Mitchell Richters
00e12ea031
- Remove some uses of xs_Float.h
functions in game-side code where overflow protection isn't needed.
...
* Went a little bit nuts and just used this everywhere back way back when.
2022-07-23 10:37:32 +10:00
Christoph Oelckers
f8aacb3825
- fixed crash in Last Warrior map 9.
...
Really, asserts should not be used to test for errors that can actually happen!
2022-06-06 20:56:50 +02:00
Christoph Oelckers
f44736a5b6
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
2022-02-15 22:18:23 +01:00
Christoph Oelckers
89ef81da55
- renamed walltype::pos as preparation for refactoring.
...
no functional changes here
2022-02-15 22:18:22 +01:00
Christoph Oelckers
c5b382907d
- SW: fixed velocity issue in InitEnemyFireball.
...
The value of the first shot was retrieved too early.
2022-01-15 10:36:55 +01:00
Christoph Oelckers
468aea78ef
- SW: fixed wrong actor being checked in ContinueHitscan.
2022-01-04 12:42:46 +01:00
Christoph Oelckers
e302c45a0b
Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code."
...
This reverts commit 29da39dda0
.
Something in here was wrong, so back to the start with it.
The positive effect was too small anyway.
2022-01-02 17:35:12 +01:00
Christoph Oelckers
1294f10cd7
- SW: fixed negated FAFcansee call in explosion code.
2022-01-01 17:14:49 +01:00
Christoph Oelckers
27eae52228
- fixed incorrect argument in FAFcansee call.
2022-01-01 17:11:15 +01:00
Mitchell Richters
45057ff8a0
- SW: Fix all GCC warning: suggest parentheses around assignment used as truth value [-Wparentheses]
warnings.
...
Regex to match such conditions: `while (\([\w]+\s?=\s?.+\.Next\(\)\))`.
2022-01-01 20:49:31 +11:00
Mitchell Richters
9145895b47
- SW: Replace SECTOR_OBJECT
ymid
with pmid.Y
calls.
2022-01-01 09:33:30 +11:00
Mitchell Richters
5e2bbb12b5
- SW: Replace SECTOR_OBJECT
xmid
with pmid.X
calls.
2022-01-01 09:32:40 +11:00
Mitchell Richters
1c0ba71c69
- SW: Eliminated ANIMATORp
typedef.
2022-01-01 09:09:41 +11:00
Christoph Oelckers
84ca96c52c
eliminated STATEp
2021-12-31 16:00:14 +01:00
Christoph Oelckers
d1be430fbf
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
Christoph Oelckers
392397c2b0
- replaced SECTOR_OBJECTp
2021-12-31 15:50:44 +01:00
Christoph Oelckers
8fb769649b
- eliminated sectortype aliases.
2021-12-31 15:43:47 +01:00
Christoph Oelckers
98492aae54
- eliminated walltype aliases.
2021-12-31 15:41:39 +01:00
Christoph Oelckers
72962cc098
- the last batch of small scale typedefs eliminated.
2021-12-31 15:40:29 +01:00
Christoph Oelckers
87d2b3274b
- cleaned out most of the less frequent typedef types in SW.
2021-12-31 15:27:18 +01:00
Christoph Oelckers
085eb8a36e
- eliminated SHRAP typedefs.
2021-12-31 13:26:07 +01:00
Christoph Oelckers
271af39a59
- consolidated MISSILE_PLACEMENT definitions.
2021-12-31 13:20:56 +01:00
Christoph Oelckers
90ad4b8ef1
- eliminated typedefs for DECISION and BREAK_INFO.
2021-12-31 13:16:38 +01:00
Christoph Oelckers
552668418a
- moved opos and oang to DCoreActor.
2021-12-30 18:21:02 +01:00
Christoph Oelckers
c10fb1278a
- moved the backup... methods to DCoreActor.
2021-12-30 17:10:08 +01:00
Christoph Oelckers
5498699faf
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
Christoph Oelckers
af6ca40e3d
- use DCoreActor::insector instead of spritetype::insector.
2021-12-30 16:24:51 +01:00
Mitchell Richters
ab6b9fd083
- SW: Replace USER
zchange
with change.Z
calls.
2021-12-31 00:23:30 +11:00
Mitchell Richters
50cb85e389
- SW: Replace USER
ychange
with change.Y
calls.
2021-12-31 00:22:48 +11:00
Mitchell Richters
ad0ea3f2f1
- SW: Replace USER
xchange
with change.X
calls.
2021-12-31 00:22:42 +11:00
Mitchell Richters
e4d19a0bbe
- SW: Replace PLAYERstruct
slide_yvect
with slide_vect.Y
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
8c1c5f3d55
- SW: Replace PLAYERstruct
slide_xvect
with slide_vect.X
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
5515830e2b
- SW: Replace PLAYERstruct
yvect
with vect.Y
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
f2497d7d08
- SW: Replace PLAYERstruct
xvect
with vect.X
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
9c1e54a148
- SW: Replace USER
sz
with pos.Z
calls.
2021-12-30 20:40:29 +11:00
Mitchell Richters
0d70d26625
- SW: Replace USER
sy
with pos.Y
calls.
2021-12-30 20:31:09 +11:00
Mitchell Richters
fcf18c8c63
- SW: Replace USER
sx
with pos.X
calls.
2021-12-30 20:31:09 +11:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Mitchell Richters
1b077251e3
- SW: Use BIT()
inline in a few places that were changed in "- SW: Replace the last few remaining TEST()
macro uses and remove from mytypes.h
."
...
Originally, `BIT()` was going to be dropped in a subsequent commit but we've elected not to.
2021-12-30 20:14:01 +11:00
Mitchell Richters
ae49a55fce
- SW: Replace the last few remaining TEST()
macro uses and remove from mytypes.h
.
2021-12-30 09:58:45 +01:00
Mitchell Richters
1439d5f268
- SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\)
with ($1 & ($2))
.
2021-12-30 09:58:45 +01:00
Mitchell Richters
48b0058d38
- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\)
with ($1 & $2)
.
2021-12-30 09:58:45 +01:00
Mitchell Richters
5316e23737
- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\)
with !($1 & ($2))
2021-12-30 09:58:45 +01:00
Mitchell Richters
8df3966d08
- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\)
with !($1 & $2)
.
