Commit graph

125 commits

Author SHA1 Message Date
Mitchell Richters
fcfee9addc - Exhumed: Convert remainder of statusbar code and delete old system. 2023-04-21 21:13:13 +10:00
Mitchell Richters
6f242b901d - Exhumed: Convert out anim system to new backend hashtable. 2023-04-21 21:11:53 +10:00
Mitchell Richters
8f21a89abc - Exhumed: Remove some duplicated code already covered in InitPlayers(). 2023-03-23 19:14:57 +11:00
Mitchell Richters
75de294560 - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
Mitchell Richters
095b33fa67 - Exhumed: Clean out the rest of enginesubs.cpp. 2023-03-23 17:38:16 +11:00
Mitchell Richters
0cf44e42fc - Exhumed: Eliminate initsectp global. 2023-03-18 19:19:22 +11:00
Mitchell Richters
d30ce9691a - Exhumed: Eliminate initpos global. 2023-03-18 19:19:22 +11:00
Mitchell Richters
5fe4b0fdb1 - Exhumed: Eliminate inita global. 2023-03-18 19:19:21 +11:00
Mitchell Richters
968d0ae0d2 - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
Mitchell Richters
60a97f781e - Add DCoreActor pointer as PlayerAngles::pActor, setting and nulling where the player's actor is set. 2022-12-11 18:41:56 +01:00
Mitchell Richters
2e0b9490e1 - Change spritetypebase::angle to a DRotator named Angles.
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
7d9a4ea70d - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
Christoph Oelckers
4af4983d3e - floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Mitchell Richters
9dd27ee3a2 - Remove old integer dragpoint() interface that was used by floats in lots of places.
* Cannot wait until all the narrowing warnings can be re-enabled...
2022-10-25 07:07:14 +02:00
Christoph Oelckers
ac2a3c443f - got rid of all deprecated updatesector variants.
This required a few changes in the map loader and render interface.
2022-10-22 12:17:02 +02:00
Christoph Oelckers
fdeb060ccd - got rid of lPlayerVel 2022-10-18 19:01:45 +02:00
Christoph Oelckers
f16f9b302f - floatified player input velocity. 2022-10-18 19:01:45 +02:00
Christoph Oelckers
42389133d3 - function separators.
Also removing some dead code.
2022-10-18 19:01:44 +02:00
Christoph Oelckers
489f45ef99 - floatified AddFlow 2022-10-18 18:34:27 +02:00
Christoph Oelckers
1eb1eabb75 - floatified SnapSectors 2022-10-18 18:34:26 +02:00
Christoph Oelckers
8137718133 - floatified movespritez 2022-10-18 18:34:24 +02:00
Mitchell Richters
72e71cdc42 - Exhumed: Use minAngle in a place where -1 was previously.
* Setup I did in "- Exhumed: Change `inita` into a DAngle." was less than what we consider the epsilon value for angles.
2022-10-18 18:29:07 +02:00
Mitchell Richters
fc47cec222 - Exhumed: Change inita into a DAngle. 2022-10-15 13:32:03 +02:00
Mitchell Richters
dea34609cd - Exhumed: nCamera -> nCamerapos. 2022-10-15 13:32:00 +02:00
Christoph Oelckers
d573ba4cad - pass map start as DVector3 2022-10-13 00:59:01 +02:00
Christoph Oelckers
7152868077 - trivial replacements in Exhumed. 2022-10-09 08:21:53 +02:00
Christoph Oelckers
e6f1d92567 - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00
Christoph Oelckers
fe6fcdff1f - use DAngle for actors
Note that intangle needs to be kept - primarily for SW's ST tags.
2022-10-05 00:36:29 +02:00
Christoph Oelckers
9a27dc2020 - handle all leftover __int_angles.
Most were in comments but were changed anyway.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
6bdfa09dd1 - the remaining angle stuff. 2022-10-05 00:36:21 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
4131451a1a - Exhumed: first batch of refactoring writes to spr.pos. 2022-08-26 19:53:07 +02:00
Christoph Oelckers
3114059145 - fixed sprite indices for map spawned sprites. 2022-03-20 12:08:47 +01:00
Christoph Oelckers
f44736a5b6 -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
89ef81da55 - renamed walltype::pos as preparation for refactoring.
no functional changes here
2022-02-15 22:18:22 +01:00
Christoph Oelckers
3aff12cf4c - sky management rework. 2022-01-16 12:12:43 +01:00
Christoph Oelckers
6c381d4392 - removed sector() method from low level sprite type. 2021-12-30 16:58:48 +01:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Christoph Oelckers
fb53f32603 - handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
1d01a6cff7 - Exhumed: pActor->s() in init.cpp + lighting.cpp 2021-12-30 09:57:24 +01:00
Christoph Oelckers
1bb7f3764d - handle all s() cases in Exhumed using pSprite but not pActor->s(). 2021-12-30 09:57:23 +01:00
Christoph Oelckers
f67e39450e - deal with a handful of s() uses that do not match the more common patterns. 2021-12-30 09:57:13 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00