Commit graph

322 commits

Author SHA1 Message Date
Christoph Oelckers
46aa695b54 - add a float version of ActorZOfMiddle. 2022-10-05 17:59:32 +02:00
Christoph Oelckers
cdff2b12cc - renamed ActorZOfMiddle 2022-10-05 17:58:37 +02:00
Christoph Oelckers
fe6fcdff1f - use DAngle for actors
Note that intangle needs to be kept - primarily for SW's ST tags.
2022-10-05 00:36:29 +02:00
Mitchell Richters
b23e77d9c7 - Replace player's ang with DAngle object.
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
d3022947eb - Replace use of binangle in gi->processSprites() with DAngle object. 2022-10-05 00:36:24 +02:00
Mitchell Richters
8912d7d6cc - SW: Change RevolveAng, RevolveDeltaAng and GlobSpeedSO to DAngle objects.
* For now, SW is as `binangle` free as it can be until other backend parts are changed.
2022-10-05 00:36:23 +02:00
Mitchell Richters
2f76ca100f - SW: Replace last uses of binangle in game's draw code with DAngle objects.
* Easiest done in one hit since we had pointers and things to deal with.
2022-10-05 00:36:23 +02:00
Mitchell Richters
c935fc2226 - Refactor chase cam positional code to use DAngle input rather than binangle.
* These changes still maintain Build's integer positional values in Q28.4/Q24.8, changing this will be done later on.
2022-10-05 00:36:22 +02:00
Mitchell Richters
54ef648936 - SW: Change limit_ang_center and limit_ang_delta to DAngle objects. 2022-10-05 00:36:22 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
9bac3b8857 - floatified DBloodActor::basePoint. 2022-10-04 23:56:24 +02:00
Christoph Oelckers
044929ad06 - replaced all remaining read access to __int_floorz and __int_ceilingz with wrappers. 2022-08-27 10:13:15 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
9407fa549d - SW: made ANIM value type independent. 2022-08-27 08:49:38 +02:00
Christoph Oelckers
170387ab26 - tspritetype::pos access wrappers, part 1. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
dc94dedc6b - renaming spritetype::pos 2022-08-26 19:53:10 +02:00
Christoph Oelckers
e732e2f947 - SW: replaced spr.pos globally (except two functions)
# Conflicts:
#	source/games/sw/src/_polymost.cpp
2022-08-26 19:53:09 +02:00
Christoph Oelckers
4d423004e9 - unlimited the displayable sprites.
Now with Polymost gone this can finally be done properly.
2022-08-07 10:25:15 +02:00
Mitchell Richters
de88d4dc8b - SW: Remove some unnecessary ternaries in some inline bools and fix a few return types. 2022-05-30 20:51:53 +10:00
Christoph Oelckers
aab13addb7 -renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
2022-05-24 00:30:41 +02:00
Christoph Oelckers
b8ea49ee0e - SW: bumped two hard limits because there's maps out there that exceed them. 2022-02-15 22:18:25 +01:00
Christoph Oelckers
13d01bc98b - lower the value of MAXSO.
This was causing overflow issues and resulted in bad int <-> float conversions.
2022-02-15 22:18:25 +01:00
Christoph Oelckers
6e96b1ee81 - floatify SW's sector object rotation. 2022-02-15 22:18:25 +01:00
Christoph Oelckers
3aff12cf4c - sky management rework. 2022-01-16 12:12:43 +01:00
Christoph Oelckers
70087ebc12 - fixed: The new renderer still called the Polymost screen finish function.
This led to a second, redundant postprocessing step with incorrect matrix values.
It now calls screen->Update() directly without the unneeded stuff, but this required a bit of reordering in the game code to ensure that the renderer receives the weapon data to display.
2022-01-08 13:50:47 +01:00
Christoph Oelckers
e302c45a0b Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code."
This reverts commit 29da39dda0.

Something in here was wrong, so back to the start with it.
The positive effect was too small anyway.
2022-01-02 17:35:12 +01:00
Mitchell Richters
0375dfdf83 - SW: Replace SECTOR_OBJECT zmid with pmid.Z calls and eliminate pmid union. 2022-01-01 09:34:30 +11:00
Mitchell Richters
9145895b47 - SW: Replace SECTOR_OBJECT ymid with pmid.Y calls. 2022-01-01 09:33:30 +11:00
Mitchell Richters
5e2bbb12b5 - SW: Replace SECTOR_OBJECT xmid with pmid.X calls. 2022-01-01 09:32:40 +11:00
Mitchell Richters
1c0ba71c69 - SW: Eliminated ANIMATORp typedef. 2022-01-01 09:09:41 +11:00
Mitchell Richters
1d51903a9e - SW: Eliminated Voc3D_Flags typedef. 2022-01-01 08:36:56 +11:00
Christoph Oelckers
84ca96c52c eliminated STATEp 2021-12-31 16:00:14 +01:00
Christoph Oelckers
d1be430fbf - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
Christoph Oelckers
69b5d502e2 - renamed PLAYERstruct. 2021-12-31 15:57:55 +01:00
Christoph Oelckers
392397c2b0 - replaced SECTOR_OBJECTp 2021-12-31 15:50:44 +01:00
Christoph Oelckers
74593feab1 - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
Christoph Oelckers
699bf9c4f5 - anim typedef eliminated. 2021-12-31 15:47:10 +01:00
Christoph Oelckers
8fb769649b - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
Christoph Oelckers
98492aae54 - eliminated walltype aliases. 2021-12-31 15:41:39 +01:00
Christoph Oelckers
72962cc098 - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
Christoph Oelckers
87d2b3274b - cleaned out most of the less frequent typedef types in SW. 2021-12-31 15:27:18 +01:00
Christoph Oelckers
10187e892f - handle track typedefs. 2021-12-31 15:13:05 +01:00
Christoph Oelckers
6b50344417 - eliminated PANEL_SPRITEp 2021-12-31 15:03:12 +01:00
Christoph Oelckers
994a575435 - panel.h cleanup. 2021-12-31 13:49:34 +01:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Mitchell Richters
ab6b9fd083 - SW: Replace USER zchange with change.Z calls. 2021-12-31 00:23:30 +11:00
Mitchell Richters
50cb85e389 - SW: Replace USER ychange with change.Y calls. 2021-12-31 00:22:48 +11:00
Mitchell Richters
ad0ea3f2f1 - SW: Replace USER xchange with change.X calls. 2021-12-31 00:22:42 +11:00
Mitchell Richters
424b9c5f34 - SW: Replace REMOTE_CONTROL pos* variables with a vector. 2021-12-31 00:19:34 +11:00