Christoph Oelckers
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2b5422cc53
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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9df7c55040
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- rename USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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96297c95aa
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vel assignment with fixed point constants
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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010fedd049
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- 10 more AdjustVelocity calls.
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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39109de22f
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- consolidation of Blood rotation code.
24x the same pattern merged into a subfunction.
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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f1d3126435
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- vel assignments
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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994cb47d36
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- set_int_bvel_z
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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9cbffc998e
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- set_int_bvel_y
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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761da2b06e
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- set_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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12e5fd133c
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- add_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49f0e9c57d
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- batch 3 of vel.
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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e7b09dbaac
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- renamed vel.
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2022-10-14 23:52:42 +02:00 |
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Mitchell Richters
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92b16907d2
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
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Mitchell Richters
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a22300fe01
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- Blood: Replace some set_int_ang() usage.
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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478672879e
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- partial HitScan parameter change
The really easy stuff…
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2022-10-13 00:59:00 +02:00 |
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Christoph Oelckers
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c53a2ac93a
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- one final batch of AI stuff
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
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ea04f5f800
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- more vector stuff in Blood AI
all the same pattern
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2022-10-12 22:18:11 +02:00 |
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Christoph Oelckers
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f269ceff64
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slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
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Christoph Oelckers
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80412bdc51
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- cansee refactoring, part 2
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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d26a4e70c3
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- wrapped XSPRITE::TargetPos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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45f37525e0
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- minor angle stuff in Blood
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2022-10-10 17:31:30 +02:00 |
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Christoph Oelckers
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8f904c2256
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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9bac3b8857
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- floatified DBloodActor::basePoint.
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2022-10-04 23:56:24 +02:00 |
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Christoph Oelckers
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6fe27b4fe5
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- Blood: replaced the remaining spr.pos with int_pos()
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2022-08-26 19:53:04 +02:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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431749cf6e
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- Blood: Replace XSPRITE targety with TargetPos.Y calls.
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2021-12-30 23:00:40 +11:00 |
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Mitchell Richters
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1d29716e6b
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- Blood: Replace XSPRITE targetx with TargetPos.X calls.
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2021-12-30 23:00:40 +11:00 |
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Mitchell Richters
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22275a16f6
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- Blood: Replace DBloodActor zvel with vel.Z calls.
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2021-12-30 23:00:40 +11:00 |
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Mitchell Richters
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ce08fd4304
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- Blood: Replace DBloodActor yvel with vel.Y calls.
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2021-12-30 23:00:40 +11:00 |
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Mitchell Richters
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a9e66ec553
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- Blood: Replace DBloodActor xvel with vel.X calls.
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2021-12-30 23:00:39 +11:00 |
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Christoph Oelckers
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e670cf2786
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
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Christoph Oelckers
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032c597fa5
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- renamed shadowing variables in Blood.
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2021-12-30 09:57:32 +01:00 |
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Christoph Oelckers
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49c43297cd
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- pXSprite in AI... code.
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2021-12-30 09:57:14 +01:00 |
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Christoph Oelckers
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723e22743e
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- handle all x() calls in AI code.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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1ebdb81e13
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- deleted the actor->s() calls in AI code.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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e123e61f99
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- quick replace of 'pSprite->' with 'actor->spr.' in AI files.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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612167cbf1
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- handle all non- "pSprite = actor->s();" calls of s() in Blood AI code.
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2021-12-30 09:57:12 +01:00 |
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Christoph Oelckers
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bff3bbea73
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- handle all target sprites in AI code.
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2021-12-30 09:57:12 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
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- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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129ce0aea8
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- migrated Blood's hitscan calls and its global gHitInfo struct.
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2021-12-26 23:08:56 +01:00 |
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Christoph Oelckers
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d99542a678
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- get*slope and sfxPlay3DSound
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2021-12-25 21:29:14 +01:00 |
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