Christoph Oelckers
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2d51058de8
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- add_int_ang
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2022-10-05 00:35:14 +02:00 |
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Christoph Oelckers
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2533841541
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- set_int_ang in SW.
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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6381015229
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- set_int_ang in SW, part 1.
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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b327f7f03a
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- some simple replacements.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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e732e2f947
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- SW: replaced spr.pos globally (except two functions)
# Conflicts:
# source/games/sw/src/_polymost.cpp
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2022-08-26 19:53:09 +02:00 |
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Christoph Oelckers
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b49aed6620
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- SW: more spr.pos write wraps.
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2022-08-26 19:53:09 +02:00 |
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Christoph Oelckers
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6a5384f39e
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- SW: eighth batch of spr.pos wraps.
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2022-08-26 19:53:09 +02:00 |
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Christoph Oelckers
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1101a8c9e8
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- SW: seventh batch of spr.pos wraps.
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2022-08-26 19:53:09 +02:00 |
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Christoph Oelckers
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2d91ea29ce
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- SW: fifth batch of spr.pos wraps.
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2022-08-26 19:53:08 +02:00 |
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Christoph Oelckers
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53ce186e7b
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- SW: third batch of spr.pos wraps.
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2022-08-26 19:53:08 +02:00 |
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Mitchell Richters
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00e12ea031
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- Remove some uses of xs_Float.h functions in game-side code where overflow protection isn't needed.
* Went a little bit nuts and just used this everywhere back way back when.
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2022-07-23 10:37:32 +10:00 |
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Christoph Oelckers
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f8aacb3825
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- fixed crash in Last Warrior map 9.
Really, asserts should not be used to test for errors that can actually happen!
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2022-06-06 20:56:50 +02:00 |
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Christoph Oelckers
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f44736a5b6
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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89ef81da55
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- renamed walltype::pos as preparation for refactoring.
no functional changes here
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2022-02-15 22:18:22 +01:00 |
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Christoph Oelckers
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c5b382907d
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- SW: fixed velocity issue in InitEnemyFireball.
The value of the first shot was retrieved too early.
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2022-01-15 10:36:55 +01:00 |
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Christoph Oelckers
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468aea78ef
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- SW: fixed wrong actor being checked in ContinueHitscan.
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2022-01-04 12:42:46 +01:00 |
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Christoph Oelckers
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e302c45a0b
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Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code."
This reverts commit 29da39dda0 .
Something in here was wrong, so back to the start with it.
The positive effect was too small anyway.
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2022-01-02 17:35:12 +01:00 |
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Christoph Oelckers
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1294f10cd7
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- SW: fixed negated FAFcansee call in explosion code.
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2022-01-01 17:14:49 +01:00 |
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Christoph Oelckers
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27eae52228
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- fixed incorrect argument in FAFcansee call.
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2022-01-01 17:11:15 +01:00 |
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Mitchell Richters
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45057ff8a0
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- SW: Fix all GCC warning: suggest parentheses around assignment used as truth value [-Wparentheses] warnings.
Regex to match such conditions: `while (\([\w]+\s?=\s?.+\.Next\(\)\))`.
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2022-01-01 20:49:31 +11:00 |
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Mitchell Richters
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9145895b47
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- SW: Replace SECTOR_OBJECT ymid with pmid.Y calls.
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2022-01-01 09:33:30 +11:00 |
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Mitchell Richters
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5e2bbb12b5
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- SW: Replace SECTOR_OBJECT xmid with pmid.X calls.
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2022-01-01 09:32:40 +11:00 |
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Mitchell Richters
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1c0ba71c69
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- SW: Eliminated ANIMATORp typedef.
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2022-01-01 09:09:41 +11:00 |
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Christoph Oelckers
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84ca96c52c
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eliminated STATEp
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2021-12-31 16:00:14 +01:00 |
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Christoph Oelckers
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d1be430fbf
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
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Christoph Oelckers
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392397c2b0
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- replaced SECTOR_OBJECTp
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2021-12-31 15:50:44 +01:00 |
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Christoph Oelckers
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8fb769649b
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
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Christoph Oelckers
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98492aae54
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- eliminated walltype aliases.
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2021-12-31 15:41:39 +01:00 |
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Christoph Oelckers
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72962cc098
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
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Christoph Oelckers
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87d2b3274b
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- cleaned out most of the less frequent typedef types in SW.
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2021-12-31 15:27:18 +01:00 |
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Christoph Oelckers
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085eb8a36e
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- eliminated SHRAP typedefs.
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2021-12-31 13:26:07 +01:00 |
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Christoph Oelckers
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271af39a59
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- consolidated MISSILE_PLACEMENT definitions.
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2021-12-31 13:20:56 +01:00 |
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Christoph Oelckers
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90ad4b8ef1
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- eliminated typedefs for DECISION and BREAK_INFO.
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2021-12-31 13:16:38 +01:00 |
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Christoph Oelckers
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552668418a
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- moved opos and oang to DCoreActor.
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2021-12-30 18:21:02 +01:00 |
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Christoph Oelckers
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c10fb1278a
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- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Christoph Oelckers
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af6ca40e3d
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- use DCoreActor::insector instead of spritetype::insector.
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2021-12-30 16:24:51 +01:00 |
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Mitchell Richters
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ab6b9fd083
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- SW: Replace USER zchange with change.Z calls.
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2021-12-31 00:23:30 +11:00 |
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Mitchell Richters
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50cb85e389
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- SW: Replace USER ychange with change.Y calls.
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2021-12-31 00:22:48 +11:00 |
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Mitchell Richters
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ad0ea3f2f1
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- SW: Replace USER xchange with change.X calls.
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2021-12-31 00:22:42 +11:00 |
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Mitchell Richters
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e4d19a0bbe
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- SW: Replace PLAYERstruct slide_yvect with slide_vect.Y calls.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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8c1c5f3d55
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- SW: Replace PLAYERstruct slide_xvect with slide_vect.X calls.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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5515830e2b
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- SW: Replace PLAYERstruct yvect with vect.Y calls.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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f2497d7d08
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- SW: Replace PLAYERstruct xvect with vect.X calls.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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9c1e54a148
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- SW: Replace USER sz with pos.Z calls.
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2021-12-30 20:40:29 +11:00 |
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