Christoph Oelckers
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80aab4b5f7
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- handle_se30.
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2020-11-01 08:22:47 +01:00 |
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Christoph Oelckers
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a6468970c6
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- renamed some variables.
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2020-11-01 08:14:40 +01:00 |
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Christoph Oelckers
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2dd2ba1469
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- handle_SE14 function signature and recordoldspritepos
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2020-11-01 08:13:29 +01:00 |
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Christoph Oelckers
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d2b4cf6770
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- reformatting
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2020-11-01 08:03:07 +01:00 |
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Christoph Oelckers
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1b6161d472
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- SE14 part 4
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2020-11-01 08:00:43 +01:00 |
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Christoph Oelckers
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1cffc76c4e
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- SE14 part 3
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2020-11-01 08:00:03 +01:00 |
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Christoph Oelckers
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92f95ea195
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- SE14 part 2
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2020-11-01 07:56:49 +01:00 |
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Christoph Oelckers
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e13b61f496
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- SE14 part 1
Doing this in smaller chunks because this function requires quite extensive adjustments.
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2020-11-01 07:51:50 +01:00 |
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Christoph Oelckers
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1ce2600a43
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- SE 0 and 1 handlers.
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2020-11-01 07:36:49 +01:00 |
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Christoph Oelckers
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a37cfe2913
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- renamed variables in handle_se00.
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2020-11-01 07:28:49 +01:00 |
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Christoph Oelckers
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e9d6fb2bb5
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- jibs, bloodpool, shell, glasspieces and scrap.
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2020-11-01 07:27:15 +01:00 |
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Christoph Oelckers
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6cbe74e115
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- forcesphere, watersplash2, frameeffect and money.
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2020-11-01 07:24:00 +01:00 |
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Christoph Oelckers
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6e1d3a025a
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- ooz, reactor and camera.
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2020-11-01 07:23:27 +01:00 |
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Christoph Oelckers
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876b6d5081
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- forcesphere and recon.
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2020-11-01 07:20:17 +01:00 |
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Christoph Oelckers
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d0e12586ba
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- added a higher level interface tp clipmove that unmangles its return.
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2020-11-01 07:16:44 +01:00 |
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Christoph Oelckers
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3d16d9f44a
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- respawnmarker, rat and queball.
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2020-11-01 07:15:57 +01:00 |
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Christoph Oelckers
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6257ebc30c
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- bounce, movetongue and rpgexplode.
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2020-11-01 07:11:49 +01:00 |
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Christoph Oelckers
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e001b3117f
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- movetouchplate, moveooz, movecanwithsomething.
# Conflicts:
# source/games/duke/src/funct.h
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2020-11-01 07:07:59 +01:00 |
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Christoph Oelckers
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b7f26c064d
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- 3 smaller functions.
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2020-11-01 06:54:14 +01:00 |
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Christoph Oelckers
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c42ff35dc5
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- hitradius
# Conflicts:
# source/games/duke/src/actors_d.cpp
# source/games/duke/src/actors_r.cpp
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2020-10-31 13:24:31 +01:00 |
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Christoph Oelckers
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7dbe9d4bfb
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- renaming in hitradius
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2020-10-31 13:24:30 +01:00 |
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Christoph Oelckers
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81717b54ee
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- detonate and movemasterswitch.
# Conflicts:
# source/games/duke/src/actors.cpp
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2020-10-31 13:24:30 +01:00 |
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Christoph Oelckers
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89d750c94f
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- renaming in movemasterswitch and detonate.
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2020-10-31 13:24:30 +01:00 |
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Christoph Oelckers
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38e0ac1e3f
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- movefountain and moveflammable.
# Conflicts:
# source/games/duke/src/actors.cpp
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2020-10-31 13:24:30 +01:00 |
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Christoph Oelckers
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544078c9ba
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- moveflammable renaming.
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2020-10-31 13:24:29 +01:00 |
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Christoph Oelckers
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c93b8f3e54
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- copyright headers added.
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2020-10-31 13:20:55 +01:00 |
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Christoph Oelckers
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30c4a0856e
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- moved common script files.
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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7a482c6284
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- make DHUDFont an object.
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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7de6528a1f
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- the status bars work as objects.
# Conflicts:
# source/common/menu/menudef.cpp
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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3b7ce26c86
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- final function moves and renamed hud_scale to hud_scalefactor.
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2020-10-31 13:20:00 +01:00 |
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Christoph Oelckers
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0270dcd5f6
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- cleaned up leftovers.
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2020-10-31 13:20:00 +01:00 |
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Christoph Oelckers
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37024df405
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- Status bar draw code is now identical with GZDoom's.
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2020-10-31 13:20:00 +01:00 |
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Christoph Oelckers
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3a0c84d3ca
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- split statusbar.cpp in two.
To keep Raze-exclusive content out of the main file that's about to be edited.
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2020-10-31 13:19:59 +01:00 |
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Christoph Oelckers
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41e1e9b51c
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- ifhitbyweapon.
# Conflicts:
# source/games/duke/src/actors_d.cpp
# source/games/duke/src/actors_r.cpp
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2020-10-31 13:19:26 +01:00 |
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Christoph Oelckers
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92c21e7259
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- ifhitbyweapon cleanup.
Variables renamed and array accesses replaced with pointers in RR version.
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2020-10-31 13:19:26 +01:00 |
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Christoph Oelckers
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28d0bc7477
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- movecrane interface cleanup.
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2020-10-31 13:19:26 +01:00 |
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Christoph Oelckers
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08f3e9e722
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- variable renaming in movecrane for clarity
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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d95131cb4d
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- actor iterators for movefx and its RRRA subfunction.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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801e94ca54
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- renamed variables in movefx for clarity.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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be0880f106
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- iterators in movedummyplayers and moveplayers updated.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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cf8da6c6e3
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- variable renaming for clarity.
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
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b03a637e10
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- ms function.
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2020-10-31 13:19:24 +01:00 |
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Christoph Oelckers
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c53653106e
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- fixed compilation.
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2020-10-31 12:46:53 +01:00 |
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Christoph Oelckers
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e5ce1da9a3
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- this is 0.7.3.
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2020-10-31 12:41:17 +01:00 |
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Christoph Oelckers
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05fd2b4d4e
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- another text update.
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2020-10-31 12:35:33 +01:00 |
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Christoph Oelckers
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c349987bd4
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- text update.
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2020-10-31 12:33:39 +01:00 |
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Christoph Oelckers
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668c34d4c1
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- ensure for all games that deleting a sprite unlinks all sounds from it.
This was only present in Duke but is needed for all games.
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2020-10-29 00:08:06 +01:00 |
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Christoph Oelckers
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f341fbc1fb
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- backend update.
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2020-10-28 21:46:43 +01:00 |
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Christoph Oelckers
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bc7c37779f
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- text update.
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2020-10-25 17:14:05 +01:00 |
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Christoph Oelckers
|
5abc5c0509
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- option menu positioning fix.
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2020-10-25 17:11:45 +01:00 |
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