Commit graph

9952 commits

Author SHA1 Message Date
Mitchell Richters
ae3369d2a3 - SW: Replace PLAYERstruct posy with pos.Y calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
3a0ee322ae - SW: Replace PLAYERstruct posx with pos.X calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
3adf81e4f9 - Duke: Replace player_struct oposz with opos.Z calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
111aa16e64 - Duke: Replace player_struct oposy with opos.Y calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
0e897c29b0 - Duke: Replace player_struct oposx with opos.X calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
dd0ff465b0 - Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union. 2021-12-30 09:57:07 +01:00
Mitchell Richters
a79b4b5ffc - Replace spritetypebase oy with opos.Y calls. 2021-12-30 09:57:06 +01:00
Mitchell Richters
e0fb92bb01 - Replace spritetypebase ox with opos.X calls. 2021-12-30 09:57:06 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87 - Replace walltype x with pos.X calls. 2021-12-30 09:57:04 +01:00
Mitchell Richters
cab4ddb1c8 - Eliminate some stale code out of intvec.h. 2021-12-30 09:57:04 +01:00
Mitchell Richters
b24f07f281 - Capitalise vec2_16_t y variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
e52c3e6d82 - Capitalise vec2_16_t x variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
b2ab64bb62 - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7 - Capitalise vec3_t y variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276 - Capitalise vec3_t x variable. 2021-12-30 09:57:02 +01:00
Mitchell Richters
118ceb18ca - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
Mitchell Richters
3c9cd926ba - Capitalise vec2_t x variable. 2021-12-30 09:57:02 +01:00
Christoph Oelckers
8ce4edc7ad - fixed bad sprite offsetting in polymost.
This was introduced by incompletely merging the changes for sloped sprites.
2021-12-30 09:57:01 +01:00
Christoph Oelckers
e0e6efe0a0 - Exhumed: fixed some sound source issues. 2021-12-30 09:57:01 +01:00
Christoph Oelckers
3221ecf800 - refactored xsprite use in aibat.cpp. 2021-12-30 09:57:01 +01:00
Christoph Oelckers
6f9484a9ee - fixed compilation on GCC.
error: operands to ?: have different types ‘std::nullptr_t’ and ‘TObjPtr<Duke3d::DDukeActor*>’
2021-12-30 09:57:01 +01:00
Christoph Oelckers
33a00869d8 - shortened the name of DBloodActor::xsprite to xspr. 2021-12-30 09:57:01 +01:00
Christoph Oelckers
f8171ac5d9 - eliminate pSprite pointers in aibat.cpp. 2021-12-30 09:57:01 +01:00
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Christoph Oelckers
56e56e9d2f - removed the triangulator type visualization. 2021-12-30 09:57:00 +01:00
Christoph Oelckers
1240818122 - getting rid of DDukeActor::s, final part. 2021-12-30 09:57:00 +01:00
Christoph Oelckers
f216857f55 - Getting rid of DDukeActor::s, part 1. 2021-12-30 09:57:00 +01:00
Christoph Oelckers
99507ed048 - spawn_d.cpp 2021-12-30 09:57:00 +01:00
Christoph Oelckers
df2fc596f9 - spawn.cpp 2021-12-30 09:56:59 +01:00
Christoph Oelckers
45a2b9766e - sectors_r.cpp 2021-12-30 09:56:59 +01:00
Christoph Oelckers
d532c496f1 - sectors_d.cpp 2021-12-30 09:56:59 +01:00
Christoph Oelckers
f816f2fb22 - ->s in non-gameplay files. 2021-12-30 09:56:59 +01:00
Christoph Oelckers
edf3fd0f82 - premap_r.cpp + dependencies. 2021-12-30 09:56:59 +01:00
Christoph Oelckers
1f40dfa411 - premap.cpp + premap_d.cpp 2021-12-30 09:56:59 +01:00
Christoph Oelckers
e76e28cdea - the rest of player_r.cpp 2021-12-30 09:56:58 +01:00
Christoph Oelckers
