Commit graph

73 commits

Author SHA1 Message Date
Mitchell Richters
29e021b5bf - Move crouch toggling back into the backend so the toggle key can be used as a swim key.
* Reverts 272dfa762d, but is a fresh implementation.
* I doubted anyone was doing this but apparently not.
* Exhumed needed a bit more work as it has very specific underwater checks.
2023-09-24 14:15:49 +10:00
Mitchell Richters
ece41ac84c - Exhumed: Move player's velocity back into the actor, again.
* Was done in 67c7dd65f9 but caused issues.
* Reverted in 3d6f1e1a04 to ensure the game worked as expected.
* Actual problem identified and isolated to remove this duplication.
2023-04-25 19:36:46 +10:00
Mitchell Richters
71d833f9ea - Make Exhumed's new view tilting features accessible for all games. 2023-04-22 19:34:53 +10:00
Mitchell Richters
faaffa0d40 - Exhumed: Change formula for cl_exviewtilting 2.
* Makes this proper strafe rolling based on the actual strafe velocity.
* Implement movement rolling as `cl_exviewtilting 3` as well.
2023-04-22 14:10:10 +10:00
Mitchell Richters
b958ae2340 - Exhumed: Move bobangle global into Player struct. 2023-04-21 21:13:19 +10:00
Mitchell Richters
6799322544 - Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed.
* `cl_viewbob` extended from bool to int, and allowing two modes: 1 == Powerslave Exhumed bobbing, 2 == Duke 3D-style bobbing.
* Height and speed of bobbing customisable.
2023-04-21 21:13:19 +10:00
Mitchell Richters
8283895828 - Exhumed: Increase precision of Player::totalvel. 2023-04-21 21:13:18 +10:00
Mitchell Richters
e0964eef7a - Exhumed: Add toggle-able jump rebounding. 2023-04-21 21:13:18 +10:00
Mitchell Richters
8255a23833 - Exhumed: Move bTouchFloor into Player struct.
* No need to save this out either, it's reset at the start of every tic.
2023-04-21 21:13:18 +10:00
Mitchell Richters
83a371e23d - Exhumed: Remove Player::nPlayerD, since we have the player actor's opos. 2023-04-21 21:13:16 +10:00
Mitchell Richters
29bf5e4cce - Exhumed: Move updatePlayerTarget() call back to main ticker loop.
* While it's cleaner in the AIPlayer ticker, AIRa requires its target set (which is done in this func also) and I don't know whether AIPlayer is ticked before AIRa is.
2023-04-21 21:13:16 +10:00
Mitchell Richters
5efc14411a - Exhumed: Use actor variables for sequences, not player ones. 2023-04-21 21:11:55 +10:00
Mitchell Richters
d7161a7368 - Exhumed: Convert the weapon code. 2023-04-21 21:11:54 +10:00
Mitchell Richters
d8441f712e - Exhumed: Converted out most remaining files. 2023-04-21 21:11:54 +10:00
Mitchell Richters
f404708f51 - Exhumed: Initial conversion of seq_PlotSequence() to new backend hashtable. 2023-04-21 21:11:52 +10:00
Mitchell Richters
272dfa762d - Remove backend crouch toggle solution redeploy with Duke/Exhumed/Blood using new ESyncBit bit.
* I tried to make this work in 2020 but its been nothing but headache. It's something for the game to control via a flag, not the backend to determine.
* For SW, this restores its original implementation.
2023-04-02 18:32:40 +10:00
Mitchell Richters
ebedf46434 - Exhumed: Reset view pitch back to 0 when doing Ramses, using game's formula.
* Ensure's a smooth return to 0 so the player's actual pitch can be targeted towards Ramses.
* In situations where the player had their view pitch changed in the ticker, this would have never reset.
2023-03-27 18:08:56 +11:00
Mitchell Richters
99e23a8d24 - Exhumed: Move Player::nCurrentItem usage into the right spot.
* Originally, `updatePlayerInventory()` was in the main loop and not the player ticker. Now that it's been relocated, this makes sense.
2023-03-27 18:06:35 +11:00
Mitchell Richters
4bf2f70d7b - Exhumed: Remove Player::nDestVertPan entirely.
* We can just pass the needed value into `doPlayerPitch()`.
* For Ramses, no need to set `nDestVertPan` to the map value, just use the map value.
* Avoids an excess `atan2()` call by way of `maphoriz()`.
2023-03-27 08:14:42 +11:00
Mitchell Richters
950f4c2c38 - Exhumed: Restore nStandHeight global and move to Player struct.
* Was dropped in 572869f502.
* Game's crouch testing necessitates that this value be pre-cached.