2021-12-30 09:58:44 +01:00
Christoph Oelckers
c24aafd3d6
- SW: game.h cleanup
...
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
96396385e7
- more TEST() replacements.
...
This covers roughly half of the original use.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
61564ab96a
- one third of TEST().
2021-12-30 09:58:13 +01:00
Christoph Oelckers
7727597bd7
- removed FLIP macro
...
was only used 3 times
2021-12-30 09:58:12 +01:00
Christoph Oelckers
08fcfb382c
- the remaining RESET() calls.
2021-12-30 09:58:12 +01:00
Christoph Oelckers
e29d0f50cf
- lots of RESET() flags replaced.
2021-12-30 09:58:12 +01:00
Christoph Oelckers
d15c3aeff6
- got rid of the DIV2 macro.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
387d65abb4
- the remaining SET()s.
...
These had to be done manually.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
fe292fce0d
- yet more SET flag replacements
...
90% done.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
92ed3fa728
- replaced more SET() macros.
...
This covers another 30-35%.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
dc3f2473ba
- quick search & replace on ~40% of SET( macros in SW.
2021-12-30 09:58:10 +01:00
Christoph Oelckers
745794a1f1
- where did that comma go?
2021-12-30 09:58:07 +01:00
Christoph Oelckers
34f14aa4c3
- added vector variants of FindDistance2D and FindDistance3D
2021-12-30 09:58:07 +01:00
Christoph Oelckers
29da39dda0
- added two FAFcansee variants that take shorter parameter lists for clearer code.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
bf3f580d52
- deleted PLAYER::Actor()
...
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
26f93ab724
- the final u()'s.
2021-12-30 09:58:05 +01:00
Christoph Oelckers
050d93a92c
- deleted unused pointers and handled u() in the script interface.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
f1c60e4a52
- fixed SpawnFireballFlames and deleted leftover sprite pointers.
2021-12-30 09:58:04 +01:00
Christoph Oelckers
2543a46278
- deleted all u variables from weapon.cpp
2021-12-30 09:58:03 +01:00
Christoph Oelckers
8739ef9182
- renamed all u-> in weapon.cpp
2021-12-30 09:58:03 +01:00
Christoph Oelckers
3e79c917f2
- the last u in weapon.cpp that are not actor->u()
2021-12-30 09:58:03 +01:00
Christoph Oelckers
b522356120
- stuff that was missed.
2021-12-30 09:58:03 +01:00
Christoph Oelckers
85b687ba13
- all eu, which are expActor.
2021-12-30 09:58:03 +01:00
Christoph Oelckers
e16caa0c62
- eu, that are not expActor
2021-12-30 09:58:03 +01:00
Christoph Oelckers
7147d3c89e
- several non-u users in weapon.cpp
2021-12-30 09:58:02 +01:00
Christoph Oelckers
f59fa8b13e
- deleted all wu variables.
2021-12-30 09:57:57 +01:00
Christoph Oelckers
dc60cd7689
- renamed all wu-> in weapon.cpp.
2021-12-30 09:57:57 +01:00
Christoph Oelckers
521ad37618
- handle wu-> in weapon.cpp which do not reference actorNew.
2021-12-30 09:57:57 +01:00
Christoph Oelckers
6597827458
- deleted all hu variables.
2021-12-30 09:57:53 +01:00
Christoph Oelckers
8fe11bd848
- replaced hu->
2021-12-30 09:57:53 +01:00
Christoph Oelckers
91a355a82e
- handle all hu = itActor.u();
2021-12-30 09:57:53 +01:00
Christoph Oelckers
86704b264e
- deleted nu variables.
2021-12-30 09:57:53 +01:00
Christoph Oelckers
d096eda3a9
- renamed all nu-> in weapon.cpp.
2021-12-30 09:57:52 +01:00
Christoph Oelckers
38224f05b7
- all nu not referring to actorNew->u()
2021-12-30 09:57:52 +01:00
Christoph Oelckers
b49e3201ae
- several uses of tu and bu - almost all very minor stuff.
2021-12-30 09:57:52 +01:00
Christoph Oelckers
4dad58e557
- the final s() in SW.
2021-12-30 09:57:51 +01:00
Christoph Oelckers
6729dbd684
- almost done with s().
2021-12-30 09:57:51 +01:00
Christoph Oelckers
11a59055a4
- 15 more s() from weapon.cpp.
2021-12-30 09:57:51 +01:00
Christoph Oelckers
f02c402036
- 12 more from weapon.cpp
2021-12-30 09:57:51 +01:00
Christoph Oelckers
bd3aaea3b2
- big macro mess cleanup.
2021-12-30 09:57:51 +01:00
Christoph Oelckers
297921204f
- rename STD_RANDOM_RANGE
2021-12-30 09:57:50 +01:00
Christoph Oelckers
d957540258
- targeting stuff in weapon.cpp
2021-12-30 09:57:50 +01:00
Christoph Oelckers
8a2908bc30
- eliminated the remaining SP_* spritetype function variants.
2021-12-30 09:57:49 +01:00
Christoph Oelckers
822c88c135
- handle all auto psp = &pp->Actor()->s();
2021-12-30 09:57:48 +01:00
Christoph Oelckers
0c48b4b2c2
- over/under stuff in weapon.cpp
2021-12-30 09:57:46 +01:00
Christoph Oelckers
967385a87c
- rotator.cpp, slidor.cpp and a few single ones elsewhere.
2021-12-30 09:57:46 +01:00
Christoph Oelckers
8e8f59caa1
- refactored GetSpriteZOfMiddle (and all s() close by)
2021-12-30 09:57:45 +01:00
Christoph Oelckers
9ad23631f5
- several s().
2021-12-30 09:57:44 +01:00
Christoph Oelckers
8a1c602dc8
- 10 more s().
2021-12-30 09:57:43 +01:00
Christoph Oelckers
bdf29cf01e
- hs = &itActor->s();
2021-12-30 09:57:43 +01:00
Christoph Oelckers
6ce1f57b5e
- deleted all wp variables.
