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- another batch of search&replace, with smaller results.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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c5ae454207
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- another big batch of automatic replacements.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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8ce34c7772
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- use refactored Collision struct and clipmove in Blood, too.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
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129ce0aea8
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- migrated Blood's hitscan calls and its global gHitInfo struct.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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3d336c13ac
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- GetClosestSpriteSectors
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2021-12-25 21:29:14 +01:00 |
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