Christoph Oelckers
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57edd370a7
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- fixed: When quitting the game, first clear the menu.
This is to ensure that the menu stack is empty.
Fixes 170
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2020-08-12 01:15:03 +02:00 |
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Christoph Oelckers
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e434df5328
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- always play menu sounds by calling M_MenuSound to check the menu_sounds CVAR.
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2020-08-02 22:16:26 +02:00 |
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Christoph Oelckers
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c767ead84f
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- properly route gameexitfrommenu through the callbacks.
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2020-07-18 21:28:57 +02:00 |
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Christoph Oelckers
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6172978f13
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- the menu code is clean.
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2020-07-02 10:59:22 +02:00 |
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Christoph Oelckers
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83a760874b
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
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Christoph Oelckers
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d4cdb31464
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
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Christoph Oelckers
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55a3c62b59
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- use GZDoom's 2D drawer.
Console and menu font colors are not ok yet, aside from that it works.
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2020-05-25 17:11:32 +02:00 |
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Christoph Oelckers
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f671eb622f
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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