2021-12-30 09:57:43 +01:00
Christoph Oelckers
cc3c477992
- renamed all wp in jweapon.cpp and weapon.cpp
2021-12-30 09:57:43 +01:00
Christoph Oelckers
cd7f13c4ba
- all wp not referencing actorNew.
2021-12-30 09:57:43 +01:00
Christoph Oelckers
7bea7cdae1
- handle all wp referencing actor->s().
2021-12-30 09:57:42 +01:00
Christoph Oelckers
1afb985291
- renamed all wp referencing weapActor.
2021-12-30 09:57:42 +01:00
Christoph Oelckers
33c8668325
- deleted all np variables.
2021-12-30 09:57:42 +01:00
Christoph Oelckers
730c9e65e4
- renamed all np-> in weapon.cpp
2021-12-30 09:57:42 +01:00
Christoph Oelckers
0175d27ffa
- handle all 'np->' not referencing actorNew.
2021-12-30 09:57:41 +01:00
Christoph Oelckers
e1fdb6b7bf
- deleted all exp variables from weapon.cpp.
2021-12-30 09:57:41 +01:00
Christoph Oelckers
b5261b9fe1
- renamed exp-> in weapon.cpp
2021-12-30 09:57:40 +01:00
Christoph Oelckers
4395de8fb1
- deleted all sp variables from weapon.cpp.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
b488361639
- more macros in weapons.cpp converted into functions.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
39640a4870
- handle most sp function parameters.
...
Also de-macrofied ANG2SPRITE and ANG2PLAYER.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
d8b0cbd031
- renamed all sp-> in weapons.cpp.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
17810bc6cd
- the ones I missed.
2021-12-30 09:57:39 +01:00
Christoph Oelckers
a8d0e29a3b
- handle parts of weapon.cpp where sp is not used for actor->s()
2021-12-30 09:57:39 +01:00
Christoph Oelckers
b2fd05d182
- stuff in InitSwordAttack + InitHeartAttack
2021-12-30 09:57:39 +01:00
Christoph Oelckers
63fc668d57
- don't use auto when making local copies of TObjPtr.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
397d9b0d84
- made SP_TAG2 a function with an actor parameter.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
4caee272ef
- some non 'actor' sp replacements in weapon.cpp.
2021-12-30 09:57:33 +01:00
Christoph Oelckers
ca14c809f9
- cleaned up some random crap with loops and bad variable types I just randomly found.
2021-12-30 09:57:33 +01:00
Mitchell Richters
c26b5d2303
- SW: Clean up local functions variables to prevent redefinition conflicts.
2021-12-30 09:57:31 +01:00
Christoph Oelckers
395a269feb
- globally replaced ->u()->.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
8d5bffc280
- SW: some inline cleanup.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
c9628e2034
- partial cleanup of SW's macro mess.
...
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Christoph Oelckers
f67e39450e
- deal with a handful of s() uses that do not match the more common patterns.
2021-12-30 09:57:13 +01:00
Mitchell Richters
05a4ad4729
- SW: Replace PLAYERstruct
posz
with pos.Z
calls and eliminate PLAYERstruct
pos
union.
2021-12-30 09:57:08 +01:00
Mitchell Richters
ae3369d2a3
- SW: Replace PLAYERstruct
posy
with pos.Y
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
3a0ee322ae
- SW: Replace PLAYERstruct
posx
with pos.X
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe
- Replace walltype
y
with pos.Y
calls and eliminate walltype
pos
union.
2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87
- Replace walltype
x
with pos.X
calls.
2021-12-30 09:57:04 +01:00
Mitchell Richters
b2ab64bb62
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7
- Capitalise vec3_t
y
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276
- Capitalise vec3_t
x
variable.
2021-12-30 09:57:02 +01:00
Christoph Oelckers
d9d05e90b5
- globally replaced all occurences of '->s().' with '->spr.'
2021-12-30 09:57:00 +01:00
Christoph Oelckers
5ff36f491e
- fixed the remaining places where the compiler complained about cstat.
2021-12-30 09:56:51 +01:00
Christoph Oelckers
bea394a734
- replace SW specific sector flags with the global ones.
2021-12-30 09:53:55 +01:00
Christoph Oelckers
dddf48fd3e
- cleaned up and renamed buildtypes.h.
...
Content was reordered so that the file can contain the inlines belonging to the map data types that previously had to be stored elsewhere.
Also moved out of the Build folder because virtually everything in here can be traced to content available in Duke Nukem 3D's and Shadow Warrior's source releases.
2021-12-30 09:53:46 +01:00
Mitchell Richters
65a55d3589
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
Christoph Oelckers
db240ea2b0
- GC support in SW.
...
- SW GC WIP
2021-12-26 23:10:00 +01:00
Christoph Oelckers
6cb260d916
- SW GC preparation commit noise.
2021-12-26 23:10:00 +01:00
Christoph Oelckers
8a2385dd89
- actor clearing cleaned up.
...
We still need this until we can get rid of the static arrays...
2021-12-26 23:09:55 +01:00
Christoph Oelckers
f855b1020f
- actor lists refactored.
...
No more shorts, no more static arrays.
This was one of the biggest blockers for unlimiting the engine.
2021-12-26 23:09:54 +01:00
Mitchell Richters
0c6e55d1b8
- Silence all the -Wuninitialized
and -Wmaybe-uninitialized
warnings relating to HitInfo
objects passed through to functions by reference.
2021-12-26 23:09:50 +01:00
Christoph Oelckers
53be5d1622
- use a sector pointer in FAFgetzrange.
2021-12-26 23:09:43 +01:00
Christoph Oelckers
1840ab0d05
- deal with a few ->sectnum's in SW.
2021-12-26 23:09:42 +01:00
Christoph Oelckers
321608e5ac
- made cursectnum et. al. real pointers.
2021-12-26 23:09:41 +01:00
Christoph Oelckers
10d0ea29ce
- renamed some sectnum variables.
2021-12-26 23:09:41 +01:00
Christoph Oelckers
afd05add96
- adapted several clipmove calls in SW.
2021-12-26 23:09:40 +01:00
Christoph Oelckers
c0b0b00f96
fixed collision access.
