Commit graph

783 commits

Author SHA1 Message Date
Christoph Oelckers
ef47040630 - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
Christoph Oelckers
cb0be471d1 - hack macros to reduce clipdist search noise
Will be removed later
2022-10-17 17:03:53 +02:00
Christoph Oelckers
9721d80f44 - more assignment wraps 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3fc592c505 - wrap clipdist copy 2022-10-17 17:03:53 +02:00
Christoph Oelckers
51c059657b - wrapped all literal assignments to clipdist - part 6 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3e36b5627b - wrap clipdist << 2 2022-10-17 17:03:52 +02:00
Christoph Oelckers
7fb7146b7b - floatify CloseRangeDist’s fudge parameter 2022-10-17 17:03:52 +02:00
Christoph Oelckers
e15a89fc70 - found one more place using Build angles. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
be1f510728 - eliminated DAMAGE function. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
3c78429210 - DoPickTarget. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
ee669a1fec - cleanup 2022-10-17 17:03:52 +02:00
Christoph Oelckers
1a365997d8 - took care of most of zinttoworld 2022-10-17 17:03:52 +02:00
Christoph Oelckers
82ac3c50e8 - handle bsin / bcos. 2022-10-17 17:03:52 +02:00
Christoph Oelckers
3dbf7740c0 - InitShotgun 2022-10-17 17:03:52 +02:00
Christoph Oelckers
af0809ef36 - eliminated MOVExy 2022-10-17 17:03:52 +02:00
Christoph Oelckers
d957e8cfcf - set_int_change is gone. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
5a437aa563 - the last velocity bit. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
a7d07df55f - the final part of z-velocity wrappers. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
4043cd6f83 - TestMissileSetPos 2022-10-17 17:03:51 +02:00
Christoph Oelckers
ab89708c80 - the last int_vel's. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
54acf530e7 - another portion of z-velocity awfulness. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
44803c1109 - lots of z-velocity crap.
The math for this is atrocious...
2022-10-17 17:03:51 +02:00
Christoph Oelckers
5a3d4a4b42 - set_int_ang, add_int_ang in SW 2022-10-17 17:03:51 +02:00
Christoph Oelckers
37b8b63dac - handle all remaining int_ang in weapon.cpp. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
b2b1522185 - fixed a few bad length calculations 2022-10-17 17:03:51 +02:00
Christoph Oelckers
0e57a9f3c7 - some more angles. 2022-10-17 17:03:51 +02:00
Christoph Oelckers
dd22e812a6 - handle several angle assignments 2022-10-17 17:03:51 +02:00
Christoph Oelckers
276960ac08 - handle PlayerFacingRange 2022-10-17 17:03:51 +02:00
Christoph Oelckers
2fd918674d - floatify FacingRange 2022-10-17 17:03:51 +02:00
Christoph Oelckers
8b70326da5 - handle PlayerDamageSlide and ActorDamageSlide. 2022-10-17 17:03:11 +02:00
Christoph Oelckers
16cc147173 - fixed bad distance check.
This originally was 18000, not 10000
2022-10-17 07:12:38 +02:00
Christoph Oelckers
2f1cda39fa - floatified DoBloodWorm 2022-10-16 23:54:20 +02:00
Christoph Oelckers
f6a21216ee - floatified InitEnemyFireball 2022-10-16 23:54:20 +02:00
Christoph Oelckers
a1993bbde4 - floatified InitTurretMgun 2022-10-16 23:54:20 +02:00
Christoph Oelckers
a75531a5b8 - floatified InitSobjMachineGun 2022-10-16 23:54:20 +02:00
Christoph Oelckers
622dea3ebf - floatify InitTurretMicro 2022-10-16 23:54:20 +02:00
Christoph Oelckers
fdabd75422 - got rid of DistanceI. 2022-10-16 23:54:19 +02:00
Christoph Oelckers
9a464e81e7 - deal with distances and CloseRangeDist. 2022-10-16 23:54:19 +02:00
Christoph Oelckers
b7b5e34fb6 - floatified WeaponAutoAimHitscan 2022-10-16 23:54:19 +02:00
Christoph Oelckers
150202d782 - third batch 2022-10-16 23:54:19 +02:00
Christoph Oelckers
2932cb81b2 - floatify TraverseBreakableWalls. 2022-10-16 23:54:19 +02:00
Christoph Oelckers
5f5b7d90f1 - second batch of weapon.cpp floatification 2022-10-16 23:54:19 +02:00
Christoph Oelckers
8cd65bf5d9 - first round of weapon.cpp floatification 2022-10-16 23:54:19 +02:00
Christoph Oelckers
75476d84dd - add a floating point wrapper for USER:Radius.
