Christoph Oelckers
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30b42d24a0
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- Exhumed short review
(down to < 550)
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
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7daa501a4d
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- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
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2021-12-14 12:24:10 +01:00 |
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Christoph Oelckers
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269f2580b9
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- obsolete prototypes in Exhumed
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2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
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4f493d3de1
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- Exhumed: made all nPlayer variables ints
This looks safe
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2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
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b9b4f1e037
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- shorts replaced in Exhumed
only a small part, the easy stuff
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2021-11-29 00:55:42 +01:00 |
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Christoph Oelckers
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d63b6cda37
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- exhumed: made all nAngle variables full ints
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2021-11-29 00:55:42 +01:00 |
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Christoph Oelckers
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2fdc2ec00f
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- small stuff
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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5465c9976c
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- replaced a few chars in Exhumed
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2021-11-09 17:46:39 +01:00 |
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Christoph Oelckers
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baa3e531d4
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- Exhumed: more ints for shorts
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2021-11-09 17:32:50 +01:00 |
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Christoph Oelckers
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9b52b3b451
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- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
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2021-11-09 17:27:54 +01:00 |
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Christoph Oelckers
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3811147f70
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- use proper clipmove variant in Blood and Exhumed
This merely extends some shorts to full ints to match the desired parameter's size.
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2021-11-08 23:11:30 +01:00 |
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Mitch Richters
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0ac63fd663
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- Exhumed: Replace use of clipmove_old() inline wrapper with clipmove() .
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2021-10-30 17:30:01 +02:00 |
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Christoph Oelckers
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91ecda2fcb
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- cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
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2021-10-28 18:57:50 +02:00 |
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Christoph Oelckers
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791240786d
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- use a wrapper function to check for the radial damage event.
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2021-10-28 18:43:54 +02:00 |
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Christoph Oelckers
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97b4116f28
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- run list API
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2021-10-28 14:23:15 +02:00 |
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Christoph Oelckers
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4197a7ed84
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- BlockInfo
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2021-10-28 14:08:53 +02:00 |
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Christoph Oelckers
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ee03eb1b3d
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- movement and elevators.
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2021-10-28 13:54:36 +02:00 |
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Christoph Oelckers
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2195bc0b76
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- got rid of several inline wrappers.
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2021-10-28 10:51:12 +02:00 |
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Christoph Oelckers
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2b8893762c
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- movesprite family mostly done.
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2021-10-28 10:46:16 +02:00 |
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Christoph Oelckers
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30541b09a4
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- PlotCourseToSprite, FindPlayer and GetUpAngle.
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2021-10-28 09:57:35 +02:00 |
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Christoph Oelckers
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49c1163a33
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- eliminated AngleChase inline.
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2021-10-28 09:54:10 +02:00 |
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Christoph Oelckers
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9d642e18e7
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- BuildDrip / ProcessTrailSprite
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2021-10-28 08:51:50 +02:00 |
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Christoph Oelckers
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e6c7e5bc18
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- radial stuff.
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2021-10-28 08:32:08 +02:00 |
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Christoph Oelckers
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df9d1b1ceb
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- the rest of object.cpp
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2021-10-27 23:04:33 +02:00 |
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Christoph Oelckers
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d3e55739c7
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- energy blocks.
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2021-10-27 23:02:56 +02:00 |
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Christoph Oelckers
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51202cba78
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- nFinaleSpr.
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2021-10-27 20:58:13 +02:00 |
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Christoph Oelckers
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56d0f41a36
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- BuildTrap
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2021-10-27 20:56:43 +02:00 |
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Christoph Oelckers
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73d415369d
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- AddFlow API cleanup.
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2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
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1591d6fbdb
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- Regenerates.
MP only so not really relevant - the code looked broken anyway.
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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d04d92fd49
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- destroyItemAnim, other replacements in AIPlayer::Tick
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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587cd09e8e
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- BuildItemAnim
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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9ef4f0fa99
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- Gravity function.
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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f60d20b50a
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- handle the grenade.
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2021-10-27 15:46:18 +02:00 |
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Christoph Oelckers
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2a28908b1a
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- pass radial damage inflictor through event struct
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2021-10-27 00:30:57 +02:00 |
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Christoph Oelckers
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6d3f9ca0d6
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- migrated a few functions to use actors.
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2021-10-27 00:24:28 +02:00 |
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Christoph Oelckers
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345667f945
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- handle the remaining old-style iterators.
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2021-10-27 00:18:23 +02:00 |
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Christoph Oelckers
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75b8a0579e
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- elevator stuff.
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2021-10-26 22:08:26 +02:00 |
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Christoph Oelckers
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331ba71473
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- BuildCreatureChunk wrapper.
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2021-10-26 21:15:07 +02:00 |
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Christoph Oelckers
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70a7656619
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- handle the queen itself.
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2021-10-26 21:10:51 +02:00 |
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Christoph Oelckers
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ae271b272a
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- made QueenEgg use actor pointers.
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2021-10-26 20:13:03 +02:00 |
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Christoph Oelckers
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99e189fa2b
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- IgniteSprite
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2021-10-25 23:15:59 +02:00 |
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Christoph Oelckers
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c1598185f7
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- parameter cleanup of BuildBullet.
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2021-10-25 23:09:01 +02:00 |
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Christoph Oelckers
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eece69fbbd
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- renamed variables in BuildBullet and removed unused parameters.
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2021-10-25 23:07:58 +02:00 |
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Christoph Oelckers
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fa657e23a3
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- bullet.cpp, enemy pointer.
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2021-10-25 23:07:42 +02:00 |
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Christoph Oelckers
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bf1f87eff9
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- converted Ra.
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2021-10-25 21:19:32 +02:00 |
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Christoph Oelckers
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d023f9633a
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- converted the snake
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2021-10-25 21:09:33 +02:00 |
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Christoph Oelckers
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4980e0ea41
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- refactor Set to use actors.
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2021-10-25 19:02:44 +02:00 |
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Christoph Oelckers
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0b37c9afec
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- did the bubbles.
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2021-10-25 17:52:31 +02:00 |
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Christoph Oelckers
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5cc1a8934e
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- refactored Anim to use actors.
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2021-10-24 21:50:03 +02:00 |
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Christoph Oelckers
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3b0df0e9b4
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- renamed fields in Anim to match DExhumedActor.
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2021-10-24 20:14:36 +02:00 |
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