2021-12-26 23:09:09 +01:00
Christoph Oelckers
30f36e4871
- use backend's collision struct in SW.
2021-12-26 23:08:58 +01:00
Christoph Oelckers
a5ccd2ccd2
- adapted FAFhitscan to the new backend API.
...
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
3f43f48b57
- adapted all SW hitscan calls outside of FAFhitscan.
2021-12-26 23:08:56 +01:00
Christoph Oelckers
52c80f187a
- added coreactor.h
2021-12-26 23:08:55 +01:00
Christoph Oelckers
e526686d1e
- the really final ones.
2021-12-26 23:08:55 +01:00
Christoph Oelckers
104e80e34a
- NEAR_TAG_LIST, also deleted useless OperateWall code.
2021-12-26 23:08:55 +01:00
Christoph Oelckers
b7cfb07245
- all sectnums that can trivially be replaced.
...
Most of the rest is in backend calling code and should be done while cleaning up the backend API.
2021-12-26 23:08:54 +01:00
Christoph Oelckers
cf6e75ad54
- the final doable sector[] replacements.
...
The rest needs to be done with the backend.
2021-12-26 23:08:54 +01:00
Christoph Oelckers
c4f29772ae
- SpawnVis
2021-12-26 23:08:53 +01:00
Christoph Oelckers
b3eceb3b56
- the remaining trivial sector[] replacements
2021-12-26 23:08:53 +01:00
Christoph Oelckers
1a7cc6d782
- FAFgetzrangepoint + ActorDrop
2021-12-26 23:08:53 +01:00
Christoph Oelckers
0c9d465e4c
- FAF_Connect* functions and related code.
2021-12-26 23:08:52 +01:00
Christoph Oelckers
1a7c70cbbd
- use pointers in FAFHitscan
2021-12-26 23:08:51 +01:00
Christoph Oelckers
6ae8e93de8
- hitinfo.hitwall is also gone.
2021-12-26 23:08:51 +01:00
Christoph Oelckers
bcc61470a2
- mostly deal with hitinfo.hitsect.
2021-12-26 23:08:50 +01:00
Christoph Oelckers
f495097663
- first step of replacing hitinfo.hitsect with a pointer.
...
This takes care of easy to handle common patterns
2021-12-26 23:08:50 +01:00
Christoph Oelckers
1162442068
- handle most GetOverlapSector callers.
2021-12-26 23:08:50 +01:00
Christoph Oelckers
c43d594f34
- SectorIsUnderwaterArea
2021-12-26 23:08:49 +01:00
Christoph Oelckers
4149a335a3
- SOP::mid_sector
2021-12-26 23:08:48 +01:00
Christoph Oelckers
de5377cb2c
- WallBreakPosition
2021-12-26 23:08:48 +01:00
Christoph Oelckers
f0dd018ad4
- use pointers in sparks interface.
2021-12-26 23:08:47 +01:00
Christoph Oelckers
bb315f8148
- more wall cleanup
2021-12-26 23:08:47 +01:00
Christoph Oelckers
5cafd7b591
- QueueHole
2021-12-26 23:08:46 +01:00
Christoph Oelckers
e3ad05d4d7
- quick cursectnum replacements.
2021-12-26 23:08:46 +01:00
Christoph Oelckers
d0eece244b
- got rid of most nextsector references.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
612a9e258e
- auto replacement.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
ca536ce5bd
- quick wall[] replacements.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
ce4a44dd84
- hitinfo.hitwall.
2021-12-26 23:08:45 +01:00
Christoph Oelckers
9c21483279
- wall[] in light.cpp and player.cpp
2021-12-26 23:08:44 +01:00
Christoph Oelckers
732aa2023b
- over_sp/under_sp sectnums
2021-12-26 23:08:44 +01:00
Christoph Oelckers
302016956f
- sector parameters in SpawnActor calls.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
e17da708e7
- lots of ->sectnum search & replace.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
cab2181ddc
- PrevWall
2021-12-26 23:08:43 +01:00
Christoph Oelckers
eb82f60981
- FAFcansee.
2021-12-26 23:08:42 +01:00
Christoph Oelckers
75d59196fc
- WallBreakPosition (wall pointer only)
2021-12-26 23:08:42 +01:00
Christoph Oelckers
ac655abc42
- search & replace only.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
82447233a7
- several getangle(delta) blocks.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
0a0cc85407
- renamed HITINFO fields.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
993d460420
- another delta.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
a93dbaf5fe
- SW: simplified rotation interpolation functions.
2021-12-26 23:08:40 +01:00
Christoph Oelckers
6a9b377724
SW de-shortification
2021-12-25 21:28:53 +01:00
Christoph Oelckers
4d7b45b68e
- SW: first batch of short handling.
2021-12-25 21:28:53 +01:00
Christoph Oelckers
7d2404ce76
- made sector a TArray.
2021-12-25 21:28:49 +01:00
Christoph Oelckers
56a1836e68
- all SectUsers replaced, except for the maintenance code of the array.
2021-12-25 21:28:47 +01:00
Christoph Oelckers
bd43f49c29
- replaced half of the remaining SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
5cda292d98
- lots of search& replace actions.
...
This takes care of roughly 2/3 of the SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
4266edfa04
- SW: automatic ->sector() replacements (lots of them)
2021-12-25 21:28:46 +01:00
Christoph Oelckers
a5fac26a90
- DIVx macro removal.
...
Only DIV2 left because there are too many calls to quickly remove them.
2021-12-25 21:28:45 +01:00
Christoph Oelckers
999ec3c95a
use validSectorIndex checks where appropriate.
...
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
2d7c085617
- SW: fixed bad user in SpawnSplash
2021-12-25 21:27:36 +01:00
Christoph Oelckers
d1c6c783a6
- SW: fixed user spawned for wrong actor.
2021-12-25 20:35:53 +01:00
Christoph Oelckers
3ec904d5c0
- SW: fixed several bad User references in missile seeking code.
2021-12-25 20:11:40 +01:00
Christoph Oelckers
7f1a3431ca
- SW: fixed accidentally inverted colliision check in DoMirvMissile.
