Mitchell Richters
359371527b
- Move Duke's vehicle input processor into gameinput.cpp
.
2023-04-02 18:32:36 +10:00
Mitchell Richters
c13745efc8
- Remove the mouse input negation out of the event handler.
2023-04-02 18:24:05 +10:00
Mitchell Richters
b340807a6b
- Remove now-unneeded inline wrapper getHidInput()
.
2023-04-02 18:24:05 +10:00
Mitchell Richters
46b5977a6a
- Recover two ESyncBit
values for other uses.
...
* By masking aiming+centering, we have look bits :)
2023-04-02 18:24:05 +10:00
Christoph Oelckers
e1ea0492e1
- savegame version bump.
2023-04-02 08:50:05 +02:00
Mitchell Richters
daf63ce209
Revert "- InputState::ClearAllInput()
: Only clear crouch_toggle
bool if outside of a level, and resend SB_CROUCH
sync bit if inside a level and crouch_toggle
is true."
...
This reverts commit c076310e34
.
* It's no longer needed with 70706d3da8
.
2023-03-29 13:21:14 +11:00
Mitchell Richters
70706d3da8
- Don't stop getting input when we're paused.
...
* This is the cause of the long-standing crouch toggle issues, as well as a few other things.
2023-03-29 13:20:55 +11:00
Mitchell Richters
06dd971291
- When the gameaction
is ga_level
, return and don't break.
...
* This was causing the first input packet to only be sent to the playsim after the first tic occurred.
* Previous: player 1 of 1 (1 nodes); E1L1: Hollywood Holocaust; PlayClock: 4; PlayClock: 4; PlayClock: 12;, etc.
* Current: player 1 of 1 (1 nodes); E1L1: Hollywood Holocaust; PlayClock: 0; PlayClock: 4; PlayClock: 8;, etc.
* Fixes #900 .
2023-03-29 13:20:47 +11:00
Mitchell Richters
7caec5fa69
- Clean out where inputState.ClearAllInput()
is called.
...
* We can do this from just a few places and achieve the same result as having it sprinkled everywhere did.
2023-03-29 09:05:49 +11:00
Mitchell Richters
9f8cda4be3
- Move call to I_GetInputFrac()
to ensure we're never stalled waiting for a tic.
2023-03-29 09:04:40 +11:00
Mitchell Richters
d665037075
- Clean out where Net_ClearFifo()
is called.
...
* We can do this from one place and achieve the same result as having it sprinkled everywhere did.
2023-03-29 09:04:38 +11:00
Mitchell Richters
96055fbc03
- Clean out all games setting gameaction = ga_level
and do it centrally.
2023-03-29 03:10:16 +11:00
Mitchell Richters
892dde030f
- Tidy up nested branch in calcChaseCamPos()
.
2023-03-27 20:43:55 +11:00
Mitchell Richters
6c2717fcde
- Avoid testing if we're synchronising input twice in getInput()
.
2023-03-27 20:01:56 +11:00
Mitchell Richters
1ed655e0e7
- Exhumed: Further clean up updatePlayerWeapon()
.
...
* Rename a few variables for better clarity as to what's going on.
* Add new inline to the backend `getWrappedIndex()` that properly wraps around negative values based on the supplied maximum using modulo.
* Directly set the weapon when doing the next/prev tests to avoid unnecessary tests to see whether the player has the weapon or not.
2023-03-27 18:47:05 +11:00
Mitchell Richters
b5a9085aed
- Exhumed: Restore more accurate pitch adjustment for Ramses.
...
* Use `maphoriz(-11)` instead of some voodoo degree amount so it's clear when comparing sources.
* Don't stop interpolating while doing Ramses.
* Apply Ramses pitch amount to `nVertDestPan`, just like the original.
* Don't reset all angles when initialising Ramses, just set the yaw angle.
* Don't return player's view to center when doing Ramses, use the delta between `nDestVertPan` and the player's pitch, using same formula as original.
* Comment in how normal/non-ramses `nDestVertPan` setting should be 8x the sprite Z move delta, not 2x. I know it's not correct, but its been this way for a long time and we probably should CVAR it.
* When doing the player's death pitch, it's 40.156 degrees (horizon of 108), not 38 degrees (horizon of 100). This was a misread of mine way back when.
2023-03-26 22:13:57 +11:00
Christoph Oelckers
b6da4ecddf
- backend update from GZDoom.
2023-03-26 11:45:25 +02:00
Mitchell Richters
0387282e37
- Fix two particularly loud warnings from GCC builds.
...
* `warning: type qualifiers ignored on function return type`.
2023-03-26 15:35:33 +11:00
Mitchell Richters
0da2afe3d7
- Duke: Tidy up some of the pitch stuff.
...
* Remove some extern'd CVARs that didn't need externing.
* Change `player_struct::centeringView()` bool into proper method to handle the operation.
* Operation now properly unsets `SB_CENTERVIEW` if conditions aren't met instead of relying on implied behaviour from the rest of the playsim.
2023-03-26 13:35:12 +11:00
Mitchell Richters
a5a9882d9a
- Duke: Add a myriad of pitch recentering CVARs.
...
* Needs to be reworked into some kind of MP-safe flagging once we have demos/MP going. This will do for now.
* Fixes #853 .
2023-03-26 12:46:14 +11:00
Christoph Oelckers
8503f34eb5
- fix error message crash in SNDINFO parser.