Changing the variable causes more problems than it solves.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
a441e01363 - several DISTANCE calls in weapon.cpp 2022-10-16 23:54:18 +02:00
Christoph Oelckers
ab8fbb0f35 3 x DISTANCE in weapon.cpp 2022-10-16 23:54:18 +02:00
Christoph Oelckers
cc73e90ce5 - function separators and dead code removal in weapon.cpp and wallmove.cpp 2022-10-16 23:54:18 +02:00
Christoph Oelckers
3df3676468 - got rid of int_ppos() 2022-10-16 10:59:03 +02:00
Christoph Oelckers
64b5ba8c68 - pass floating point velocities to SpawnActor
Also remove the fixed point variant
2022-10-16 10:31:12 +02:00
Christoph Oelckers
327161de9f - floatified SpawnSplashXY 2022-10-16 10:26:30 +02:00
Christoph Oelckers
2e31e9d97c - floatified SpawnShotgunSparks, SpawnBoatSparks and ContinueHitscan 2022-10-16 10:26:30 +02:00
Christoph Oelckers
b73809c90c - floatified SpawnSwordSparks 2022-10-16 10:26:30 +02:00
Christoph Oelckers
9486d39360 - floatiified SW PlaySound 2022-10-16 10:26:30 +02:00
Christoph Oelckers
211ee808eb - missed two lines. 2022-10-16 09:40:28 +02:00
Christoph Oelckers
2936cb022c - migrated all FAFhitscan calls to the DVector3 variant.
Most with temporary wraps - this is needed to migrate the function itself to DVector3.
2022-10-16 09:40:12 +02:00
Christoph Oelckers
f9f26bbfe2 - cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp. 2022-10-16 09:21:20 +02:00
Christoph Oelckers
d1e29aad36 - floatified GetOverlapSector and its callers 2022-10-15 18:22:09 +02:00
Christoph Oelckers
7b05beeb75 - floatified several Distance calls 2022-10-15 18:22:08 +02:00
Christoph Oelckers
c3510091b0 - unwrapped PlayerDamageSlide and removed the wrappers. 2022-10-15 17:52:08 +02:00
Christoph Oelckers
a5f0788f15 - PlayerSlide and PlayerMove unwrapped. 2022-10-15 17:52:08 +02:00
Christoph Oelckers
608c964f02 - unwrap all places where the vect vectors were just used in their native form. 2022-10-15 17:52:07 +02:00
Christoph Oelckers
66474142a4 - wrapped as much of _slide_vect as possible. 2022-10-15 17:52:07 +02:00
Christoph Oelckers
4547372d4d - use access functions for reading _vect. 2022-10-15 17:52:07 +02:00
Christoph Oelckers
9d101a4f73 - renamed player vector variables 2022-10-15 17:52:06 +02:00
Christoph Oelckers
77bc524950 - eliminated add_int_change 2022-10-15 17:52:06 +02:00
Christoph Oelckers
e81dba2ea9 - random angle cleanup 2022-10-15 17:52:06 +02:00
Christoph Oelckers
9651a7f694 - minor code cleanup 2022-10-15 17:49:34 +02:00
Christoph Oelckers
5653793bdc - floatified DoBloodSpray 2022-10-15 17:49:33 +02:00
Christoph Oelckers
0644add7be - floatified AutoBreakWall and WallBreakPosition 2022-10-15 17:16:57 +02:00
Christoph Oelckers
7ba56bc6cc - floatified USER slide variables. 2022-10-15 13:32:06 +02:00
Christoph Oelckers
2ab87ad18c - renamed variables for refactoring. 2022-10-15 13:32:06 +02:00
Christoph Oelckers
1501558139 - floatified USER::Dist 2022-10-15 13:32:05 +02:00
Christoph Oelckers
872833d6be - floatified USER::targetDist and distCheck. 2022-10-15 13:32:05 +02:00
Christoph Oelckers
e5b2a0f0a6 - simple angle stuff. 2022-10-15 12:42:31 +02:00
Christoph Oelckers
eed7f0806c - more quick replacements 2022-10-15 10:15:21 +02:00
Christoph Oelckers
3e76d49b6e - removed the mul vel wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