2021-12-15 20:51:31 +01:00
Christoph Oelckers
b73ea76c18
- cleaned out Bunny_Count declarations.
...
One is enough.
2021-11-29 00:57:09 +01:00
Christoph Oelckers
adf3133fdc
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
Christoph Oelckers
03c9ef6d20
- SetGunQuake
2021-11-29 00:56:16 +01:00
Christoph Oelckers
8d95b9cb98
- got rid of the PlaySound variant taking a sprite pointer.
2021-11-29 00:56:15 +01:00
Christoph Oelckers
431103032f
- SpriteOverlapZ
2021-11-29 00:56:14 +01:00
Christoph Oelckers
8df851c3e3
- unsaved bits.
2021-11-29 00:56:13 +01:00
Christoph Oelckers
f8105dc92b
- track.cpp complete.
2021-11-29 00:56:12 +01:00
Christoph Oelckers
41f8c6f4af
- owner fixes in weapons.cpp.
...
# Conflicts:
# source/games/sw/src/game.h
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:12 +01:00
Christoph Oelckers
e908e4ff44
- final bit of weapon.cpp cleanup.
2021-11-29 00:56:12 +01:00
Christoph Oelckers
31f4a7464a
- finishing up with DoDamage.
2021-11-29 00:56:11 +01:00
Christoph Oelckers
487e2b7a1e
- ActorHealth + ActorPain
2021-11-29 00:56:11 +01:00
Christoph Oelckers
93ad08a167
- ActorStdMissile + ActorDamageSlide
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:11 +01:00
Christoph Oelckers
2c39177c07
- ActorChooseDeath
2021-11-29 00:56:11 +01:00
Christoph Oelckers
604731bc08
- GetDamage
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:11 +01:00
Christoph Oelckers
2b4ed0eaf3
- PlayerCheckDeath
2021-11-29 00:56:10 +01:00
Christoph Oelckers
14b3a68e8c
- DoDamage API.
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:10 +01:00
Christoph Oelckers
f8eac8c8eb
- SpriteOverlap
2021-11-29 00:56:10 +01:00
Christoph Oelckers
2c4862b220
- DoDamageTest + DoHitscanDamage + DoFlamesDamageTest
2021-11-29 00:56:10 +01:00
Christoph Oelckers
ddd6f881f0
- DoExpDamageTest + DoMineExpMine
2021-11-29 00:56:10 +01:00
Christoph Oelckers
a073ef65e7
- low level move functions now return a Collision struct.
...
# Conflicts:
# source/games/sw/src/sprite.cpp
2021-11-29 00:56:09 +01:00
Christoph Oelckers
606ce997ac
- cleanup of collision maintenance.
...
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
2021-11-29 00:56:09 +01:00
Christoph Oelckers
5f32bc17ef
- WeaponMoveHit
2021-11-29 00:56:09 +01:00
Christoph Oelckers
edf84c6fbc
- DoStar, DoCrossBolt, DoPlasmaDone
2021-11-29 00:56:09 +01:00
Christoph Oelckers
f516a538d4
- Seekers + BlurExtend.
2021-11-29 00:56:08 +01:00
Christoph Oelckers
7d99745cd6
- DoPlasmaFountain + InitPlasmaFountain
2021-11-29 00:56:08 +01:00
Christoph Oelckers
f888375e2a
- several u->ret replaced.
2021-11-29 00:56:08 +01:00
Christoph Oelckers
05a812f066
- DoPlasma, DoCoolgFire, DoEelFire.
2021-11-29 00:56:08 +01:00
Christoph Oelckers
0377f3348c
- DoGrenade
2021-11-29 00:56:08 +01:00
Christoph Oelckers
45c2129ac4
- DoVulcanBoulder
2021-11-29 00:56:07 +01:00
Christoph Oelckers
c015e6691a
- DoMineStuck + subfunctions.
2021-11-29 00:56:07 +01:00
Christoph Oelckers
01609b8e9f
- DoMine
2021-11-29 00:56:07 +01:00
Christoph Oelckers
4d5569d785
- several very simple functions.
2021-11-29 00:56:07 +01:00
Christoph Oelckers
a0fd5bef66
- DoLaserStart, DoRail, DoRailStart, DoRocket
2021-11-29 00:56:07 +01:00
Christoph Oelckers
35579a9f08
- SpawnExoZAdjust arguments.
2021-11-29 00:56:06 +01:00
Christoph Oelckers
dd528c5eab
- DoMicroMini, SpawnExtraMicroMini, DoMicro, DoUziBullet, DoBoltSeeker
2021-11-29 00:56:06 +01:00
Christoph Oelckers
acc9a09db9
- DoElectro, DoLavaBoulder, DoSpear, SpawnCoolieExp.
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:06 +01:00
Christoph Oelckers
151306d763
- SpawnFireballFlames
...
# Conflicts:
# source/games/sw/src/weapon.cpp
# source/games/sw/src/weapon.h
2021-11-29 00:56:06 +01:00
Christoph Oelckers
b863901037
- Spawn*flames
2021-11-29 00:56:06 +01:00
Christoph Oelckers
e56b055e2e
- Spawn(Goro)FireballExp
2021-11-29 00:56:06 +01:00
Christoph Oelckers
818bdc3b03
- WeaponMoveHit plus some smaller functions.
2021-11-29 00:56:05 +01:00
Christoph Oelckers
8af0455f92
- VehicleMoveHit
2021-11-29 00:56:05 +01:00
Christoph Oelckers
57fc6ce53a
- several smaller Shrap functions.
2021-11-29 00:56:05 +01:00
Christoph Oelckers
10b18d8a9b
- SpawnShrap
2021-11-29 00:56:05 +01:00
Christoph Oelckers
e523c78269
- MissileHitMatch
2021-11-29 00:56:04 +01:00
Christoph Oelckers
4568564150
- SpawnTankShellExp, SpawnBunnyExp, SpawnBoltExp
2021-11-29 00:56:04 +01:00
Christoph Oelckers
3a16ac673c
- SpawnNuclearExp
2021-11-29 00:56:04 +01:00
Christoph Oelckers
2480beebcf
- owner checks in PlayerTakeDamage
2021-11-29 00:56:04 +01:00
Christoph Oelckers
f0c670603e
- DoNapalm, DoBloodWorm
2021-11-29 00:56:04 +01:00
Christoph Oelckers
a96cffc4ef
- SpawnTracerExp + SpawnMicroExp.