0768c9e8b6 - non 'actor' parts of player_r.cpp 2021-12-30 09:56:58 +01:00
Christoph Oelckers
de22c8ca26 - 's->' in player_d.cpp 2021-12-30 09:56:58 +01:00
Christoph Oelckers
6b675cc849 - non 'actor' parts of player_d.cpp 2021-12-30 09:56:58 +01:00
Christoph Oelckers
b55e04d455 - game_misc.cpp + gameexec.cpp. 2021-12-30 09:56:58 +01:00
Christoph Oelckers
a982c7e590 - player.cpp + noise.cpp. 2021-12-30 09:56:58 +01:00
Christoph Oelckers
c0ea208ba3 - animatesprites_d.cpp and animatesprites_r.cpp. 2021-12-30 09:56:57 +01:00
Christoph Oelckers
9eb7c536ab - the rest of actors_r.cpp 2021-12-30 09:56:57 +01:00
Christoph Oelckers
7d5cf6e631 - first third of actors_r.cpp 2021-12-30 09:56:57 +01:00
Christoph Oelckers
8ff53eae7d - second half of actors_d.cpp 2021-12-30 09:56:57 +01:00
Christoph Oelckers
f1e608685e - more parts of actor_d.cpp 2021-12-30 09:56:57 +01:00
Christoph Oelckers
b7a4c484e9 - large block of s = actor->s; in actors_d.cpp 2021-12-30 09:56:57 +01:00
Christoph Oelckers
44895411b9 - a large block of 'act->s' in actors_r.cpp. 2021-12-30 09:56:56 +01:00
Christoph Oelckers
8dcc128697 - deal with 'spri = actor->s;' 2021-12-30 09:56:56 +01:00
Christoph Oelckers
0df97f00ec - the remaining 's's in actor.cpp. 2021-12-30 09:56:56 +01:00
Christoph Oelckers
f5151e31a5 - globally replaced all 's->' with 'actor->spr.' in duke/src/actors.cpp. 2021-12-30 09:56:56 +01:00
Christoph Oelckers
55cb5aaac6 - global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
0284ec1cb0 - replacement of DDukeActor::s and pointers to DCoreActor::spr, part 3. 2021-12-30 09:56:56 +01:00
Christoph Oelckers
0f7024e70e - replacement of DDukeActor::s and pointers to DCoreActor::spr, part 2. 2021-12-30 09:56:55 +01:00
Christoph Oelckers
997c12f67a - replacement of DDukeActor::s and pointers to DCoreActor::spr. 2021-12-30 09:56:55 +01:00
Christoph Oelckers
c16b090fbe - Exhumed: clear lasthitsect when starting a new level. 2021-12-30 09:56:55 +01:00
Christoph Oelckers
e42c3afbea - Exhumed: fixed trap setup.
Must clear the structure before the first return and iterate over the walls by reference, otherwise bad pointers will get copied.
2021-12-30 09:56:55 +01:00
Christoph Oelckers
beddf1e1ca - add slope sprite support to the new renderer.
Some fudging was needed to avoid positioning problems as the renderer is more sensitive to this than Polymost.
2021-12-30 09:56:55 +01:00
Christoph Oelckers
6fd4d6d550 - ported slope sorite support from NBlood.
For Polymost only so far.
2021-12-30 09:56:54 +01:00
Christoph Oelckers
156369ac8a - Blood: don't crash when cultists accidentally target themselves. 2021-12-30 09:56:54 +01:00
Christoph Oelckers
785c7d4ceb - removed numsectors and numwalls entirely.
With Blood's Polymost mirror hack the risk of getting out of sync with the arrays was a genuine issue, so now only the array size counts.
2021-12-30 09:56:54 +01:00
Christoph Oelckers
df0c577cf4 - replaced most of numsectors, too. 2021-12-30 09:56:54 +01:00
Christoph Oelckers
f1c0298825 - replaced numwalls with wall.Size in several places. 2021-12-30 09:56:54 +01:00
Christoph Oelckers
65bc6e6aef - removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
6608096ea3 - added a bit more debug validation to the new clipper code. 2021-12-30 09:56:53 +01:00
Christoph Oelckers
6e3b6028e9 - reinstated bug in pushmove not to check the first wall when scanning backwards.
For real this time
2021-12-30 09:56:53 +01:00
Christoph Oelckers
4904466fd6 - SW: forgot to enable the extended sector parts in CallbackSOsink.
