Christoph Oelckers
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eaa155d52e
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- various sectnums,
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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9b19845dfb
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- AddMovingSector/CheckPushBlock
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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63d66e95c5
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- runlist_ProcessSectorTag
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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1163a79da9
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- renamed sectp in runlist_ProcessSectorTag
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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a58548c2f9
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- AIElev
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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7713723045
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- Bullets and bobs.
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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b191bca49e
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- BuildAnim
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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2394420f48
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- quick replacements
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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109ff8c3cb
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- Above and Below
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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7b84a1464c
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- don't access invalid sector in DrawView.
Old bug exposed by having operator[] assert on bad access to sector[].
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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aee560624d
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- some more sectors.
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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78d9b78193
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- most of the rest of the walls.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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5374dafb56
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- switches
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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ec12eb11f6
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- palette loops for renderer.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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cdef530597
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- PlayerPushSect
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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5e01841f1e
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- MoveSector et.al.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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0b254255e2
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- sector ambience
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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c933eff59f
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- Traps
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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e57f9e08e9
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- slides.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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44639faabb
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- Flickers
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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e90d1266ae
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- Glows.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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dfbb5192fb
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- addFlash at.al.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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20891f276d
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- use pointers in runlist_ProcessWallTag and all its subfunctions.
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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2d937891ac
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- 3x twoSided
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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2d1f5fc576
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- Exhumed: some cleanup.
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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61d5680950
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more wall loops
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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269bac76cd
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loop cleanup in SnapSectors
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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9203ca425e
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Exhumed: ExplodeEnergyBlock
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2021-12-25 21:28:57 +01:00 |
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Christoph Oelckers
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38d64fc437
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spritetype::setsector
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2021-12-25 21:28:57 +01:00 |
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Christoph Oelckers
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c2613d9720
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EventObject
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2021-12-25 21:28:57 +01:00 |
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Christoph Oelckers
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4928187b02
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- handle the RR geometry hack
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2021-12-25 21:28:57 +01:00 |
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Christoph Oelckers
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9c7eecb55f
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- the rest of Duke’s sectnum, except RR's geo hack
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2021-12-25 21:28:57 +01:00 |
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Christoph Oelckers
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714b5ac872
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- movesprite handled
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2021-12-25 21:28:56 +01:00 |
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Christoph Oelckers
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3bd1272e08
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- sectnum removal step
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2021-12-25 21:28:56 +01:00 |
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Christoph Oelckers
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6aac952658
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- started eliminating sectnum
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2021-12-25 21:28:56 +01:00 |
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Christoph Oelckers
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d1f7269ca8
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replaced cursectnum with a cursector pointer
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2021-12-25 21:28:56 +01:00 |
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Christoph Oelckers
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69a7b4d0bc
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- final cleanup before replacement
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2021-12-25 21:28:55 +01:00 |
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Christoph Oelckers
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fcbf861ad4
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- final preparations for changing type of cursectnum
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2021-12-25 21:28:55 +01:00 |
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Christoph Oelckers
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22b2f64016
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dukeplayer stuff
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2021-12-25 21:28:55 +01:00 |
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Christoph Oelckers
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312b1fd39f
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- cursectnum first half
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2021-12-25 21:28:55 +01:00 |
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Christoph Oelckers
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265abf7fa6
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— Duke: Use BFSSectorSearch to handle the hitradius searches without using indices.
(and a bit nicer looking loop condition.)
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2021-12-25 21:28:55 +01:00 |
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Christoph Oelckers
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b1b0c5d25c
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— Duke: use twoSided utility where appropriate.
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
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323b5441d5
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— New utilities for better abstraction added.
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
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d115d90961
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- Duke: prefer calling the sector pointer variants of engine functions.
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
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ef7fcd824f
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- use insector and sector pointer initialization for iterator
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
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2979fb9e03
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- new access methods for spritetype and DDukeActor.
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
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16bdea1b2e
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More SW shorts
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
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6a9b377724
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SW de-shortification
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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4d7b45b68e
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- SW: first batch of short handling.
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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e179b9332d
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- all shorts reviewed.
Should be all clear now - the biggest limiter in Exhumed is the run list with ~25000 entries which may need more work if it is to be extended.
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2021-12-25 21:28:53 +01:00 |
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