Christoph Oelckers
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5528725985
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- got rid of deletesprite, plus one new flag.
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2022-11-20 19:25:23 +01:00 |
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Christoph Oelckers
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9fa2fb75cf
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- scriptified the respawn controller.
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
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2022-11-20 11:58:19 +01:00 |
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Christoph Oelckers
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b106fb693a
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- scriptified OozFilter + Seenine
Also fixing the default handling for onHit.
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2022-11-17 21:46:24 +01:00 |
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Mitchell Richters
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7941f3cde3
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- Duke: Pitch-adjusted velocity for aim() .
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2022-11-06 21:59:06 +11:00 |
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Mitchell Richters
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e07785e85b
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- Duke: Use pitch difference between player and shrunken actor to adjust horizon.
* Works a lot better, and is uncapped pitch compatible unlike the old setup.
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2022-10-30 16:51:34 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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2a4483e860
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- all remaining repeats in Duke except spawn_d and spawn_r
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2022-10-30 16:51:27 +01:00 |
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Christoph Oelckers
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bc26f16ed5
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- refactoring CreateActor - part 2
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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8a8ef22e53
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- mostly '>' comparisons with scale values.
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2022-10-30 16:51:22 +01:00 |
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Mitchell Richters
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cea2b6b428
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- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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619b8005ac
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- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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29eb729cd3
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- Fix multiple bad calls to pushmove() .
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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7d3babd678
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- ported all pushmove calls to the float version.
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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600c2a0243
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- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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Mitchell Richters
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e7dff22095
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- Duke: Fix some badly negated angle setups.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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1e7cce28af
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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8d3f3c6025
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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41bbbd9df5
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- Remove all remaining uses of fixedhoriz::asbuild() .
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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92798b5a07
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- Remove most buildhoriz() calls.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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8697e5f054
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- Replace all q16horiz(0) calls.
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2022-10-25 07:06:54 +02:00 |
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Mitchell Richters
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d8a6471680
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- Add fixedhoriz::Tan() and replace most asbuildf() calls with it.
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2022-10-25 07:06:53 +02:00 |
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Christoph Oelckers
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c511e5dca9
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- eliminated int_xvel
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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b712315ec3
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- floatified playerJump
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2022-10-22 11:33:14 +02:00 |
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Christoph Oelckers
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583a5bd0e3
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- floatified playerisdead
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2022-10-22 11:33:13 +02:00 |
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Christoph Oelckers
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cd6c524b90
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- converted most of the remaining CreateActor calls.
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2022-10-22 09:34:16 +02:00 |
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Christoph Oelckers
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f52b361dfc
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- floatified aim()
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2022-10-22 09:34:14 +02:00 |
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Christoph Oelckers
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ebb7442370
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- floatified hitawall
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2022-10-22 09:34:13 +02:00 |
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Christoph Oelckers
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b176d94ede
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- floatified hitasprite
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2022-10-22 09:34:13 +02:00 |
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Christoph Oelckers
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062e533b81
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- floatified hitasprite's callers.
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2022-10-22 09:34:13 +02:00 |
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Christoph Oelckers
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d4aaee6274
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- floatified hits()
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2022-10-22 09:34:13 +02:00 |
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Christoph Oelckers
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9591325876
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- floatified return value of hits()
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2022-10-22 09:34:13 +02:00 |
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Christoph Oelckers
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cb7c5dc3ac
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- floatified tracers
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2022-10-21 00:00:07 +02:00 |
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Christoph Oelckers
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9deb1dfa69
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- floatified shootbloodsplat.
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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1c05d80e53
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- simple replacements in player code
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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e31f10be8a
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- floatify position in all remaining updatesector calls for the player
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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3cefda2983
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- simplify some angle stuff
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2022-10-20 23:59:15 +02:00 |
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Christoph Oelckers
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b467e6c6cf
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- handled a few easy to change distance calculations and nearby assignments.
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2022-10-18 19:36:25 +02:00 |
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Christoph Oelckers
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4cb214f3ab
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- int_vel stuff with constants.
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2022-10-18 19:36:17 +02:00 |
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Christoph Oelckers
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9ba03ac53f
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- renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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9621cd08d2
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- use PlayerIndex plus a bit of cleanup.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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ec88d1ea6c
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- set_int_xvel
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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0740ccbef1
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- use PlayerIndex where appropriate.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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6ddfd8e97a
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- set_int_zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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785575604b
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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6ce01e24d2
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- renamed walltype::delta and walltype::center
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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0edd12bc11
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- set_int_ang(getangle
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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113980ca8e
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- cansee in Duke
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2022-10-11 18:05:15 +02:00 |
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Christoph Oelckers
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e76dfa5d3c
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- GetActor pos replacement
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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d9397b3b5d
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- another batch of wrapper replacements
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2022-10-09 08:21:53 +02:00 |
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