Commit graph

127 commits

Author SHA1 Message Date
Christoph Oelckers
1c7ca7b63a - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
Christoph Oelckers
1bace1d508 - use texture IDs in the spawn records. 2023-04-23 17:33:50 +02:00
Christoph Oelckers
125ea52e57 - handle special case for activation sounds when player bumps into other actors. 2023-04-23 17:33:35 +02:00
Christoph Oelckers
46f7e38e46 - cleaned up movesprite_ex.
This needed 5 actor flags to handle some really inane special cases!
2023-04-23 09:42:27 +02:00
Christoph Oelckers
65e66a573d - Duke: look up all internally used actor classes at game startup.
This allows early validation of the names but is also more efficient.
2023-04-22 12:08:46 +02:00
Christoph Oelckers
a3da3a4c43 - added a large bunch of script exports. 2023-04-16 17:35:15 +02:00
Christoph Oelckers
cb8137c32b - consolidated shoot_d and shoot_r. 2023-04-16 16:53:52 +02:00
Christoph Oelckers
0a91a9a199 - route checkhitsprite fully through the virtual interface so that the player class can finally be exported. 2023-04-12 22:02:01 +02:00
Christoph Oelckers
c418356420 - added the action, move and ai properties. 2023-04-12 21:52:56 +02:00
Christoph Oelckers
ebf7b4a121 - copy the CON defined info into the actual actors.
Only using the strength value right now.
2023-04-12 20:29:37 +02:00
Christoph Oelckers
14dd9c3711 - refactored AI storage as well to not use ScriptCode anymore. 2023-04-12 20:07:11 +02:00
Christoph Oelckers
b9702fbb66 - moved 'move' data out of the ScriptCode array as well. 2023-04-12 20:07:11 +02:00
Christoph Oelckers
30ccbe2710 - moved actions out of the ScriptCode array and gave them a dedicated struct with meaningful member names. 2023-04-12 20:07:11 +02:00
Christoph Oelckers
da0b429751 - migrated attackertype to class objects. 2023-04-09 09:46:09 +02:00
Mitchell Richters
b07732bae4 - Duke: Remove duplicated call to SetupGameButtons() that's done globally in RunGame(). 2023-03-18 09:15:17 +11:00
Mitchell Richters
a93342df85 - Duke: Only store one VMValue member on the stack in CallInitialize(). 2023-01-05 20:56:04 +11:00
Christoph Oelckers
b980789ddf - skip switch animation checks for custom switch actors. 2022-12-29 14:01:39 +01:00
Christoph Oelckers
2386ea9930 - implemented the 3 special switches
That's the developer commentary icon in World Tour, the deactivation switch for the chicken processing plant in RR and one shootable alarm bell in RRRA.
2022-12-29 13:32:30 +01:00
Mitchell Richters
adc2396f31 - Duke: Extend fix from previous commit to appropriately resize the VMValue array also. 2022-12-24 15:41:37 +11:00
CandiceJoy
a943652799 Fixed a Mac debug build crash where CallAnimate attempted to pass one too many parameters to the VM. 2022-12-23 10:38:59 +01:00
Christoph Oelckers
837e4d1438 - eliminated many uses of wallpicnum.
The ones left require a bit more work on the data first.
2022-12-18 15:11:08 +01:00
Christoph Oelckers
e78fd90f67 - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
Christoph Oelckers
1a98f9b478 - Duke: change all checks for mirrors to texture IDs 2022-12-18 13:52:10 +01:00
Christoph Oelckers
20edd800f9 - big texture system refactor.
Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
2022-12-18 13:05:58 +01:00
Christoph Oelckers
58db09969c - moved tileForName out of BuildTiles.
Just pulling one change out of the big upcoming refactor commit.
2022-12-11 19:45:18 +01:00
Christoph Oelckers
ede5b017ab - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
Christoph Oelckers
51ad64f71e - initialize all special tiles to their intended type before starting the game.
This ensures that we have an immutable mapping of tile number to texture ID now.
2022-12-11 19:43:58 +01:00
Christoph Oelckers
a63ee8079a - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
Christoph Oelckers
c1a09196f0 - implemented breakable walls with external definitions.
The scripted case does not work yet due to bad loading order of files.
2022-12-11 19:43:57 +01:00
Christoph Oelckers
cbb3b0ebfb - preparations for the next script exports. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
ff6a9b89ac - scriptified the green slimer. 2022-12-11 19:43:51 +01:00
Christoph Oelckers
e69772637c - define Duke's skies by name. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
15fb7dab35 - virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
8a921c98bd - scriptified ooz. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
c7cdf96a62 - exported two more settings to tile flags. 2022-12-11 18:42:02 +01:00
Christoph Oelckers
67e807de26 - exported the tile flag setters to .def. 2022-12-11 18:42:01 +01:00
Christoph Oelckers
f103e33300 - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
1ac4aee0c1 - RR cactus stuff 2022-12-11 18:41:50 +01:00
Christoph Oelckers
c48dfc082f - scriptified RR's lumber blade. 2022-12-11 18:41:50 +01:00
Christoph Oelckers
b069904be1 - scriptified the remaining controller sprites. 2022-11-20 13:57:51 +01:00
Christoph Oelckers
9fa2fb75cf - scriptified the respawn controller.
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
2022-11-20 11:58:19 +01:00
Christoph Oelckers
dee33ba4dd - scriptified viewscreen and camera. 2022-11-19 17:35:04 +01:00
Christoph Oelckers
a2683559ce - refactored Duke's cactus. 2022-11-15 10:44:06 +01:00
Christoph Oelckers
ced22bb0a8 - added onUse virtual to DukeActor. 2022-11-14 10:22:22 +01:00
Christoph Oelckers
f23ddc28f0 - Duke: scriptified the crane 2022-11-13 18:55:32 +01:00
Christoph Oelckers
e3aa1da175 - CallOnanimate 2022-11-13 11:50:28 +01:00
Christoph Oelckers
ba016c7c3a - added CallOnHit and named spawn. 2022-11-13 10:30:52 +01:00
Christoph Oelckers
c32a695384 - DukeActor scriptification framework. 2022-11-13 08:55:20 +01:00
Christoph Oelckers
479616a80f - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
Christoph Oelckers
291726cc55 - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00