* Interestingly, this value is 62.5 whereas the game's view height is 55. Change in late development to make the world feel larger?
2023-03-26 20:06:25 +11:00
Mitchell Richters
45be386f7f - Exhumed: Move nTemperature[] into Player struct. 2023-03-25 21:26:54 +11:00
Mitchell Richters
79f7ca976b - Exhumed: Refactor the pitch tilting/panning code.
* Made it work on the player's view pitch and not their actual pitch.
* Drastically simplifies implementation and allows its use even with mouse aiming.
2023-03-25 16:52:13 +11:00
Mitchell Richters
27144c0bc3 - Exhumed: Store the player's index within the player's struct. 2023-03-23 19:14:26 +11:00
Mitchell Richters
bd30e31b8d - Exhumed: Move nQuake[] array into Player struct. 2023-03-23 17:38:18 +11:00
Mitchell Richters
05fd2911a4 - Exhumed: Move dVertPan[] array into Player struct. 2023-03-23 17:38:18 +11:00
Mitchell Richters
5fe4b0fdb1 - Exhumed: Eliminate inita global. 2023-03-18 19:19:21 +11:00
Mitchell Richters
cb1e4e7a34 - Exhumed: Ensure Player::items[] is signed.
* Change originates from b71c725e3e.
* Matches PCExhumed and GDX.
* Logic in game requires this variable to be signed.
* Fixes #415.
* Fixes #888.
2023-03-16 13:05:22 +11:00
Mitchell Richters
3d6f1e1a04 - Exhumed: Store dedicated player velocity in Player struct.
* Changes implementation in 67c7dd65f9.
* Cannot rely on the actor's velocity alone as parts of the game modify this, such as getting hit by lava dudes, but game nullifies this at the start of the player's tic.
2023-03-16 12:17:42 +11:00
Mitchell Richters
9ffc65fa48 - Exhumed: Eliminate PlayerInput struct in favour of InputPacket object PlayerList::input. 2023-03-14 21:45:37 +11:00
Mitchell Richters
73acffac2c - Exhumed: Move PlayerInput::nItem to Player struct as Player::nCurrentItem. 2023-03-14 21:45:37 +11:00
Mitchell Richters
c73ee5f848 - Exhumed: Move PlayerInput::pTarget to Player struct. 2023-03-14 21:45:37 +11:00
Mitchell Richters
b9f5bb71cc - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
Mitchell Richters
13be5f7923 - Exhumed: Migrate to new actor viewzoffset property. 2022-12-11 18:41:50 +01:00
Mitchell Richters
8d3f3c6025 - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
Christoph Oelckers
fdeb060ccd - got rid of lPlayerVel 2022-10-18 19:01:45 +02:00
Christoph Oelckers
f16f9b302f - floatified player input velocity. 2022-10-18 19:01:45 +02:00
Christoph Oelckers
e3e11300ac - floatify nPlayerD 2022-10-18 19:01:44 +02:00
Christoph Oelckers
559fe495fb - floatified movesprite and the thrust vector. 2022-10-18 18:34:24 +02:00
Christoph Oelckers
5365066c05 - renamed variable to match its main purpose. 2022-10-18 18:34:24 +02:00
Mitchell Richters
fc47cec222 - Exhumed: Change inita into a DAngle. 2022-10-15 13:32:03 +02:00
Mitchell Richters
ee30e770f7 - Exhumed: Floatify eyelevel. 2022-10-15 13:32:02 +02:00
Christoph Oelckers
d573ba4cad - pass map start as DVector3 2022-10-13 00:59:01 +02:00
Mitchell Richters
8f468607ff - Exhumed: Replace Player velocity and damage variables with vectors. 2021-12-31 00:19:33 +11:00
Christoph Oelckers
de3e66016c - removed the Actor() access method from Exhumed's player as well. 2021-12-30 09:58:06 +01:00
Christoph Oelckers
8dde6a3074 - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
Christoph Oelckers
624ad6a2ad - cleanup stuff.
Removed unneeded prototypes, renamed some variables; no logic changes.
2021-12-25 21:29:05 +01:00
Christoph Oelckers
943641d18e - renamed all nSector pointers to pSector
No logic changes!
2021-12-25 21:29:04 +01:00
Christoph Oelckers
a3f1821670 - nPlayerViewSect 2021-12-25 21:29:03 +01:00
Christoph Oelckers
cdef530597 - PlayerPushSect 2021-12-25 21:29:00 +01:00
Christoph Oelckers
e179b9332d - all shorts reviewed.
Should be all clear now - the biggest limiter in Exhumed is the run list with ~25000 entries which may need more work if it is to be extended.
2021-12-25 21:28:53 +01:00