2021-11-29 00:56:03 +01:00
Christoph Oelckers
a40fca5398
- SpawnBigGunFlames
2021-11-29 00:56:03 +01:00
Christoph Oelckers
120a14a9a7
- SpawnGrenadeSecondaryExp
2021-11-29 00:56:03 +01:00
Christoph Oelckers
f3037a0b0c
- SpawnGrenadeExp
...
# Conflicts:
# source/games/sw/src/weapon.h
2021-11-29 00:56:03 +01:00
Christoph Oelckers
28c07b6b3c
- more explosions.
2021-11-29 00:56:03 +01:00
Christoph Oelckers
aa8b217f07
- SpawnMeteorExp
2021-11-29 00:56:02 +01:00
Christoph Oelckers
28e10656b2
- DoFireball + SpawnLittleExp
2021-11-29 00:56:02 +01:00
Christoph Oelckers
cbf8d2324a
- DoFindGround(Point)
2021-11-29 00:56:02 +01:00
Christoph Oelckers
057de89b9b
- u->ret cleanup.
2021-11-29 00:56:02 +01:00
Christoph Oelckers
f8a74df87e
- Mirvs and Meteors.
2021-11-29 00:56:01 +01:00
Christoph Oelckers
6f0c477e85
- getting rid of COVERinsertsprite, plus cleanup.
2021-11-29 00:56:01 +01:00
Christoph Oelckers
e2c5b33ae1
- MissileSetPos
...
This removes a lot of GetSpriteIndex references. :)
2021-11-29 00:56:01 +01:00
Christoph Oelckers
6a31b93434
- ring stuff
2021-11-29 00:56:01 +01:00
Christoph Oelckers
512bc7ddbb
- InitLavaThrow + InitVulcanBoulder + InitSerpRing.
2021-11-29 00:56:01 +01:00
Christoph Oelckers
79ff267391
- Napalm stuff
2021-11-29 00:56:00 +01:00
Christoph Oelckers
ac277a8ecc
- MIRVs.
2021-11-29 00:56:00 +01:00
Christoph Oelckers
78e45e889a
- InitSwordAttack
2021-11-29 00:56:00 +01:00
Christoph Oelckers
74b94f4bf3
- InitFistAttack.
2021-11-29 00:56:00 +01:00
Christoph Oelckers
d72bcfec97
- WeaponAutoAimZvel
2021-11-29 00:56:00 +01:00
Christoph Oelckers
674e4b9499
- AimHitscanToTarget, WeaponHitscanShootFeet, InitStar
2021-11-29 00:56:00 +01:00
Christoph Oelckers
d94ed87e43
- WeaponAutoAim
2021-11-29 00:55:59 +01:00
Christoph Oelckers
ee8eb238d2
- TestMissileSetPos
2021-11-29 00:55:59 +01:00
Christoph Oelckers
7f031f06ef
- HelpMissileLateral.
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:55:59 +01:00
Christoph Oelckers
514baa9a8f
- InitHeartAttack plus some cleanup.
2021-11-29 00:55:59 +01:00
Christoph Oelckers
aec3b40e7b
- ContinueHitscan
2021-11-29 00:55:59 +01:00
Christoph Oelckers
105ef08384
- Init(Bunny)Rocket
2021-11-29 00:55:58 +01:00
Christoph Oelckers
0690a5c035
- InitShotgun + InitLaser
...
InitLaser is unused but fully functional, so let's keep it for modding.
2021-11-29 00:55:58 +01:00
Christoph Oelckers
3b49b053d7
- Init(Zilla)Rail
2021-11-29 00:55:58 +01:00
Christoph Oelckers
35d6f7efd5
- Init(Enemy)Nuke
2021-11-29 00:55:58 +01:00
Christoph Oelckers
7436c17469
- InitMicro
2021-11-29 00:55:58 +01:00
Christoph Oelckers
ecc2da58d5
- 4 more damage functions.
2021-11-29 00:55:57 +01:00
Christoph Oelckers
290482ffb1
- several damage functions.
2021-11-29 00:55:57 +01:00
Christoph Oelckers
a662f8b076
- InitSerpSpell + SpawnDemonFist
2021-11-29 00:55:57 +01:00
Christoph Oelckers
3cd05147e5
- InitEnemyRocket + InitSerpMonstSpell
2021-11-29 00:55:57 +01:00
Christoph Oelckers
63870b6077
- InitEnemyRail, InitZillaRocket, InitEnemyStar
2021-11-29 00:55:57 +01:00
Christoph Oelckers
289856a1fc
- InitEnemyCrossbow, InitSkelSpell, InitCoolgFire
2021-11-29 00:55:56 +01:00
Christoph Oelckers
845cf124e1
- drips and eels.
2021-11-29 00:55:56 +01:00
Christoph Oelckers
84e99a377d
- Init*Trap.
2021-11-29 00:55:56 +01:00
Christoph Oelckers
6e922b2851
- InitTracerUzi
2021-11-29 00:55:56 +01:00
Christoph Oelckers
e8791001e4
- InitTracerTurret + InitTracerAutoTurret
2021-11-29 00:55:55 +01:00
Christoph Oelckers
70adfe43bf
- BulletHitSprite
2021-11-29 00:55:55 +01:00
Christoph Oelckers
ff60bf0430
- MissileWaterAdjust
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:55:55 +01:00
Christoph Oelckers
81131f7a71
- HitscanSpriteAdjust
2021-11-29 00:55:55 +01:00
Christoph Oelckers
9c0a5312eb
- InitUzi
2021-11-29 00:55:55 +01:00
Christoph Oelckers
c053b46a6d
- removed the disabled and mostly non-functional code for the EMP gun (secondary fire of railgun)
2021-11-29 00:55:54 +01:00
Christoph Oelckers
5900ac7db4
- InitTankShell + InitEMP.