2023-03-25 12:24:11 +01:00
Christoph Oelckers
c6054595d0
- fixed lookup table generation for foggy fades.
...
ColorMatcher.Pick is not correct here, fortunately we do not need this for fog setup as it never uses the lookup so just do a normal copy of the first (fullbright) table.
2023-03-25 11:42:50 +01:00
Mitchell Richters
9906586569
- Make walltype::normalAngle()
normalise the returned value.
2023-03-24 19:50:26 +11:00
Mitchell Richters
e85162df97
- Removed unused lastTic
global.
2023-03-23 17:38:01 +11:00
Mitchell Richters
e5f3f5f149
- Make setForcedSyncInput()
require a player index.
...
* This should only ever apply to the console player.
2023-03-23 17:09:02 +11:00
Mitchell Richters
7da3b097fb
- Remove the extern status for gamesetinput
.
...
* We don't need to save this variable, we reset it at the start of every tic anyway.
2023-03-23 17:03:43 +11:00
Mitchell Richters
4d6419732a
- Duke: Add CVAR to allow disabling pitch reset with pitch input.
...
* Need to add this to the menu to address #853 .
2023-03-23 15:54:58 +11:00
Mitchell Richters
88e6a6e894
- Rework ff652f454c
slightly to accept an InputPacket
pointer.
2023-03-22 20:08:53 +11:00
Mitchell Richters
ff652f454c
- Tidy up how games reapply needed bits at start of tic.
2023-03-22 18:17:50 +11:00
CandiceJoy
9c65d2cde1
Fixed Mac default wad/grp search paths.
2023-03-19 20:41:46 +01:00
Mitchell Richters
4153c38bd3
- Clean up GameInterface
struct a bit.
...
* Make everything that's overridden abstract.
* Remove defunct/deleted methods.
2023-03-19 11:27:07 +11:00
Mitchell Richters
de5b73c60f
- SW: Fix strafing issue due to missing bool negation.
2023-03-19 11:14:04 +11:00
Christoph Oelckers
9b751d6469
use GAMENAMELOWERCASE for defining GAME_DIR.
...
This was handled inconsistently in different parts of the Mac backend.
2023-03-18 12:31:32 +01:00
Mitchell Richters
1147030bca
- Remove concept of InputOptions
, its messy and unnecessary.
2023-03-18 21:16:50 +11:00
Mitchell Richters
366423a09b
- Extra const-ness that I'm not sure matters or not.
2023-03-18 20:14:01 +11:00
Mitchell Richters
672c53c35c
- Move CCMD pause
to gamecontrol.cpp so it can be static.
2023-03-18 19:54:05 +11:00
Mitchell Richters
b3c27a177e
- Consolidate each game's gi-GetInput()
into a unified function.
...
* Eliminates a lot of boilerplate.
* Consolidation of input accumulation buffers discretely used in each game.
* Allows privatisation of `PlayerAngles::CameraAngles`.
2023-03-18 19:49:25 +11:00
Mitchell Richters
3442290fa2
- Repair bad setup for global input scale uncovered after making Duke better.
...
* `I_GetInputFrac()` must always be called, even if we don't use it otherwise the value grows too large.
2023-03-18 19:29:29 +11:00
Mitchell Richters
4355a44721
- Duke: Rework input blocking setup.
...
* Takes the duplicated conditions out of the input handler and makes the ticker responsible by forcing synchronised input.
2023-03-18 19:29:29 +11:00
Mitchell Richters
bd3e9b305e
- Adjust signatures of input functions slightly for consistency.
2023-03-18 19:29:29 +11:00
Mitchell Richters
5a6495956f
- Duke: Move Quick_Kick
button test into ApplyGlobalInput()
as it doesn't seem to share a bit with any other game anymore.
2023-03-18 19:17:30 +11:00
Mitchell Richters
a45890e064
- Move some Duke-specific stuff out of ApplyGlobalInput()
.
2023-03-18 09:15:15 +11:00
Mitchell Richters
eed9716d86
- Move joyaxes[]
array from getHidInput()
directly into ControlInfo
.
2023-03-17 20:58:38 +11:00
Mitchell Richters
08d22f49f4
- Negate ControlInfo::dpitch
to match data out of backend.
2023-03-17 20:58:13 +11:00
Mitchell Richters
fc069feac6
- Negate ControlInfo::dyaw
to match data out of backend.
2023-03-17 20:58:13 +11:00
Mitchell Richters
446218dd7b
- Get mouse/controller input by pointed variable and not copy on return.
2023-03-17 20:58:11 +11:00
Mitchell Richters
1f97e73501
- Rename ControlInfo joystick variables to names matching backend.
2023-03-17 20:16:58 +11:00
Mitchell Richters
81caf74721
- Tidy up coord
stat to use gi->getConsoleActor()
and also print pitch.
2023-03-17 17:28:26 +11:00
Mitchell Richters
3c4b4e4483
- Tidy up warptocoords
CCMD since everything is in an actor now.
...
* Now accepts floating point inputs.
* Restores lost pitch capability.
2023-03-17 17:28:04 +11:00
Mitchell Richters
d329328191
- Rename PlayerAngles::RenderAngles
to CameraAngles
.
...
* Better conveys what it is and separates it from the already established `getRender*()` methods around the place.
* Sorry Simon!
2023-03-17 14:20:36 +11:00