Christoph Oelckers
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c10fb1278a
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- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Christoph Oelckers
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f0b7fe4add
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- use setsector from DCoreActor.
Also did a bit of cleanup
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2021-12-30 16:36:04 +01:00 |
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Christoph Oelckers
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af6ca40e3d
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- use DCoreActor::insector instead of spritetype::insector.
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2021-12-30 16:24:51 +01:00 |
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Mitchell Richters
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1e90b0bbbe
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- Duke: Replace player_struct bobposy with bobpos.Y calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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034e1fd175
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- Duke: Replace player_struct bobposx with bobpos.X calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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f9b728d188
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- Duke: Replace DDukeActor lastvy with ovel.Y calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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8932b2fc1d
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- Duke: Replace DDukeActor lastvx with ovel.X calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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19a9fc462f
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- Duke: Replace CraneDef poley with pole.Y calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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034727d902
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- Duke: Replace CraneDef polex with pole.X calls.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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4b1fbf13df
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- Duke: Replace CraneDef z with pos.Z calls.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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3dfcbafd93
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- Duke: Replace CraneDef y with pos.Y calls.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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8006d8e394
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- Duke: Replace CraneDef x with pos.X calls.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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f5dd8ba3b9
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- Duke: Replace player_orig oy with opos.Y calls.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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c5d94f9a8e
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- Duke: Replace player_orig ox with opos.X calls.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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16635e53fc
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- renamed DDukeActor::picnum to attackertype.
This one having the same name here as spritetype::picnum is just confusing as hell and badly describes this variable's function.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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059412b75e
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- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
We need this for implementing "precise" rendering to flag vertices as dirty.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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34f14aa4c3
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- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
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Christoph Oelckers
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7bbd4343a8
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- renamed all shadowing variables in Duke.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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8c35224fe1
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- Duke: removed all t-pointers to temp_data in actors.cpp.
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2021-12-30 09:57:22 +01:00 |
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Mitchell Richters
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3adf81e4f9
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- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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111aa16e64
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- Duke: Replace player_struct oposy with opos.Y calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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0e897c29b0
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- Duke: Replace player_struct oposx with opos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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51b647da87
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- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
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- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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118ceb18ca
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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3c9cd926ba
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- Capitalise vec2_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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f1e608685e
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- more parts of actor_d.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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0df97f00ec
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- the remaining 's's in actor.cpp.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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f5151e31a5
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- globally replaced all 's->' with 'actor->spr.' in duke/src/actors.cpp.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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55cb5aaac6
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- global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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0284ec1cb0
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- replacement of DDukeActor::s and pointers to DCoreActor::spr, part 3.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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0f7024e70e
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- replacement of DDukeActor::s and pointers to DCoreActor::spr, part 2.
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2021-12-30 09:56:55 +01:00 |
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Christoph Oelckers
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997c12f67a
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- replacement of DDukeActor::s and pointers to DCoreActor::spr.
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2021-12-30 09:56:55 +01:00 |
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Christoph Oelckers
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8b427e35c2
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- stuff that needs FromInt
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2021-12-30 09:56:51 +01:00 |
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Christoph Oelckers
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e02f4d8fd1
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- randomFlip stuff.
To avoid casting from int to flags.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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8e0b9f7ce6
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- some automatic, some manual sprite flag replacements
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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ace01d02bc
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- alignment flags and a few leftovers.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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82fb03e399
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- another batch of search&replace, with smaller results.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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c5ae454207
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- another big batch of automatic replacements.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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5b65e214e0
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- global search & replace of the more frequent sprite flag patterns.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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adbf5177a7
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- flag combo stuff.
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2021-12-30 09:56:46 +01:00 |
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Christoph Oelckers
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b263c3ac6b
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- wall and sprite flags in Duke, just simple cases.
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2021-12-30 09:56:46 +01:00 |
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