Commit graph

87 commits

Author SHA1 Message Date
Christoph Oelckers
0e097903c4 - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
Mitchell Richters
3edc1a5a5a - Exhumed: Make getSequence() return a pointer instead of a reference.
* Gets rid of the awkward `operator[]()` calls.
* Gets rid of `std::ref()` setup in gun.cpp.
* Ensures a copy isn't made if the caller accidentally leaves off an ampersand.
* Allows us to use a consistent getter for native code and VM exports.
2023-04-27 20:16:14 +10:00
Mitchell Richters
d309406473 - Exhumed: Rename sequence texture getters to separate frame/chunks.
* This will make it easier to compare against the source if there's a mistake, etc.
2023-04-21 21:13:15 +10:00
Mitchell Richters
ba8bdf347e - Exhumed: Repair OOB seq access with Anubis.
* Everytime `nAction` changes, `nFrame` must be reset as well.
* One `AnubisSeq[]` index has an `nSeqId` of `-1`, this must be handled.
2023-04-21 21:13:14 +10:00
Mitchell Richters
4a37453765 - Exhumed: Convert sequence system to FTextureIDs. 2023-04-21 21:13:13 +10:00
Mitchell Richters
95e84ba1f8 - Exhumed: Make playFrameSound() a method of SeqFrame. 2023-04-21 21:13:12 +10:00
Mitchell Richters
32cc320195 - Exhumed: Refactor new sequence setup to not use naked TArray of frames.
* Also gives access to the previously discarded sequence flags that are currently not in any kind of use.
2023-04-21 21:13:12 +10:00
Mitchell Richters
b4502626fa - Exhumed: Tidy up some picnum accesses. 2023-04-21 21:11:55 +10:00
Mitchell Richters
d8441f712e - Exhumed: Converted out most remaining files. 2023-04-21 21:11:54 +10:00
Mitchell Richters
f404708f51 - Exhumed: Initial conversion of seq_PlotSequence() to new backend hashtable. 2023-04-21 21:11:52 +10:00
Mitchell Richters
27c87b247c - Exhumed: Rename actionSeq members for clarity. 2023-04-17 08:52:54 +10:00
Mitchell Richters
93fe699b78 - Exhumed: Wrap all access to FrameFlag[] array and make static. 2023-04-17 08:52:53 +10:00
Mitchell Richters
e9c9f070eb - Exhumed: Wrap all access to SeqStatic[] array and make static. 2023-04-17 08:52:52 +10:00
Mitchell Richters
8df52e1265 - Exhumed: Wrap all access to SeqBase[] array and make static. 2023-04-17 08:52:52 +10:00
Mitchell Richters
53b7235adf - Exhumed: Wrap all access to SeqOffsets[] array and make static. 2023-04-17 08:52:52 +10:00
Mitchell Richters
4c11fb1b2a - Exhumed: Tidy up remainder of anubis.cpp. 2023-04-02 19:56:54 +10:00
Mitchell Richters
754d27a8f0 - Exhumed: Tidy up AIAnubis::Tick(). 2023-04-02 19:56:54 +10:00
Mitchell Richters
8d48252f1a - Exhumed: Backup actor location in BuildAnubis(). 2023-04-02 19:56:54 +10:00
Christoph Oelckers
ff09257d47 - Exhumed: allow Anubis to get out of the walking state if he loses his target.
This happened on occasion on the first map
2022-12-14 10:25:01 +01:00
Mitchell Richters
2e0b9490e1 - Change spritetypebase::angle to a DRotator named Angles.
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
81341ce4a6 - unwrapped SetScale as well.
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
8d1626de02 - yet more SetScale uses. 2022-10-30 16:51:18 +01:00
Christoph Oelckers
d22c473c31 - manual set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
Mitchell Richters
8bc34f3dac - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
Christoph Oelckers
42389133d3 - function separators.
Also removing some dead code.
2022-10-18 19:01:44 +02:00
Christoph Oelckers
e2a6353182 - eliminated AngleDiff. 2022-10-18 19:01:44 +02:00
Christoph Oelckers
3709b61fd1 - floatified PlotCourseToSprite's return 2022-10-18 18:55:22 +02:00
Christoph Oelckers
b5c315978c - rename GetActorHeightF
(no edits here, just one replace.)
2022-10-18 18:34:28 +02:00
Christoph Oelckers
48b34ad84d - floatified BuildBullet 2022-10-18 18:34:24 +02:00
Christoph Oelckers
39d8591ffc - handle vel from angle assignments 2022-10-17 17:25:59 +02:00
Christoph Oelckers
ef47040630 - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
Christoph Oelckers
08a53188a8 - wrapped all literal assignments to clipdist - part 4 2022-10-17 17:03:53 +02:00
Mitchell Richters
fc47cec222 - Exhumed: Change inita into a DAngle. 2022-10-15 13:32:03 +02:00
Christoph Oelckers
b462c3d998 - consolidated Exhumed’s velocity setters 2022-10-15 11:35:37 +02:00
Christoph Oelckers
62ba753585 - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
490d4d3555 - set_int_yvel 2022-10-14 23:13:34 +02:00
Christoph Oelckers
b0e67ab88d - clear_yvel 2022-10-14 23:13:34 +02:00
Christoph Oelckers
ec88d1ea6c - set_int_xvel 2022-10-14 23:13:32 +02:00
Christoph Oelckers
36f109502d - use clear_xvel wrapper. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
999cd16b24 - use clear_zvel 2022-10-14 20:31:57 +02:00
Christoph Oelckers
70d0d0622b - wrapped 0 assignments to zvel 2022-10-14 20:31:55 +02:00
Christoph Oelckers
0ee39bfad9 - getangle cleanup 2022-10-08 16:11:23 +02:00
Christoph Oelckers
4403a6a411 - eliminated redundant and less precise GetMyAngle function
The engine's getangle function just works fine here.
2022-10-08 16:11:23 +02:00
Christoph Oelckers
3a77742b72 - handle most set_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
Christoph Oelckers
ae79f3e3c3 - half of GetActorHeight 2022-10-08 16:11:23 +02:00
Christoph Oelckers
7d9406bf01 - AngleDiff 2022-10-08 10:06:04 +02:00
Christoph Oelckers
9d5acf8350 - getangle calls 2022-10-08 10:06:04 +02:00
Christoph Oelckers
e6f1d92567 - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00
Christoph Oelckers
f485f9d42e - batch of set_int_pos in Exhumed 2022-10-05 17:36:31 +02:00
Christoph Oelckers
c2f4fa8bb5 - more angles 2022-10-04 23:56:44 +02:00