Christoph Oelckers
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30b42d24a0
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- Exhumed short review
(down to < 550)
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
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a21f6b6240
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- migrated Exhumed's sector extensions to the actual struct.
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2021-12-25 21:28:49 +01:00 |
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Christoph Oelckers
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7daa501a4d
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- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
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2021-12-14 12:24:10 +01:00 |
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Christoph Oelckers
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4f493d3de1
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- Exhumed: made all nPlayer variables ints
This looks safe
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2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
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d63b6cda37
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- exhumed: made all nAngle variables full ints
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2021-11-29 00:55:42 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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9b52b3b451
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- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
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2021-11-09 17:27:54 +01:00 |
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Christoph Oelckers
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366df9d4b6
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- Exhumed: use the sprite's sector() member where possible.
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2021-11-09 00:26:46 +01:00 |
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Christoph Oelckers
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2d91786516
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- changed all sector variables being passed to pushmove to full ints
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2021-11-08 23:18:40 +01:00 |
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Christoph Oelckers
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3811147f70
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- use proper clipmove variant in Blood and Exhumed
This merely extends some shorts to full ints to match the desired parameter's size.
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2021-11-08 23:11:30 +01:00 |
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Christoph Oelckers
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afec39aded
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- reworked non-functional anim detection when picking up an item.
This would not unregister the item's run list entries because the logic was insufficient.
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2021-11-08 01:13:54 +01:00 |
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Mitch Richters
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bdbe57a6b6
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- Exhumed: Replace use of pushmove_old() inline wrapper with pushmove() .
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2021-10-30 17:30:02 +02:00 |
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Mitch Richters
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0ac63fd663
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- Exhumed: Replace use of clipmove_old() inline wrapper with clipmove() .
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2021-10-30 17:30:01 +02:00 |
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Christoph Oelckers
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57b638f26f
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- use std::clamp instead of our homegrown version.
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2021-10-30 10:35:00 +02:00 |
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Mitch Richters
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20d958e0a9
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- Exhumed: Don't run through the slopetilting math if the view is locked.
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2021-10-30 10:24:14 +02:00 |
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Mitch Richters
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738491d9e5
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- Exhumed: Repair player look/aim code.
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2021-10-30 10:24:14 +02:00 |
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Christoph Oelckers
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91ecda2fcb
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- cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
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2021-10-28 18:57:50 +02:00 |
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Christoph Oelckers
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791240786d
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- use a wrapper function to check for the radial damage event.
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2021-10-28 18:43:54 +02:00 |
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Christoph Oelckers
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7a65cc46d0
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- moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
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2021-10-28 18:39:49 +02:00 |
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Christoph Oelckers
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3842936012
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- feebtag.
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2021-10-28 14:25:28 +02:00 |
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Christoph Oelckers
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07ad50d97c
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- sound API
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2021-10-28 14:23:31 +02:00 |
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Christoph Oelckers
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4197a7ed84
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- BlockInfo
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2021-10-28 14:08:53 +02:00 |
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Christoph Oelckers
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3a5ea07951
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- some smaller changes.
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2021-10-28 14:06:36 +02:00 |
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Christoph Oelckers
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ee03eb1b3d
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- movement and elevators.
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2021-10-28 13:54:36 +02:00 |
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Christoph Oelckers
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9cfd682c9e
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- eliminated Player::nSprite.
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2021-10-28 13:54:09 +02:00 |
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Christoph Oelckers
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8e13bb6e35
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- RestartPlayer, plus wrapper removal.
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2021-10-28 13:43:39 +02:00 |
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Christoph Oelckers
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2195bc0b76
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- got rid of several inline wrappers.
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2021-10-28 10:51:12 +02:00 |
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Christoph Oelckers
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2b8893762c
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- movesprite family mostly done.
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2021-10-28 10:46:16 +02:00 |
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Christoph Oelckers
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be19dbb2ce
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- nDoppleSprite
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2021-10-28 09:47:29 +02:00 |
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Christoph Oelckers
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eae1d589ec
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- playerFloorSprite
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2021-10-28 09:25:13 +02:00 |
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Christoph Oelckers
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e6c7e5bc18
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- radial stuff.
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2021-10-28 08:32:08 +02:00 |
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Christoph Oelckers
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11912486de
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- moved all loose player related arrays into the Player struct.
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2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
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ca6724a3f5
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- make nNetStartSprite an actor array.
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2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
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1591d6fbdb
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- Regenerates.
MP only so not really relevant - the code looked broken anyway.
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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d04d92fd49
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- destroyItemAnim, other replacements in AIPlayer::Tick
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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587cd09e8e
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- BuildItemAnim
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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f60d20b50a
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- handle the grenade.
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2021-10-27 15:46:18 +02:00 |
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Christoph Oelckers
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6d3f9ca0d6
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- migrated a few functions to use actors.
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2021-10-27 00:24:28 +02:00 |
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Christoph Oelckers
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345667f945
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- handle the remaining old-style iterators.
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2021-10-27 00:18:23 +02:00 |
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Christoph Oelckers
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75b8a0579e
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- elevator stuff.
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2021-10-26 22:08:26 +02:00 |
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Christoph Oelckers
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5cc1a8934e
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- refactored Anim to use actors.
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2021-10-24 21:50:03 +02:00 |
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Christoph Oelckers
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3b0df0e9b4
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- renamed fields in Anim to match DExhumedActor.
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2021-10-24 20:14:36 +02:00 |
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Christoph Oelckers
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a7b71c724e
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- use the actor variant of BuildAnim wherever trivially doable.
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2021-10-24 19:12:06 +02:00 |
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Christoph Oelckers
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5a9978a27b
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- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
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2021-10-17 16:22:25 +02:00 |
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Christoph Oelckers
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3419d6a901
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- fixed compilation.
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2021-10-16 15:36:34 +02:00 |
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Christoph Oelckers
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b1d15811c5
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- make nBodygunSprite an actor array.
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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93b0a35927
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- converted FuncPlayer into a class
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2021-10-15 22:19:07 +02:00 |
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Christoph Oelckers
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b725adc426
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- Exhumed: split up the message word for event messages.
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2021-10-15 18:49:35 +02:00 |
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Christoph Oelckers
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2ee7be0382
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- Exhumed: split up the value parameter of the run list.
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2021-10-15 18:37:39 +02:00 |
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Christoph Oelckers
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6f8a5ee2d2
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- Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
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2021-10-10 11:47:18 +02:00 |
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