2021-11-29 00:55:54 +01:00
Christoph Oelckers
a25bdf2354
- InitTurretMicro
2021-11-29 00:55:54 +01:00
Christoph Oelckers
4141b5d609
- InitTurretRocket + InitTurretFireball
2021-11-29 00:55:54 +01:00
Christoph Oelckers
6e7892c326
- InitTurretRail + InitTurretLaser
2021-11-29 00:55:54 +01:00
Christoph Oelckers
9eb1f9963a
- InitSobjMachineGun
2021-11-29 00:55:53 +01:00
Christoph Oelckers
60d5490654
- Init SobjGun
2021-11-29 00:55:53 +01:00
Christoph Oelckers
2c0a597f06
- WeaponAutoAimHitscan
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:55:53 +01:00
Christoph Oelckers
9d0056f8c7
- Spawn*Sparks functions.
2021-11-29 00:55:53 +01:00
Christoph Oelckers
ddd682aee6
- InitTurretMgun
2021-11-29 00:55:53 +01:00
Christoph Oelckers
da1e97469e
- FAFhitscan migration to HITINFO.
2021-11-29 00:55:52 +01:00
Christoph Oelckers
63f9330f53
- InitEnemyUzi
2021-11-29 00:55:52 +01:00
Christoph Oelckers
614757cda4
- InitGrenade
2021-11-29 00:55:52 +01:00
Christoph Oelckers
2515a663cd
- InitSpriteGrenade
2021-11-29 00:55:52 +01:00
Christoph Oelckers
7d352d2387
- InitMine
2021-11-29 00:55:52 +01:00
Christoph Oelckers
1491b9ef95
- InitEnemyMine
2021-11-29 00:55:51 +01:00
Christoph Oelckers
f9ea4874ed
- InitFireball
2021-11-29 00:55:51 +01:00
Christoph Oelckers
a42e44d662
- InitEnemyFireball
2021-11-29 00:55:51 +01:00
Christoph Oelckers
1b02c9e533
- WarpToUnderwater + WarpToSurface
2021-11-29 00:55:51 +01:00
Christoph Oelckers
5264c6540c
- SpriteWarpToUnderwater + SpriteWarpToSurface
2021-11-29 00:55:51 +01:00
Christoph Oelckers
130028fa82
- SpawnSplash(XY)
...
# Conflicts:
# source/games/sw/src/weapon.cpp
2021-11-29 00:55:50 +01:00
Christoph Oelckers
7411e7e9ba
- MissileHitDiveArea
2021-11-29 00:55:50 +01:00
Christoph Oelckers
f438773af9
- internal cleanup of some spawn functions.
2021-11-29 00:55:50 +01:00
Christoph Oelckers
96ebfe808c
- turned some macros into functions.
2021-11-29 00:55:50 +01:00
Christoph Oelckers
64e812bd33
- TestDontStick.
2021-11-29 00:55:50 +01:00
Christoph Oelckers
dfb5d07459
- QueueHole
2021-11-29 00:55:49 +01:00
Christoph Oelckers
83d0930a2e
- QueueFootPrint + QueuefloorBlood.
2021-11-29 00:55:49 +01:00
Christoph Oelckers
01d2967378
- QueueWallBlood.
2021-11-29 00:55:49 +01:00
Christoph Oelckers
9cefc351a1
- bloody stuff.
2021-11-29 00:55:49 +01:00
Christoph Oelckers
2455c197bf
- DoShrapVelocity + SlopeBounce.
2021-11-29 00:55:48 +01:00
Christoph Oelckers
0d45e50ea6
- QueueGeneric + ShrapKillSprite.
2021-11-29 00:55:48 +01:00
Christoph Oelckers
95d3095f8d
- DoItemFly
2021-11-29 00:55:48 +01:00
Christoph Oelckers
c14fb9e93f
- QueueLoWangs
2021-11-29 00:55:48 +01:00
Christoph Oelckers
58749b2770
- NewStateGroup wrappers replaced.
2021-11-29 00:55:48 +01:00
Christoph Oelckers
a85a1e497f
- ActorCoughItem.
2021-11-29 00:55:47 +01:00
Christoph Oelckers
cd8e8e4f67
- removed index based version of SpawnUser.
2021-11-29 00:55:47 +01:00
Christoph Oelckers
d49ae699f8
- ChangeSpriteState + change_sprite_stat.
2021-11-29 00:55:46 +01:00
Christoph Oelckers
b705ff3b97
- WallBounce
2021-11-29 00:55:46 +01:00
Christoph Oelckers
300e6df6c3
- MissileHitDiveArea calls.
2021-11-29 00:55:46 +01:00
Christoph Oelckers
0b3b30170c
- DoActorZRange parameters.
2021-11-29 00:55:45 +01:00
Christoph Oelckers
7111b2470c
- SW: use BFSSearch in TraverseBreakableWalls
2021-11-29 00:55:45 +01:00
Christoph Oelckers
1d9d70613f
- char review in SW
2021-11-29 00:55:43 +01:00
Christoph Oelckers
b878bf8aac
- SW: renamed all unsigned chars to uint8_t
...
Also deletes some unused declarations
2021-11-29 00:55:43 +01:00
Christoph Oelckers
aadbca8e5d
- zombie.cpp.
2021-11-29 00:55:38 +01:00
Christoph Oelckers
21af63dfcc
- wallmove.cpp
2021-11-29 00:55:38 +01:00
Christoph Oelckers
36067baedd
- owner cleanup.
2021-11-29 00:55:37 +01:00
Christoph Oelckers
411c814dc3
- vis.cpp
2021-11-29 00:55:37 +01:00
Christoph Oelckers
e2e697e9bb
- do better owner checks in weapon code.
...
Due to poor data clearing logic there is a chance that the owner of a sprite is 0 if invalid, but this code never properly checked all conditions before accessing the owner's user's ID.
2021-11-29 00:55:37 +01:00
Christoph Oelckers
cb31127df5
- removed Set3DSoundOwner entirely.
2021-11-29 00:55:36 +01:00
Christoph Oelckers
0df721f331
- sumo.cpp + associated code elsewhere.
