Mitchell Richters
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fcfee9addc
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- Exhumed: Convert remainder of statusbar code and delete old system.
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2023-04-21 21:13:13 +10:00 |
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Mitchell Richters
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6f242b901d
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- Exhumed: Convert out anim system to new backend hashtable.
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2023-04-21 21:11:53 +10:00 |
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Mitchell Richters
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8f21a89abc
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- Exhumed: Remove some duplicated code already covered in InitPlayers() .
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2023-03-23 19:14:57 +11:00 |
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Mitchell Richters
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75de294560
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- Exhumed: Clean out the rest of input.cpp .
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2023-03-23 17:41:01 +11:00 |
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Mitchell Richters
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095b33fa67
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- Exhumed: Clean out the rest of enginesubs.cpp .
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2023-03-23 17:38:16 +11:00 |
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Mitchell Richters
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0cf44e42fc
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- Exhumed: Eliminate initsectp global.
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2023-03-18 19:19:22 +11:00 |
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Mitchell Richters
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d30ce9691a
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- Exhumed: Eliminate initpos global.
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2023-03-18 19:19:22 +11:00 |
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Mitchell Richters
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5fe4b0fdb1
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- Exhumed: Eliminate inita global.
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2023-03-18 19:19:21 +11:00 |
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Mitchell Richters
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968d0ae0d2
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
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Mitchell Richters
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60a97f781e
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- Add DCoreActor pointer as PlayerAngles::pActor , setting and nulling where the player's actor is set.
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2022-12-11 18:41:56 +01:00 |
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Mitchell Richters
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2e0b9490e1
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- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
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2022-12-11 18:41:52 +01:00 |
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Christoph Oelckers
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7d9a4ea70d
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Mitchell Richters
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9dd27ee3a2
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- Remove old integer dragpoint() interface that was used by floats in lots of places.
* Cannot wait until all the narrowing warnings can be re-enabled...
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2022-10-25 07:07:14 +02:00 |
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Christoph Oelckers
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ac2a3c443f
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- got rid of all deprecated updatesector variants.
This required a few changes in the map loader and render interface.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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fdeb060ccd
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- got rid of lPlayerVel
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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f16f9b302f
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- floatified player input velocity.
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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42389133d3
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- function separators.
Also removing some dead code.
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2022-10-18 19:01:44 +02:00 |
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Christoph Oelckers
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489f45ef99
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- floatified AddFlow
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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1eb1eabb75
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- floatified SnapSectors
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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8137718133
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- floatified movespritez
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2022-10-18 18:34:24 +02:00 |
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Mitchell Richters
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72e71cdc42
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- Exhumed: Use minAngle in a place where -1 was previously.
* Setup I did in "- Exhumed: Change `inita` into a DAngle." was less than what we consider the epsilon value for angles.
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2022-10-18 18:29:07 +02:00 |
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Mitchell Richters
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fc47cec222
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- Exhumed: Change inita into a DAngle.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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dea34609cd
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- Exhumed: nCamera -> nCamerapos .
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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d573ba4cad
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
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Christoph Oelckers
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7152868077
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- trivial replacements in Exhumed.
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2022-10-09 08:21:53 +02:00 |
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Christoph Oelckers
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e6f1d92567
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- use floats for spawning Exhumed actors
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2022-10-05 18:25:57 +02:00 |
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Christoph Oelckers
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fe6fcdff1f
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- use DAngle for actors
Note that intangle needs to be kept - primarily for SW's ST tags.
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2022-10-05 00:36:29 +02:00 |
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Christoph Oelckers
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9a27dc2020
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- handle all leftover __int_angles.
Most were in comments but were changed anyway.
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2022-10-05 00:36:21 +02:00 |
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Christoph Oelckers
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6bdfa09dd1
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- the remaining angle stuff.
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2022-10-05 00:36:21 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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4131451a1a
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- Exhumed: first batch of refactoring writes to spr.pos.
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2022-08-26 19:53:07 +02:00 |
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Christoph Oelckers
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3114059145
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- fixed sprite indices for map spawned sprites.
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2022-03-20 12:08:47 +01:00 |
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Christoph Oelckers
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f44736a5b6
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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89ef81da55
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- renamed walltype::pos as preparation for refactoring.
no functional changes here
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2022-02-15 22:18:22 +01:00 |
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Christoph Oelckers
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3aff12cf4c
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
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Christoph Oelckers
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6c381d4392
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- removed sector() method from low level sprite type.
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2021-12-30 16:58:48 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Christoph Oelckers
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fb53f32603
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- handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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1d01a6cff7
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- Exhumed: pActor->s() in init.cpp + lighting.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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1bb7f3764d
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- handle all s() cases in Exhumed using pSprite but not pActor->s().
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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f67e39450e
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- deal with a handful of s() uses that do not match the more common patterns.
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2021-12-30 09:57:13 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
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