Commit graph

21333 commits

Author SHA1 Message Date
Mitchell Richters
35c22c56c7 - Exhumed: Add CVAR to control vert panning intensity. 2024-01-05 22:06:06 +11:00
Mitchell Richters
0edc69c269 - Exhumed: Tidy up doPlayerVertPanning() setup. 2024-01-05 22:06:06 +11:00
Mitchell Richters
1da71c3ca8 - Rename DCorePlayer::StrafeVel to DCorePlayer::RollVel as it better matches its usage. 2024-01-05 20:59:28 +11:00
Mitchell Richters
7c1aa53c45 - Blood: Clean up unnecessary vel negation in MoveDude(). 2024-01-05 20:59:28 +11:00
Mitchell Richters
d25f6597b8 - Move DCorePlayer::resetCameraAngles() call from each game into GameInput::getInput(). 2024-01-05 20:59:28 +11:00
Mitchell Richters
e58d5f7637 - Move GameInput::ResetInputSync() call from each game into GameInput::getInput(). 2024-01-05 20:59:27 +11:00
Mitchell Richters
baa28dc6a8 - Exhumed: Adjust c66b9795b9 to always return the last sequence instead of a nullptr.
* Returning a nullptr and having the caller return from that potentially results in no animation being drawn at all.
* Change here is akin to fix applied in 1cb15ed878.
2024-01-05 20:59:26 +11:00
Mitchell Richters
f800d6937c Revert "- Exhumed: Fix OOB frame with the rat."
This reverts commit fe356f3183.

