Mitchell Richters
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fcfee9addc
|
- Exhumed: Convert remainder of statusbar code and delete old system.
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2023-04-21 21:13:13 +10:00 |
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Mitchell Richters
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7ca73aa562
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- Exhumed: Initial setup of new statusbar sequence exports, starting with DrawStatusSequence() .
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2023-04-21 21:13:12 +10:00 |
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Mitchell Richters
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95e84ba1f8
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- Exhumed: Make playFrameSound() a method of SeqFrame .
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2023-04-21 21:13:12 +10:00 |
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Mitchell Richters
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32cc320195
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- Exhumed: Refactor new sequence setup to not use naked TArray of frames.
* Also gives access to the previously discarded sequence flags that are currently not in any kind of use.
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2023-04-21 21:13:12 +10:00 |
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Mitchell Richters
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5c0b6858b1
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- Exhumed: Remove seq_GetSeqPicnum() .
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2023-04-21 21:11:55 +10:00 |
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Mitchell Richters
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b4502626fa
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- Exhumed: Tidy up some picnum accesses.
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2023-04-21 21:11:55 +10:00 |
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Mitchell Richters
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d7161a7368
|
- Exhumed: Convert the weapon code.
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2023-04-21 21:11:54 +10:00 |
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Mitchell Richters
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34e984d836
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- Exhumed: Convert out bullet system to new backend hashtable.
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2023-04-21 21:11:54 +10:00 |
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Mitchell Richters
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6f242b901d
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- Exhumed: Convert out anim system to new backend hashtable.
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2023-04-21 21:11:53 +10:00 |
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Mitchell Richters
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f404708f51
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- Exhumed: Initial conversion of seq_PlotSequence() to new backend hashtable.
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2023-04-21 21:11:52 +10:00 |
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Mitchell Richters
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57ffb0e251
|
- Exhumed: Tidy up internals of seq_PlotSequence() .
* Renames disassembly variables.
* Removes abusive reuse of arg variables.
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2023-04-17 08:52:54 +10:00 |
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Mitchell Richters
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27c87b247c
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- Exhumed: Rename actionSeq members for clarity.
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2023-04-17 08:52:54 +10:00 |
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Mitchell Richters
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310f615c8c
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- Exhumed: Initial setup of new sequence loader.
* Untested in-game but looks good in the debugger.
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2023-04-17 08:52:54 +10:00 |
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Mitchell Richters
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86c559ff1c
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- Exhumed: Wrap all access to ChunkFlag[] array and make static.
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2023-04-17 08:52:54 +10:00 |
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Mitchell Richters
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01148a8c29
|
- Exhumed: Wrap all access to ChunkPict[] array and make static.
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2023-04-17 08:52:54 +10:00 |
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Mitchell Richters
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78489dbc78
|
- Exhumed: Wrap all access to ChunkXpos[] and ChunkYpos[] arrays and make static.
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2023-04-17 08:52:53 +10:00 |
|
Mitchell Richters
|
924ac25df1
|
- Exhumed: Wrap all access to FrameSize[] array and make static.
|
2023-04-17 08:52:53 +10:00 |
|
Mitchell Richters
|
93fe699b78
|
- Exhumed: Wrap all access to FrameFlag[] array and make static.
|
2023-04-17 08:52:53 +10:00 |
|
Mitchell Richters
|
3e38d01e4b
|
- Exhumed: Wrap all access to FrameBase[] array and make static.
|
2023-04-17 08:52:53 +10:00 |
|
Mitchell Richters
|
e9c9f070eb
|
- Exhumed: Wrap all access to SeqStatic[] array and make static.
|
2023-04-17 08:52:52 +10:00 |
|
Mitchell Richters
|
8df52e1265
|
- Exhumed: Wrap all access to SeqBase[] array and make static.
|
2023-04-17 08:52:52 +10:00 |
|
Mitchell Richters
|
53b7235adf
|
- Exhumed: Wrap all access to SeqOffsets[] array and make static.
|
2023-04-17 08:52:52 +10:00 |
|
Mitchell Richters
|
b10b909440
|
- Exhumed: Rename last argument in seq_MoveSequence() to nFrame .
|
2023-04-02 19:56:53 +10:00 |
|
Mitchell Richters
|
cca36b8061
|
- Make legacy weapon drawers in PlayerAngles local to Redneck code, they will eventually go.
|
2022-12-11 18:42:00 +01:00 |
|
Christoph Oelckers
|
377b0fa8c8
|
- Exhumed: pin death arms to the right side of the screen
|
2022-05-06 00:03:54 +02:00 |
|
Christoph Oelckers
|
83a928adde
|
- next 100 shorts reviewed.
seq.cpp/seq.h was just renamed to int16_t.
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
033a73bce0
|
- Exhumed short review, part 2.
Down to 350.
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
7daa501a4d
|
- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
|
2021-12-14 12:24:10 +01:00 |
|
Christoph Oelckers
|
269f2580b9
|
- obsolete prototypes in Exhumed
|
2021-11-29 00:55:43 +01:00 |
|
Christoph Oelckers
|
07ad50d97c
|
- sound API
|
2021-10-28 14:23:31 +02:00 |
|
Christoph Oelckers
|
1b8d3f9a89
|
- Exhumed: some inlines for upcoming actor refactoring.
|
2021-10-17 15:21:29 +02:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|