Christoph Oelckers
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6f9484a9ee
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- fixed compilation on GCC.
error: operands to ?: have different types ‘std::nullptr_t’ and ‘TObjPtr<Duke3d::DDukeActor*>’
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2021-12-30 09:57:01 +01:00 |
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Christoph Oelckers
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33a00869d8
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- shortened the name of DBloodActor::xsprite to xspr.
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2021-12-30 09:57:01 +01:00 |
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Christoph Oelckers
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f8171ac5d9
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- eliminate pSprite pointers in aibat.cpp.
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2021-12-30 09:57:01 +01:00 |
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Christoph Oelckers
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d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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56e56e9d2f
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- removed the triangulator type visualization.
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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1240818122
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- getting rid of DDukeActor::s, final part.
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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f216857f55
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- Getting rid of DDukeActor::s, part 1.
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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99507ed048
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- spawn_d.cpp
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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df2fc596f9
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- spawn.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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45a2b9766e
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- sectors_r.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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d532c496f1
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- sectors_d.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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f816f2fb22
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- ->s in non-gameplay files.
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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edf3fd0f82
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- premap_r.cpp + dependencies.
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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1f40dfa411
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- premap.cpp + premap_d.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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e76e28cdea
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- the rest of player_r.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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0768c9e8b6
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- non 'actor' parts of player_r.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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de22c8ca26
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- 's->' in player_d.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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6b675cc849
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- non 'actor' parts of player_d.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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b55e04d455
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- game_misc.cpp + gameexec.cpp.
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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a982c7e590
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- player.cpp + noise.cpp.
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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c0ea208ba3
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- animatesprites_d.cpp and animatesprites_r.cpp.
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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9eb7c536ab
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- the rest of actors_r.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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7d5cf6e631
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- first third of actors_r.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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8ff53eae7d
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- second half of actors_d.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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f1e608685e
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- more parts of actor_d.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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b7a4c484e9
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- large block of s = actor->s; in actors_d.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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44895411b9
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- a large block of 'act->s' in actors_r.cpp.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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8dcc128697
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- deal with 'spri = actor->s;'
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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0df97f00ec
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- the remaining 's's in actor.cpp.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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f5151e31a5
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- globally replaced all 's->' with 'actor->spr.' in duke/src/actors.cpp.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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55cb5aaac6
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- global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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0284ec1cb0
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- replacement of DDukeActor::s and pointers to DCoreActor::spr, part 3.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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0f7024e70e
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- replacement of DDukeActor::s and pointers to DCoreActor::spr, part 2.
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2021-12-30 09:56:55 +01:00 |
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Christoph Oelckers
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997c12f67a
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- replacement of DDukeActor::s and pointers to DCoreActor::spr.
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2021-12-30 09:56:55 +01:00 |
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Christoph Oelckers
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c16b090fbe
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- Exhumed: clear lasthitsect when starting a new level.
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2021-12-30 09:56:55 +01:00 |
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Christoph Oelckers
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e42c3afbea
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- Exhumed: fixed trap setup.
Must clear the structure before the first return and iterate over the walls by reference, otherwise bad pointers will get copied.
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2021-12-30 09:56:55 +01:00 |
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Christoph Oelckers
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beddf1e1ca
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- add slope sprite support to the new renderer.
Some fudging was needed to avoid positioning problems as the renderer is more sensitive to this than Polymost.
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2021-12-30 09:56:55 +01:00 |
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Christoph Oelckers
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6fd4d6d550
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- ported slope sorite support from NBlood.
For Polymost only so far.
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2021-12-30 09:56:54 +01:00 |
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Christoph Oelckers
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156369ac8a
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- Blood: don't crash when cultists accidentally target themselves.
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2021-12-30 09:56:54 +01:00 |
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Christoph Oelckers
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785c7d4ceb
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- removed numsectors and numwalls entirely.
With Blood's Polymost mirror hack the risk of getting out of sync with the arrays was a genuine issue, so now only the array size counts.
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2021-12-30 09:56:54 +01:00 |
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Christoph Oelckers
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df0c577cf4
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- replaced most of numsectors, too.
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2021-12-30 09:56:54 +01:00 |
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Christoph Oelckers
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f1c0298825
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- replaced numwalls with wall.Size in several places.
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2021-12-30 09:56:54 +01:00 |
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Christoph Oelckers
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65bc6e6aef
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- removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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6608096ea3
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- added a bit more debug validation to the new clipper code.
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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6e3b6028e9
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- reinstated bug in pushmove not to check the first wall when scanning backwards.
For real this time
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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4904466fd6
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- SW: forgot to enable the extended sector parts in CallbackSOsink.
That bit had somehow gone MiA.
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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b021aa9a02
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- SW: don't try to render non-existent mirrors with Polymost.
We got a counter variable, WTF did this code not use it?
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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c546bfc1ca
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- reinstated bug in pushmove not to check the first wall when scanning backwards.
Seems we need this in a few places.
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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68c87db6ec
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- SW: fixed crash in Polymost with badly set up cameras.
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2021-12-30 09:56:52 +01:00 |
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Christoph Oelckers
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fd741c4d49
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- Disable debug output
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2021-12-30 09:56:52 +01:00 |
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