* The applied fix in 1cb15ed878 covers this and probably does it in a better manner (i.e., play the last frame again vs. resetting the frame sequence).
2024-01-05 20:55:51 +11:00
Mitchell Richters
6faaa3844f - Add new background image to replace placeholder. 2024-01-05 18:11:33 +11:00
Christoph Oelckers
0ee064ba3a removed GZDoom specific content from the launcher. 2024-01-04 22:31:27 +01:00
Christoph Oelckers
5a232f8fa6 eliminated the small white part of the initial window content after the IWAD picker. 2024-01-04 22:23:05 +01:00
Christoph Oelckers
3b834b18af fixed Linux include 2024-01-04 21:09:04 +01:00
Christoph Oelckers
6948ed41a1 added ZWidget based game picker 2024-01-04 20:54:04 +01:00
Christoph Oelckers
b72fcd5185 converted files to UTF-8 2024-01-04 18:29:28 +01:00
Christoph Oelckers
52b3d386cf backend update from GZDoom 2024-01-04 18:24:00 +01:00
Christoph Oelckers
fb6beb905a Blood: fixed cutscene sound not playing when starting a map from the console. 2024-01-04 18:08:23 +01:00
Christoph Oelckers
e2048bd8bd fixed loading of embedded files from directories. 2024-01-04 17:56:15 +01:00
Christoph Oelckers
4f8207a73f added the last batch of new characters for SW's big font. 2024-01-04 17:39:36 +01:00
Christoph Oelckers
663bc0f18b fixed enemy spawning when killing the female NPCs. 2024-01-04 17:12:26 +01:00
Christoph Oelckers
ac8e80e52f account for resorted directories when accessing the local file path array in file_directory.cpp 2023-12-31 23:42:57 +01:00
Rachael Alexanderson
f9b2532c24 - tweak build script a bit 2023-12-30 07:47:25 -05:00
Christoph Oelckers
1dad871c61 build script added. 2023-12-30 09:39:31 +01:00
Christoph Oelckers
9315c8b307 fixed autoaiming.
The WW2GI pistol check was completely wrong. :(
2023-12-30 09:07:32 +01:00
Christoph Oelckers
d352f564db minor backend update. 2023-12-28 21:12:24 +01:00
Christoph Oelckers
542997a967 perform music volume lookup by lump number instead of name.
This way any setting will work for both short and long file names.
2023-12-27 20:10:54 +01:00
Christoph Oelckers
6c79e35c25 Backend update from GZDoom. 2023-12-26 22:28:44 +01:00
Christoph Oelckers
5b4aa573b1 fixed: The generic sound loader for SNDINFO must use S_LookupSound to match the feature set of the game specific code.
SW uses this and also needs to be able to handle the extended lookup.
2023-12-26 18:40:08 +01:00
Christoph Oelckers
485ad27a5a added missing null check in clipmove.
This only very rarely triggered for Blood's projectiles, no other things use this code path.
2023-12-21 00:53:11 +01:00
Christoph Oelckers
af4eaf69e3 silenced some warnings. 2023-12-21 00:50:53 +01:00
Christoph Oelckers
27da9b6b79 fixed crash on trying to read from a mounted directory's content. 2023-12-19 19:01:30 +01:00
Christoph Oelckers
3b44c50dfd Blood: fixed packSlots being cleared on loading a savegame.
Since the player refactor the order of operations had changed and this got called after reading the player, not before.
2023-12-19 18:53:43 +01:00
Christoph Oelckers
860a0c290b fixed some filesystem issues with directories and compression. 2023-12-17 17:13:42 +01:00
Christoph Oelckers
1299a373de Duke: Fixed statnum for the geisha statues. 2023-12-17 13:11:57 +01:00
Christoph Oelckers
adfbae8fbe RR: fixed bad destination name for one Route66 sound 2023-12-17 12:59:41 +01:00
Christoph Oelckers
36930d44bd filesystem update from GZDoom. 2023-12-17 12:48:03 +01:00
Christoph Oelckers
84e10beab4 Blood: fixed cutscene sound not playing when starting a map from the console. 2023-12-17 10:59:25 +01:00
Christoph Oelckers
925ad53daf RR: Set Route66's Gator's size explicitly.
The CON code for this sets its correct size with 'sizeto' which is an animating instruction so it is clearly visible when they shrink to their proper size.
This now sets this size in the actual spawn function so that no shrinking animation can be seen.
2023-12-14 19:03:28 +01:00
Christoph Oelckers
1e618d2fdb rewrote FileSystem::AddFromBuffer so that it gets backed by an actual FResourceFile. 2023-12-10 15:23:21 +01:00
Christoph Oelckers
745de36ead added Unicode utilities 2023-12-10 15:23:05 +01:00
Christoph Oelckers
c0d166c307 backend update from GZDoom. 2023-12-10 13:30:50 +01:00
Christoph Oelckers
80fe0788c9 RR: fixed typo in spawn list. 2023-12-09 20:10:51 +01:00
Christoph Oelckers
2efb8ffc5c RR: fixed secret trigger reporting. 2023-12-06 21:02:55 +01:00
Christoph Oelckers
8d4631eee9 fixed: Resource IDs for sounds must be unique.
If an ID gets used it must be taken off any other sound that has it.
2023-12-06 16:27:58 +01:00
Christoph Oelckers
60d3a5e6b3 SW: fix vertical spread for the Uzi 2023-12-05 22:41:00 +01:00
Christoph Oelckers
aceed7f71c fixed case mapping for Georgian script. 2023-12-05 22:41:00 +01:00
Christoph Oelckers
048778b0b2 Duke: fixed keycard colors on alt. HUD. 2023-12-05 22:41:00 +01:00
Christoph Oelckers
c66b9795b9 Exhumed: fix crash on bad player animation sequence. 2023-12-05 22:40:59 +01:00
Christoph Oelckers
3590dde6df Duke: remove setting the xflip flag for sprites rendered in a mirror
The new renderer handles this internally so this flag will just un-flip the sprite again.
2023-12-05 22:40:59 +01:00
Christoph Oelckers
9367394809 fix ChangeLevel when called for ending the game. 2023-12-05 22:40:59 +01:00
Mitchell Richters
417b7a20ad - Fix pitch clamping for GameInput::getInput(). 2023-12-05 22:40:59 +01:00