6fd8dae380 - removed the non-Blood float_* access wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585 - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
fca2f8c683 - replace all ‚labs‘ with ‚abs‘ 2022-10-14 23:55:31 +02:00
Christoph Oelckers
491b6eb08c - floatified some angles. 2022-10-14 23:52:42 +02:00
Christoph Oelckers
c443d9ecb7 - floatified parts of InitUzi and InitGrenade. 2022-10-14 23:52:27 +02:00
Christoph Oelckers
d582cedaec - floatified parts of InitNuke and InitMicro 2022-10-14 23:51:15 +02:00
Christoph Oelckers
80034445b2 - floatified parts of InitRocket and InitBunnyRocket 2022-10-14 23:49:12 +02:00
Christoph Oelckers
8eab80bad2 - floatified parts of InitLaser and InitRail 2022-10-14 23:48:13 +02:00
Christoph Oelckers
b5f13c2a24 - floatified parts of InitShotgun 2022-10-14 23:47:05 +02:00
Christoph Oelckers
ce3d44f3b6 - floatify parts of InitStar 2022-10-14 23:46:00 +02:00
Christoph Oelckers
a9b19943dd - floatified bob_z and all actor spawns using it. 2022-10-14 23:39:33 +02:00
Christoph Oelckers
9600face4a - the rest. 2022-10-14 23:13:33 +02:00
Christoph Oelckers
567b20f9ef - almost the rest. 2022-10-14 23:13:33 +02:00
Christoph Oelckers
ce20bd9c56 - more wraps 2022-10-14 23:13:33 +02:00
Christoph Oelckers
643dda6085 -add_int_xvel(- 2022-10-14 23:13:33 +02:00
Christoph Oelckers
d19e99481d - add_int_xvel 2022-10-14 23:13:33 +02:00
Christoph Oelckers
33eeb8d9c2 - right shifts 2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c - set_int_xvel 2022-10-14 23:13:32 +02:00
Christoph Oelckers
434548a5aa - more xvel wraps. 2022-10-14 23:13:32 +02:00
Christoph Oelckers
cf90970121 - float_vel wraps 2022-10-14 23:13:32 +02:00
Christoph Oelckers
ba044ac2f4 - first bunch of wrapping xvel. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
f495650922 - clean out all residual access to yvel in SW.
The game never uses it aside from a sector trigger tag and one special case for the serpent ring.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
36f109502d - use clear_xvel wrapper. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
a006482c07 - this concludes all trivial int_zvel replacements. 2022-10-14 22:57:37 +02:00
Christoph Oelckers
56e5388150 - handle 'zvel >' comparisons with constants. 2022-10-14 22:55:27 +02:00
Christoph Oelckers
07bac24234 - quickly got rid of a significant bunch of int_zvel calls.
Mapping to float_zvel what could be done with search and replace.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
bd520e63dd - use float_zvel in a few places. 2022-10-14 20:31:57 +02:00
Christoph Oelckers
999cd16b24 - use clear_zvel 2022-10-14 20:31:57 +02:00
Christoph Oelckers
231107921e - handle a few more operators 2022-10-14 20:31:56 +02:00
Christoph Oelckers
8bfedc327f - add_int_zvel 2022-10-14 20:31:56 +02:00
Christoph Oelckers
6ddfd8e97a - set_int_zvel 2022-10-14 20:31:55 +02:00
Christoph Oelckers
70d0d0622b - wrapped 0 assignments to zvel 2022-10-14 20:31:55 +02:00
Christoph Oelckers
a9d96864d3 - more zvel wrapping 2022-10-14 20:31:55 +02:00
Christoph Oelckers
3f7b423a4a - zvel wrapping, part 1. 2022-10-14 20:31:55 +02:00
Christoph Oelckers
35d74c7f9f - some MOVExy replacements. 2022-10-14 20:31:54 +02:00
Christoph Oelckers
574a24aded - some simple stuff 2022-10-14 20:31:54 +02:00
Christoph Oelckers
