Commit graph

25 commits

Author SHA1 Message Date
Christoph Oelckers
366df9d4b6 - Exhumed: use the sprite's sector() member where possible. 2021-11-09 00:26:46 +01:00
Christoph Oelckers
7a65cc46d0 - moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
2021-10-28 18:39:49 +02:00
Christoph Oelckers
c9d391634d - some missing queen bits. 2021-10-27 00:37:17 +02:00
Christoph Oelckers
331ba71473 - BuildCreatureChunk wrapper. 2021-10-26 21:15:07 +02:00
Christoph Oelckers
70a7656619 - handle the queen itself. 2021-10-26 21:10:51 +02:00
Christoph Oelckers
52ab800548 - QueenAngleChase. 2021-10-26 20:52:25 +02:00
Christoph Oelckers
ae271b272a - made QueenEgg use actor pointers. 2021-10-26 20:13:03 +02:00
Christoph Oelckers
47929972c0 - replaced sprite indices in QueenHead. 2021-10-26 19:55:20 +02:00
Christoph Oelckers
839292ac91 - renamed fields in the queen structs to match DExhumedActor. 2021-10-26 18:50:46 +02:00
Christoph Oelckers
c1598185f7 - parameter cleanup of BuildBullet. 2021-10-25 23:09:01 +02:00
Christoph Oelckers
eece69fbbd - renamed variables in BuildBullet and removed unused parameters. 2021-10-25 23:07:58 +02:00
Christoph Oelckers
43e849ca40 - BuildSplash and BuildExplosion. 2021-10-24 19:18:11 +02:00
Christoph Oelckers
a7b71c724e - use the actor variant of BuildAnim wherever trivially doable. 2021-10-24 19:12:06 +02:00
Christoph Oelckers
5ff8852d12 - refactor the wasp to use actors. 2021-10-24 18:35:13 +02:00
Christoph Oelckers
77525cecf0 - refactor the lava dude to use actors. 2021-10-23 18:51:52 +02:00
Christoph Oelckers
5a9978a27b - extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00
Christoph Oelckers
335ebe9272 - converted queen funcs to classes 2021-10-15 22:55:03 +02:00
Christoph Oelckers
b725adc426 - Exhumed: split up the message word for event messages. 2021-10-15 18:49:35 +02:00
Christoph Oelckers
2ee7be0382 - Exhumed: split up the value parameter of the run list. 2021-10-15 18:37:39 +02:00
Christoph Oelckers
6f8a5ee2d2 - Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
2021-10-10 11:47:18 +02:00
Christoph Oelckers
4069a5096a - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
Christoph Oelckers
d7f720664a - Exhumed: fixed uninitialized variables in Queen boss when reloading a savegame. 2021-03-09 22:18:43 +01:00
Christoph Oelckers
d31fe01b6d - skill stuff for Exhumed.
Just for fun. ;)
2021-02-27 14:08:08 +01:00
Christoph Oelckers
e470c59263 - Exhumed: Set opos for all dynamically spawned sprites.
Fixes #253

Let's hope this covers everything, the code is a bit scattered...
2021-02-27 00:16:03 +01:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/exhumed/src/queen.cpp (Browse further)