Commit graph

28 commits

Author SHA1 Message Date
Christoph Oelckers
2b8893762c - movesprite family mostly done. 2021-10-28 10:46:16 +02:00
Christoph Oelckers
30541b09a4 - PlotCourseToSprite, FindPlayer and GetUpAngle. 2021-10-28 09:57:35 +02:00
Christoph Oelckers
49c1163a33 - eliminated AngleChase inline. 2021-10-28 09:54:10 +02:00
Christoph Oelckers
11912486de - moved all loose player related arrays into the Player struct. 2021-10-27 20:56:42 +02:00
Christoph Oelckers
9ef4f0fa99 - Gravity function. 2021-10-27 20:56:41 +02:00
Christoph Oelckers
6d3f9ca0d6 - migrated a few functions to use actors. 2021-10-27 00:24:28 +02:00
Christoph Oelckers
345667f945 - handle the remaining old-style iterators. 2021-10-27 00:18:23 +02:00
Christoph Oelckers
ae271b272a - made QueenEgg use actor pointers. 2021-10-26 20:13:03 +02:00
Christoph Oelckers
99e189fa2b - IgniteSprite 2021-10-25 23:15:59 +02:00
Christoph Oelckers
3d35ceecb0 - bullet.cpp, first part. 2021-10-25 22:24:20 +02:00
Christoph Oelckers
5cc1a8934e - refactored Anim to use actors. 2021-10-24 21:50:03 +02:00
Christoph Oelckers
43e849ca40 - BuildSplash and BuildExplosion. 2021-10-24 19:18:11 +02:00
Christoph Oelckers
54fc724b25 - fixed bad initialization of local variable.
Probably went unnoticed because it is in an unlikely code path.
2021-10-24 08:24:02 +02:00
Christoph Oelckers
5a9978a27b - extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00
Christoph Oelckers
33261db902 - some quick sprite[] replacements. 2021-10-16 15:36:34 +02:00
Christoph Oelckers
3419d6a901 - fixed compilation. 2021-10-16 15:36:34 +02:00
Christoph Oelckers
1839634d79 - small stuff 2021-10-16 15:36:33 +02:00
Christoph Oelckers
b1d15811c5 - make nBodygunSprite an actor array. 2021-10-16 15:36:33 +02:00
Christoph Oelckers
fe9ddabd35 - made nChunkSprite an actor array
# Conflicts:
#	source/games/exhumed/src/move.cpp
2021-10-16 15:36:33 +02:00
Christoph Oelckers
c2467dc47b - made nBodySprite an actor array.
# Conflicts:
#	source/games/exhumed/src/aistuff.h
#	source/games/exhumed/src/player.cpp

# Conflicts:
#	source/games/exhumed/src/aistuff.h
#	source/games/exhumed/src/player.cpp
2021-10-16 15:36:33 +02:00
Christoph Oelckers
0d0326f8c1 - argument of BelowNear 2021-10-16 15:36:32 +02:00
Christoph Oelckers
008825fe32 - converted FuncCreatureChunk into a class. 2021-10-15 21:58:07 +02:00
Christoph Oelckers
b725adc426 - Exhumed: split up the message word for event messages. 2021-10-15 18:49:35 +02:00
Christoph Oelckers
2ee7be0382 - Exhumed: split up the value parameter of the run list. 2021-10-15 18:37:39 +02:00
Christoph Oelckers
6f8a5ee2d2 - Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
2021-10-10 11:47:18 +02:00
Christoph Oelckers
4e182ea5ee - Exhumed: made the status bar independent of static global state.
It will now perform all state change checks itself
2021-05-15 10:25:38 +02:00
Christoph Oelckers
4b064b9f34 - migrated Exhumed's level setup to RMAPINFO.
This game never had a proper setup so this also fixes the crashes with visiting the multiplayer maps.
2021-05-02 15:54:19 +02:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/exhumed/src/move.cpp (Browse further)