2021-11-29 00:55:36 +01:00
Christoph Oelckers
dfc557e0ec
- StarQueue
2021-11-29 00:55:35 +01:00
Christoph Oelckers
98c1684c13
- OperateSprite
2021-11-29 00:55:34 +01:00
Christoph Oelckers
1e00a4ff18
- second batch of sector.cpp
2021-11-29 00:55:34 +01:00
Christoph Oelckers
eb3131df97
- cleanup
...
mostly redundant comments.
2021-11-29 00:55:33 +01:00
Christoph Oelckers
da683ddf7a
- ripper2.cpp
2021-11-29 00:55:33 +01:00
Christoph Oelckers
82b4385ede
- ripper.cpp
2021-11-29 00:55:32 +01:00
Christoph Oelckers
04657ab559
- QueueWallBlood callers.
2021-11-29 00:55:32 +01:00
Christoph Oelckers
74fce3bf58
- sector object sprite list
2021-11-29 00:55:31 +01:00
Christoph Oelckers
78e0719eca
- SW: removed unused SpawnUnderSplash function.
2021-11-29 00:55:30 +01:00
Christoph Oelckers
910a51b290
- proper actor handling in all of SOP interpolation
2021-11-29 00:55:28 +01:00
Christoph Oelckers
ba4b5bbbcb
- PLAYER::Killer
2021-11-29 00:55:27 +01:00
Christoph Oelckers
c40fc488e5
- SpawnBubble.
2021-11-29 00:55:26 +01:00
Christoph Oelckers
0e37e0904e
- sop::sp_child.
2021-11-29 00:55:26 +01:00
Christoph Oelckers
448e57c86c
- PickEnemyTarget
...
prioritized to get rid of some recent mess.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
8780be4ee4
- WpnGoal + sprite_num.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
8336f689dd
- DoPickTarget.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
5eca574bba
- got rid of some rarely used macros.
2021-11-29 00:55:23 +01:00
Christoph Oelckers
e7dcd279af
- PickJumpMaxSpeed.
2021-11-29 00:55:22 +01:00
Christoph Oelckers
f09cf97822
- ScaleSpriteVector
2021-11-29 00:55:22 +01:00
Christoph Oelckers
e94785e571
- cleanup.
2021-11-29 00:55:22 +01:00
Christoph Oelckers
7012a77685
- InitShell / SpawnShell
2021-11-29 00:55:21 +01:00
Christoph Oelckers
3e91ac6417
- InitBloodSpray
2021-11-29 00:55:21 +01:00
Christoph Oelckers
5efb63b780
- InitCaltrops + InitPhosphorus
2021-11-29 00:55:21 +01:00
Christoph Oelckers
3d04e332fc
- InitChemBomb + PlayerInitFlashBomb
2021-11-29 00:55:20 +01:00
Christoph Oelckers
e3e9e4030e
- splash functions.
2021-11-29 00:55:19 +01:00
Christoph Oelckers
ef23f69072
- EnemyDefaults.
2021-11-29 00:55:16 +01:00
Christoph Oelckers
7b778f692b
- leftover SpriteNum's in coolg.cpp.
2021-11-29 00:55:16 +01:00
Christoph Oelckers
4231119717
- owner stuff
2021-11-29 00:55:15 +01:00
Christoph Oelckers
a69a45523f
- HitBreakSprite
2021-11-29 00:55:15 +01:00
Christoph Oelckers
aa13619087
- SpawnBreakFlames
2021-11-29 00:55:15 +01:00
Christoph Oelckers
8daa825aa1
- SpriteQueueDelete + DeleteNoSoundOwner.
2021-11-29 00:55:15 +01:00
Christoph Oelckers
13f0b08aeb
- AutoBreakWall and SpawnShrap cleanup.
2021-11-29 00:55:14 +01:00
Christoph Oelckers
de12433809
- USER::Attach and SetAttach.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
6c867e23ee
- PlayerTakeDamage
2021-11-29 00:55:12 +01:00
Christoph Oelckers
98fe147d7a
- PlaySpriteSound.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
d5f1ec9ad7
- wrapped all assignments to USER::ret.
...
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
c88524884c
- made USER::flame an actor pointer.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
0de816d308
- replaced tgt_sp wrapper.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
84b83ad9b8
- replaced hi_sp with an actor pointer.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
c0c27dfd1a
- replaced lo_sp with an actor pointer, both in USER and PLAYER.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
64d77945f9
- DoFindGroundPoint
...
This removes the last SpriteNum occurence in actpr.cpp
2021-11-29 00:55:10 +01:00
Christoph Oelckers
d60d3cd307
- second large batch of NewStateGroup calls.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
02031c77d0
- first large batch of NewStateGroup calls.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
d98fe4af73
- renamed NewStateGroup.
...
As refactoring aid.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
5062dc6aa8
- a second large batch of KillSprite calls.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
3e1e5fb343
- a large batch of KillSprite calls.
2021-11-29 00:55:08 +01:00
Christoph Oelckers
740c5e1e56
- DoSuicide
2021-11-29 00:55:08 +01:00
Christoph Oelckers
400f822df3
- SpawnShrap callers
...
Function itself still needs work.
2021-11-29 00:55:08 +01:00
Christoph Oelckers
1db4be60f0
- UpdateSinglePlayKills
2021-11-29 00:55:08 +01:00
Christoph Oelckers
49d43727ba
- SpawnBlood.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
8d5243bd64
- most calls of SetState
2021-11-29 00:55:07 +01:00
Christoph Oelckers
771b4bcf43
- renamed ChangeState to ChangeSpriteState.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
9602ee6c39
- most of change_sprite_stat.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
602048b41d
- more simple tgt_sp replacements.
2021-11-29 00:55:05 +01:00
Christoph Oelckers
76f0724d24
- global search & replace for all occurences of tgt_sp where it is only used to access a field in the sprite.
2021-11-29 00:55:05 +01:00
Christoph Oelckers
697d4f2253
- replaced USER::tgt_sp with an actor pointer.
...
Most access is still through a wrapper.
2021-11-29 00:55:04 +01:00
Christoph Oelckers
ceb3ac2e5b
- CanSeePlayer
2021-11-29 00:55:04 +01:00
Christoph Oelckers
3dbd002319
- DoActorSetSpeed + ActorFlaming.
2021-11-29 00:55:03 +01:00