Commit graph

31 commits

Author SHA1 Message Date
Christoph Oelckers
4336ea27bc tewak .gitignore. 2023-10-02 18:46:38 +02:00
fang64
165c7b248f Add appimage build workflow
- Rename GH Workflow and fix dependencies
2023-08-03 07:58:05 -04:00
Christoph Oelckers
39c154dc15 - fixed compile errors 2020-10-21 16:31:17 +02:00
Christoph Oelckers
27bbee6750 - gitignore update for macOS 2020-07-23 17:02:45 +02:00
Christoph Oelckers
57cb22f135 - console code matching with GZDoom
Refactored the buttons to be definable locally per game for easier handling of differing input.
2020-04-12 08:30:41 +02:00
Magnus Norddahl
04504a4901 Add build folder to .gitignore 2019-11-13 22:55:15 +01:00
Christoph Oelckers
6d7458fe42 - fixed bad endif() placing in CMake projects 2019-10-17 08:44:01 +02:00
Christoph Oelckers
1a5e64329f - added stripped down versions of GZDoom's texture classes
We need something more manageable to deal with the textures - and the hightile code in particular needs a better backend to read the images.
2019-10-05 19:38:25 +02:00
CommonLoon102
3aa0ce5c3a Maphack support (#186)
# Conflicts:
#	.gitignore
2019-09-23 01:30:04 +02:00
Christoph Oelckers
2cbe211e7c - transitioned project to CMake and deleted most of the old build system.
The EDuke32 and RedNukem frontends are working, Blood isn't yet.

Notes:

many of the CMake variables and its output still refer to zdoom. Before changing that I wanted to make sure to be able to commit something that works.
support code for Windows XP has been entirely removed. On Windows this will only target Vista and up.
the crc32.h header had to be renamed to deconflict from zlib.
several Windows API calls were changed to call the A-versions directly. Weirdly enough there were places that defined their parameters as T types but in a non-working way.
removed some remaining editor files and support for the native software rendering only Windows backend.
in a few simple cases, replaced 'char' with 'uint8_t'. The code as-is depends on chars being unsigned which is non-portable. This needs to be carefully reviewed.
2019-09-22 23:15:46 +02:00
CommonLoon102
160c93f0ab Multiplayer suicide message was empty string (#170)
# Conflicts:
#	.gitignore
2019-09-21 11:44:59 +02:00
CommonLoon102
e8337c783e Don't change item selection with mouse while scanning for new key bind (#159)
# Conflicts:
#	.gitignore
2019-09-21 10:53:17 +02:00
CommonLoon102
44bcd26fab fix endgame credits listing (#140)
# Conflicts:
#	.gitignore
2019-09-21 10:46:12 +02:00
pogokeen
12ce6a78fe Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.
Additionally, remove the no longer necessary shader generated headers folder from .gitignore

git-svn-id: https://svn.eduke32.com/eduke32@7793 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	.gitignore
#	source/build/src/polymost.cpp
2019-09-20 15:10:56 +02:00
pogokeen
f6993940e5 Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile.
Additionally, git ignore the shader's generated headers folder.

git-svn-id: https://svn.eduke32.com/eduke32@7782 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	.gitignore
#	source/build/src/polymost.cpp
2019-09-20 14:57:42 +02:00
hendricks266
ff204ff034 Fix macOS -Wdeprecated-declarations warnings
git-svn-id: https://svn.eduke32.com/eduke32@7688 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	.gitignore
2019-09-20 10:15:10 +02:00
Christoph Oelckers
0254bf82d3 - added NBlood source. 2019-09-20 00:42:45 +02:00
terminx
a2282def5b Add *.grp, *.rts, *.art, and the current names for the texture cache files to .gitignore
git-svn-id: https://svn.eduke32.com/eduke32@7607 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:52:33 +02:00
hendricks266
9444fecf1e Add perl.exe.stackdump to .gitignore.
git-svn-id: https://svn.eduke32.com/eduke32@6146 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-09 06:38:33 +00:00
hendricks266
12ef7e9f8d Some tweaks to the cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@6058 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-03 21:59:45 +00:00
hendricks266
57aeeaceec I hoped ./ prefixes would work in a ignore on Windows.
git-svn-id: https://svn.eduke32.com/eduke32@6057 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:34:01 +00:00
hendricks266
417b047cf3 Bring the previous commit into effect.
git-svn-id: https://svn.eduke32.com/eduke32@6056 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:20:54 +00:00
hendricks266
a9da9832af Update ignore rules.
git-svn-id: https://svn.eduke32.com/eduke32@5756 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:54:13 +00:00
hendricks266
b8bad00a95 Improvements to the MSVC project.
git-svn-id: https://svn.eduke32.com/eduke32@5328 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:27:43 +00:00
hendricks266
f4ab5ec448 Update .gitignore.
git-svn-id: https://svn.eduke32.com/eduke32@5252 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:46:19 +00:00
hendricks266
894407e58b Apple: Update Xcode project and build system. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5005 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 07:26:10 +00:00
hendricks266
8771614f87 Fix the Wii build and clean up remaining warnings. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4647 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-19 00:44:23 +00:00
hendricks266
4f67f8f969 KenBuild.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4555 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-24 14:01:44 +00:00
hendricks266
4e5788a32d Delete empty folders and update ignore properties.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4554 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-23 07:58:03 +00:00
terminx
fb5d920408 Remove polymer-perf related lines from .gitignore
git-svn-id: https://svn.eduke32.com/eduke32@3055 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-05 22:37:26 +00:00
hendricks266
299f7b5378 Add .gitignore generated from git svn show-ignore.
git-svn-id: https://svn.eduke32.com/eduke32@2682 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:23:12 +00:00