That bit had somehow gone MiA.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
b021aa9a02 - SW: don't try to render non-existent mirrors with Polymost.
We got a counter variable, WTF did this code not use it?
2021-12-30 09:56:53 +01:00
Christoph Oelckers
c546bfc1ca - reinstated bug in pushmove not to check the first wall when scanning backwards.
Seems we need this in a few places.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
68c87db6ec - SW: fixed crash in Polymost with badly set up cameras. 2021-12-30 09:56:52 +01:00
Christoph Oelckers
fd741c4d49 - Disable debug output 2021-12-30 09:56:52 +01:00
Christoph Oelckers
756ed1c14b - removed the workaround to make Lunatic Fringe not glitch. 2021-12-30 09:56:52 +01:00
Christoph Oelckers
c141c89cfd - fixed the clipper.
* must do proper checks for merged ranges when inserting new ones. The checking code assumes that closed ranges are contiguous.
* when discarding parts of overlapping ranges this may not use merged clip values for its checks.
* ranges that have their clip values altered must be released and reinserted to ensure everything is correct.
2021-12-30 09:56:52 +01:00
Christoph Oelckers
f152a4d9b5 - clipper clean up.
The horizontal part of the logic should work now.
2021-12-30 09:56:52 +01:00
Christoph Oelckers
213ed28398 - WindowClipper WIP 2021-12-30 09:56:52 +01:00
Mitchell Richters
1e63c8305b - Fix build issues under GCC. 2021-12-30 09:56:51 +01:00
Christoph Oelckers
986fccfddc - use symbolic constants for all places where globalorientation is checked for the alignment bits. 2021-12-30 09:56:51 +01:00
Christoph Oelckers
5ff36f491e - fixed the remaining places where the compiler complained about cstat. 2021-12-30 09:56:51 +01:00
Christoph Oelckers
8b427e35c2 - stuff that needs FromInt 2021-12-30 09:56:51 +01:00
Christoph Oelckers
955996dddc - the rest of Blood's flags, part II 2021-12-30 09:56:50 +01:00
Christoph Oelckers
13186cec6d - the rest of Blood's flags. 2021-12-30 09:56:50 +01:00
Christoph Oelckers
092cb1e5a3 - second set of Blood flags. 2021-12-30 09:56:50 +01:00
Christoph Oelckers
3bc337264a - flags in blood's actor.cpp
plus a few others caught by search&replace.
2021-12-30 09:56:50 +01:00
Christoph Oelckers
8039d81467 - the remaining Exhumed flags. 2021-12-30 09:56:50 +01:00
Christoph Oelckers
988a91904a - a large of Exhumed flags, most search& replace plus a few local variable types. 2021-12-30 09:56:49 +01:00
Christoph Oelckers
2d648924e8 - the final Duke flags. 2021-12-30 09:56:49 +01:00
Christoph Oelckers
e02f4d8fd1 - randomFlip stuff.
To avoid casting from int to flags.
2021-12-30 09:56:49 +01:00
Christoph Oelckers
8f0f0e8816 - manual sprite flag replacements in Duke. 2021-12-30 09:56:49 +01:00
Christoph Oelckers
8e0b9f7ce6 - some automatic, some manual sprite flag replacements 2021-12-30 09:56:49 +01:00
Christoph Oelckers
ace01d02bc - alignment flags and a few leftovers. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
82fb03e399 - another batch of search&replace, with smaller results. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
c5ae454207 - another big batch of automatic replacements. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
5b65e214e0 - global search & replace of the more frequent sprite flag patterns. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
8f012d1beb - made wall flags type safe 2021-12-30 09:56:47 +01:00
Christoph Oelckers
1e30f461e6 - flags in Polymost 2021-12-30 09:56:47 +01:00
Christoph Oelckers
8fab2e1020 - fix bad flag management in usePropertiesChanger
Not sure if this is 100% correct, but the old code definitely wasn't.
2021-12-30 09:56:47 +01:00
Christoph Oelckers
76e944053b - the (few) numeric flag literals in SW handled.
Virtually all of this was portal hackery.
2021-12-30 09:56:47 +01:00