Commit graph

432 commits

Author SHA1 Message Date
Mitchell Richters
215fc7d407 - SW: Optimise DoPlayerDeathHoriz() a bit. 2022-10-30 16:51:12 +01:00
Mitchell Richters
cea2b6b428 - Rename PlayerHorizon::__horiz back to horiz. 2022-10-30 16:51:12 +01:00
Mitchell Richters
0600bf5860 - Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members. 2022-10-30 16:51:11 +01:00
Mitchell Richters
619b8005ac - Rename PlayerHorizon::horiz in prep for negating this angle throughout code. 2022-10-30 16:51:11 +01:00
Christoph Oelckers
7d3babd678 - ported all pushmove calls to the float version. 2022-10-30 16:51:08 +01:00
Christoph Oelckers
f45acdc2a8 - floatified two SOP clipdist variables 2022-10-30 16:51:08 +01:00
Christoph Oelckers
600c2a0243 - map all clipmove calls to the version with a full float interface. 2022-10-30 16:50:48 +01:00
Mitchell Richters
8bc34f3dac - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
Mitchell Richters
1e7cce28af - VecToAngle() with delta() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
Mitchell Richters
9b98388215 - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
Mitchell Richters
75047b6ad5 - Eliminate MulScaleF(). 2022-10-27 16:55:52 +02:00
Christoph Oelckers
22ccf33569 - floatified walldist parameter of getzrange 2022-10-25 07:07:14 +02:00
Mitchell Richters
8d3f3c6025 - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
Mitchell Richters
a952c35669 - SW: Convert DoPlayerDeathHoriz() to work on pitch and remove now-unused buildhoriz(). 2022-10-25 07:06:55 +02:00
Mitchell Richters
8697e5f054 - Replace all q16horiz(0) calls. 2022-10-25 07:06:54 +02:00
Mitchell Richters
06a9a7b1a7 - SW: Change all weapon recoils to work on pitch. 2022-10-25 07:06:54 +02:00
Mitchell Richters
5851c0f2c6 - Clean up some q16horiz usage and how the view pitch is clamped. 2022-10-25 07:06:53 +02:00
Christoph Oelckers
aae468e2b2 - migrated all of SW's neartag calls to the fully floatified version 2022-10-22 12:17:03 +02:00
Mitchell Richters
8bfcb8c939 - Floatify InputPacket::fvel and InputPacket::svel.
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
Christoph Oelckers
ccbe472444 - added NULL check where it can crash when noclipping. 2022-10-19 18:25:43 +02:00
Christoph Oelckers
72dc3d5da9 - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
Christoph Oelckers
1ba20c7dce - wrapped most clipdist assignments 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3e36b5627b - wrap clipdist << 2 2022-10-17 17:03:52 +02:00
Christoph Oelckers
ef6ba17dfd - more cleanup. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
82ac3c50e8 - handle bsin / bcos. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
8b70326da5 - handle PlayerDamageSlide and ActorDamageSlide. 2022-10-17 17:03:11 +02:00
Christoph Oelckers
75476d84dd - add a floating point wrapper for USER:Radius.
Changing the variable causes more problems than it solves.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
e737551b64 - moved setuo of opbob_pos to the correct place. 2022-10-16 10:59:04 +02:00
Mitchell Richters
8fec35b278 - SW: Interpolate player's pbob_amt. 2022-10-16 10:59:04 +02:00
Christoph Oelckers
efe7f7c90e - floatified more of sprite.cpp 2022-10-16 10:57:45 +02:00
Christoph Oelckers
64b5ba8c68 - pass floating point velocities to SpawnActor
Also remove the fixed point variant
2022-10-16 10:31:12 +02:00
Christoph Oelckers
5cda92b629 - partial floatification of FAFgetzrange/point 2022-10-16 09:40:28 +02:00
Christoph Oelckers
f9f26bbfe2 - cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp. 2022-10-16 09:21:20 +02:00
Mitchell Richters
b81a465336 - SW: Fix bad setup for following killer actor upon death. 2022-10-15 18:22:10 +02:00
Christoph Oelckers
d68bd0d11d - player.cpp is done 2022-10-15 18:22:10 +02:00
Christoph Oelckers
3f135cbdfe - final function separators 2022-10-15 18:22:10 +02:00
Christoph Oelckers
856f82c97c - last FindDistance call in player.cpp 2022-10-15 18:22:09 +02:00
Christoph Oelckers
aba453dccf - lots of function separators 2022-10-15 18:22:09 +02:00
Christoph Oelckers
d1e29aad36 - floatified GetOverlapSector and its callers 2022-10-15 18:22:09 +02:00
Christoph Oelckers
92b7ede649 - floatified PlayerOnLadder 2022-10-15 18:22:09 +02:00
Christoph Oelckers
0222c69490 - clean up DoPlayerWadeSuperJump 2022-10-15 18:22:09 +02:00
Christoph Oelckers
addda94ee5 - floatified sop->crush_z 2022-10-15 18:22:09 +02:00
Christoph Oelckers
da8805ad69 - another bunch of function separators 2022-10-15 18:22:09 +02:00
Christoph Oelckers
cd4d3ee2d2 - a handful more calls cleaned up 2022-10-15 18:22:09 +02:00
Christoph Oelckers
bd4d539f27 - cleaned up 3 function calls 2022-10-15 18:22:08 +02:00
Christoph Oelckers
7b05beeb75 - floatified several Distance calls 2022-10-15 18:22:08 +02:00
Christoph Oelckers
79100eeb08 - 4 angle assignments 2022-10-15 18:22:08 +02:00
Christoph Oelckers
603a213347 - 4 updatesector calls 2022-10-15 18:22:08 +02:00
Christoph Oelckers
2840303e35 - some function separators in player.cpp, panel.cpp and ninja.cpp 2022-10-15 18:22:08 +02:00
Christoph Oelckers
a3dd506171 - DoPlayerClimb unwrapped 2022-10-15 17:52:08 +02:00