Mitchell Richters
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448c52be74
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- Blood: Clean up some rotatepoint() usage.
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2022-10-22 12:16:59 +02:00 |
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Mitchell Richters
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9c67110722
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- Blood: Floatify GetSpriteExtents() .
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2022-10-22 12:16:59 +02:00 |
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Mitchell Richters
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216089130c
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- Blood: Floatify viewProcessSprites() .
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2022-10-22 12:16:58 +02:00 |
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Christoph Oelckers
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375d346ae8
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- pass a vector to the processSprites interface.
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2022-10-22 12:16:56 +02:00 |
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Christoph Oelckers
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7804e23ad0
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- 8x set_int_ang
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2022-10-22 12:16:54 +02:00 |
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Christoph Oelckers
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fb2c4efa2f
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- eliminated the last place where tspritetype’s add_int_z was used
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2022-10-22 12:16:53 +02:00 |
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Christoph Oelckers
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e1bcb4962e
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- cleaned up some function calls where passing a vector is doable
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2022-10-22 12:16:52 +02:00 |
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Christoph Oelckers
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6310b06118
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- got rid of set_int_z in Blood.
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2022-10-20 00:48:09 +02:00 |
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Mitchell Richters
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1eaab2f531
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- Blood: Floatify POSTURE::xOffset and POSTURE::zOffset .
* POSTURE struct is now completely handled.
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2022-10-20 00:48:09 +02:00 |
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Mitchell Richters
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6fa3e3fc23
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- Blood: Swap around POSTURE::xOffset and POSTURE::zOffset given how they're used.
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2022-10-20 00:48:09 +02:00 |
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Christoph Oelckers
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72dc3d5da9
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
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Mitchell Richters
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9eec69d810
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- Blood: Floatify position drawing code and clean up now-unused wrappers.
* Still work to be done on bob/sway/zView variables.
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2022-10-18 18:29:09 +02:00 |
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Christoph Oelckers
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96a5954c80
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- fixed: gView references gViewIndex, not myconnectindex.
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2022-10-18 18:29:09 +02:00 |
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Mitchell Richters
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59bee2f9f6
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- Blood: Eliminate gView extern'd pointer.
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2022-10-18 18:29:09 +02:00 |
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Mitchell Richters
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3019f9effc
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- Floatify smoothratio for GameInterface::processSprites() .
* Exhumed is now completely free of any Q16.16 interpolation scaling.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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2c8cb8f052
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- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
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2022-10-15 13:32:01 +02:00 |
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Christoph Oelckers
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fce956f83e
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- move stuff around
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2022-10-14 23:55:31 +02:00 |
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Mitchell Richters
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9e93b417b7
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- Blood: Some missed MaxSmoothRatio changes.
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2022-10-14 18:19:03 +02:00 |
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Christoph Oelckers
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1d28ebec98
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- eliminated add_int_z and add_int_y wrappers
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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5fba68ffe1
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- floatified Blood’s kViewEffectTrail
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2022-10-13 20:58:11 +02:00 |
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Christoph Oelckers
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b73314579a
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- floatified Blood’s kViewEffectAtom
This also gets rid of the rather pointless rotation functions that were just added for this.
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2022-10-13 20:58:11 +02:00 |
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Christoph Oelckers
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cceecb4ab6
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- use ToVector where appropriate
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2022-10-13 20:41:54 +02:00 |
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Mitchell Richters
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e970ed0f27
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- Migrate spritetypebase::interpolatedvec3() to backend solution.
* Also eliminate unused `interpolatedvec2() method from class.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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1e36aa0e7f
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- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
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2022-10-13 00:59:03 +02:00 |
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Christoph Oelckers
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db0ce36143
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- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
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2022-10-11 18:09:48 +02:00 |
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Christoph Oelckers
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139969d017
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- FindSector variants with vectors
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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209867e036
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- cleaned out some unnecessary inlines.
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2022-10-09 22:00:43 +02:00 |
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Christoph Oelckers
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4db457f3b0
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- stuff in animatesprite.cpp
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2022-10-09 08:21:53 +02:00 |
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Christoph Oelckers
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64391c52f9
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- large batch of set_int_pos, minus Exhumed
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2022-10-05 17:33:01 +02:00 |
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Mitchell Richters
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02dfe2cb62
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- Repair interpolation issues following change of sprite angles from integer to DAngle types.
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2022-10-05 00:36:30 +02:00 |
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Christoph Oelckers
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02ce593f06
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-removed leftover binangles in Blood's animatesprites.cpp
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2022-10-05 00:36:28 +02:00 |
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Mitchell Richters
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d3022947eb
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- Replace use of binangle in gi->processSprites() with DAngle object.
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2022-10-05 00:36:24 +02:00 |
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Christoph Oelckers
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c2f4fa8bb5
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- more angles
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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a860a21bde
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- use floats in viewInsertTSprite
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2022-10-04 18:44:17 +02:00 |
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Christoph Oelckers
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b327f7f03a
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- some simple replacements.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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6816e32d23
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- call float 'interpolated' functions for setting tsprite's pos.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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5df4caa82f
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- renamed interpolate functions as preparation for floatifying opos.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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c15aeec9f7
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- late __int_pos additions
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2022-08-26 19:53:11 +02:00 |
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Christoph Oelckers
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8ccaa0ab8c
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- more tsprite position stuff
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2022-08-26 19:53:10 +02:00 |
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Christoph Oelckers
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810e722e5e
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- tspritetype::pos access wrappers, part 2.
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2022-08-26 19:53:10 +02:00 |
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Christoph Oelckers
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dc94dedc6b
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- renaming spritetype::pos
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2022-08-26 19:53:10 +02:00 |
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Christoph Oelckers
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0f8bf5f743
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- Blood: replaced the remaining spr.pos with int_pos()
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2022-08-26 19:53:04 +02:00 |
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Christoph Oelckers
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4d423004e9
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- unlimited the displayable sprites.
Now with Polymost gone this can finally be done properly.
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2022-08-07 10:25:15 +02:00 |
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Christoph Oelckers
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4f2170655c
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- animateoffs cleanup and consolidation
This was rewritten based on specs alone - it still doesn’t look that different due to its simplicity.
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2022-08-05 23:32:16 +02:00 |
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Christoph Oelckers
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291726cc55
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
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