Christoph Oelckers
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38751d19ac
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- changed all SYNCINPUT #defines into runtime checks so that both parts can be used and consolidated the 4 versions of the SeaSick code.
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2020-07-16 17:59:25 +02:00 |
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Christoph Oelckers
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2888f29e32
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- reenable the logos.
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2020-07-16 15:18:27 +02:00 |
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Christoph Oelckers
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f530732c46
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- adjustments for input
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2020-07-16 15:03:09 +02:00 |
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Christoph Oelckers
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55feadd11c
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- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
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2020-07-16 13:23:26 +02:00 |
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Christoph Oelckers
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a066c5bc4b
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- make everything compile again.
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2020-07-16 00:27:09 +02:00 |
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Christoph Oelckers
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39a6ab6f0e
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- input update - safety commit
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2020-07-15 23:44:07 +02:00 |
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Christoph Oelckers
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d139720607
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- cleaned up the setup code and consolidated everything in a separate file.
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2020-07-15 21:11:23 +02:00 |
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Christoph Oelckers
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ea6c74d0e6
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- transitioned the local input handler.
There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
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2020-07-15 19:48:04 +02:00 |
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Christoph Oelckers
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a0cd407632
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- cleanup on pausing code.
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2020-07-15 18:10:31 +02:00 |
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Christoph Oelckers
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381e15a9b2
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- renamed playerdata_t::input back to sync and made it a static array again.
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2020-07-15 13:10:18 +02:00 |
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Christoph Oelckers
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a9f152c1fe
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- added JFDuke's label type checker and did some cleanup on the CON init code.
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
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2020-07-15 12:34:42 +02:00 |
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Christoph Oelckers
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866be28da0
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- clear the input state when starting a new map or loading a savegame.
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2020-07-15 09:21:47 +02:00 |
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Christoph Oelckers
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99161e2e4a
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- made ps an array of player_struct like it originally was.
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2020-07-15 00:26:58 +02:00 |
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Christoph Oelckers
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2fd2ad2212
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- sky code cleanup and transitioning of Duke's.
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2020-07-15 00:06:19 +02:00 |
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Christoph Oelckers
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4598cf13d7
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- reverted the frags array to its original form, moved InitRRRASkies to zz_common.cpp and deleted zz_premap.cpp.
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2020-07-14 21:42:46 +02:00 |
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Christoph Oelckers
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d5689d3926
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- removed net.h as well.
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2020-07-14 21:31:15 +02:00 |
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Christoph Oelckers
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1e9679aceb
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- removed faketimerhandler and the last static remains of EDuke's netcode.
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2020-07-14 21:15:37 +02:00 |
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Christoph Oelckers
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424716bb88
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- say goodbye to libdivide!
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2020-07-14 20:21:16 +02:00 |
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Christoph Oelckers
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fedeec73c7
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- cleaned out some unused parts of engine.cpp
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2020-07-14 17:35:19 +02:00 |
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Christoph Oelckers
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aa01adb2f1
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- removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
Nothing that's needed when cutting ties to upstream.
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2020-07-14 14:00:27 +02:00 |
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Christoph Oelckers
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2e05ff532b
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- got rid of the struct trackers.
They were only used for handling an undefined case in the renderer but the overhead and side effects were too severe.
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2020-07-14 13:51:03 +02:00 |
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Christoph Oelckers
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a24034e087
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- removed some demo code from savegame.cpp.
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2020-07-07 23:07:03 +02:00 |
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Christoph Oelckers
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319e2e2745
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- minor cleanup
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2020-07-07 23:01:34 +02:00 |
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Christoph Oelckers
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ecddd8687c
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- newgame is clean now.
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2020-07-07 22:41:31 +02:00 |
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Christoph Oelckers
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63eaec916b
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- fixed a few things.
Basic level progression is working, special cases still need testing, but for now it's good enough.
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2020-07-07 21:38:20 +02:00 |
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Christoph Oelckers
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01fce31f43
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- everything compiles again.
Still needs testing.
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2020-07-07 20:27:21 +02:00 |
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Christoph Oelckers
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915b566612
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- another safety commit.
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2020-07-07 17:56:20 +02:00 |
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Christoph Oelckers
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6b86d7606f
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- safety commit - does not compile!
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2020-07-07 13:19:09 +02:00 |
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Christoph Oelckers
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dd45749650
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- got rid of m_level_number and m_volume_number.
These were only needed so that G_NewGame_EnterLevel could be called without parameters. Ouch!
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2020-07-07 10:17:02 +02:00 |
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Christoph Oelckers
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7f3c0ef16c
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- safety commit
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2020-07-07 09:39:33 +02:00 |
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Christoph Oelckers
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34874d1a21
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
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Christoph Oelckers
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b6f410923e
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- restored most of the original user_defs.
Most of the added EDuke things were gone anyway.
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2020-07-07 00:16:54 +02:00 |
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Christoph Oelckers
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43ff87f47f
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- lightened player.h a bit more.
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2020-07-06 23:50:14 +02:00 |
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Christoph Oelckers
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dca7e158bb
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- "po" reverted
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2020-07-06 23:33:33 +02:00 |
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Christoph Oelckers
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e8ebeefaad
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- started consolidating the struct types.h
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2020-07-06 23:24:35 +02:00 |
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Christoph Oelckers
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642ae03d90
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- use player_struct from JFDuke.
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2020-07-06 23:05:48 +02:00 |
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Christoph Oelckers
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631398a35a
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- renamed a few things.
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2020-07-06 23:04:19 +02:00 |
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Christoph Oelckers
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1644c1d33a
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- cleanup continues.
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2020-07-06 23:02:41 +02:00 |
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Christoph Oelckers
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45f51b0c4b
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-more header work.
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2020-07-06 22:55:35 +02:00 |
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Christoph Oelckers
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0d0f6854c3
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- cleaned out another header file.
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2020-07-06 22:54:26 +02:00 |
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Christoph Oelckers
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83bcfcfd0c
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
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Christoph Oelckers
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f1babcee95
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- more header cleanup.
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2020-07-06 16:24:22 +02:00 |
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Christoph Oelckers
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a4879fb338
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- draw all overlay elements on the game screen.
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2020-07-06 15:52:09 +02:00 |
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Christoph Oelckers
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e272245537
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
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Christoph Oelckers
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928620ab91
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- why was this missed?
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2020-07-06 13:27:56 +02:00 |
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Christoph Oelckers
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f2380f8829
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
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Christoph Oelckers
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5d93e946c2
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- moved all prediction code into a separate (inactive) source file.
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2020-07-06 11:39:39 +02:00 |
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Christoph Oelckers
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f4e763e252
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- input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
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2020-07-06 10:34:31 +02:00 |
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Christoph Oelckers
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9300c0bdeb
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- stripped down the main menu loop to the minimum needed to be able to run it.
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2020-07-06 08:55:56 +02:00 |
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Christoph Oelckers
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736a52f7b2
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- startrts and domovethings.
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2020-07-06 03:00:52 +02:00 |
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