c7c9ab52ce - the last remaining set_int_z calls in SW. 2022-10-14 20:31:53 +02:00
Christoph Oelckers
6b06d37d14 - the last uses of the int_Actor functions. 2022-10-14 20:31:53 +02:00
Christoph Oelckers
562ac2461d - InitSkelSpell 2022-10-14 20:31:53 +02:00
Christoph Oelckers
d815d0dfeb - two more functions 2022-10-14 20:31:53 +02:00
Christoph Oelckers
6a9972938e - position in InitZillaRail 2022-10-14 20:31:53 +02:00
Christoph Oelckers
bd54c4e8e2 - floatified WeaponHitscanShootFeet 2022-10-14 20:31:53 +02:00
Christoph Oelckers
12d182db6d - floatify InitEnemyUzi. 2022-10-14 20:31:52 +02:00
Christoph Oelckers
91a89cd0f5 - more SetZVelFromTarget. 2022-10-14 20:31:52 +02:00
Christoph Oelckers
c6d69da727 - serpent stuff 2022-10-14 20:31:52 +02:00
Christoph Oelckers
453c45e0dc - floatified InitVulcanBoulder 2022-10-14 20:31:52 +02:00
Christoph Oelckers
43a108bfb6 - consolidated and floatified 4 occurences of the same formula. 2022-10-14 20:31:52 +02:00
Christoph Oelckers
ca27a2e47f - floatified SpawnGrenadeExp 2022-10-14 18:19:02 +02:00
Christoph Oelckers
02ad203a79 - floatified SpawnCoolieExp 2022-10-14 18:19:01 +02:00
Christoph Oelckers
99b8457eb4 - FindDistance in DoExpDamageTest 2022-10-14 18:19:01 +02:00
Christoph Oelckers
cef65c4ba4 - very simple replacements 2022-10-14 18:19:01 +02:00
Christoph Oelckers
dd171cd158 - floatified GetRepeatFromHeight's input. 2022-10-14 18:18:59 +02:00
Christoph Oelckers
c6bb8cea89 - some simple replacements. 2022-10-14 18:18:59 +02:00
Christoph Oelckers
933e5eb35a - floatified WeaponAutoAimZVel 2022-10-14 18:18:59 +02:00
Christoph Oelckers
1bf6170fc1 - two one-liners 2022-10-14 18:18:59 +02:00
Christoph Oelckers
8a23a5d16b - floatified VectorWormSeek 2022-10-14 18:18:58 +02:00
Christoph Oelckers
07f2039095 - floatified most of WeaponAutoAim 2022-10-14 18:18:58 +02:00
Christoph Oelckers
cbf929fc50 - floatified VectorMissileSeek 2022-10-14 18:18:58 +02:00
Christoph Oelckers
c2064fc5c0 - floatified ComboMissileSeek 2022-10-14 18:18:58 +02:00
Christoph Oelckers
75d2b4560d - floatified MissileSeek. 2022-10-14 18:18:58 +02:00
Christoph Oelckers
02e411080c - SW: floatified SpawnBlood 2022-10-14 18:18:28 +02:00
Christoph Oelckers
3ce9c15829 - floatified SpawnShrap 2022-10-14 18:13:50 +02:00
Christoph Oelckers
c9ab96f504 - floatified SpriteOverlapZ 2022-10-14 18:13:48 +02:00
Christoph Oelckers
9717082759 - int_change is gone 2022-10-14 18:13:48 +02:00
Christoph Oelckers
4b25400e40 - floatified SlopeBounce 2022-10-14 18:13:47 +02:00
Christoph Oelckers
d946e5de70 - floatified WallBounce 2022-10-14 18:13:47 +02:00
Christoph Oelckers
9aedc3fe9e - more change wrappers removed 2022-10-14 18:13:47 +02:00
Christoph Oelckers
a5d6e1d406 - more int_change gone 2022-10-14 18:13:47 +02:00
Christoph Oelckers
a59f363224 - eliminated some int_change calls 2022-10-14 18:13:46 +02:00
Christoph Oelckers
620de9ebf7 - handle all remaining move_sprite calls.
int_ceiling_dist and int_floor_dist are gone
2022-10-14 18:13:46 +02:00
Christoph Oelckers
e7197e2d73 - migrate all remaining move_missile calls 2022-10-14 17:17:37 +02:00
Christoph Oelckers
f7d2ab20d8 - handle more move_missile calls 2022-10-14 17:17:36 +02:00
Christoph Oelckers
9803041dfb - refactored move_missile calls 2022-10-14 17:17:36 +02:00
Christoph Oelckers
93ce8f77be - got rid of temporary helper wrappers 2022-10-14 17:17:36 +02:00