Christoph Oelckers
27dc590931
avoid floats in integer math.
2024-10-09 14:07:53 +02:00
Rachael Alexanderson
f3cad8426c
- duplicate effects of gzdoom commit d9f03863bf
2024-05-07 08:38:27 -04:00
Rachael Alexanderson
df3b193250
- create stubs required for https://github.com/ZDoom/gzdoom/pull/2514
2024-04-20 19:14:04 -04:00
Rachael Alexanderson
30e9cb7e75
- backend update from GZDoom
2024-04-20 00:07:17 -04:00
Rachael Alexanderson
d2b209261d
- backend sync from gzdoom, again
2024-04-18 02:25:13 -04:00
Rachael Alexanderson
6dcb8c0f6e
- temporarily address issue with GCC - ultimately this issue will need to be fixed: https://github.com/ZDoom/Raze/actions/runs/8727418834/job/23944876872
2024-04-17 19:20:40 -04:00
Rachael Alexanderson
090973f8d7
- backend sync from gzdoom
2024-04-17 15:11:50 -04:00
Christoph Oelckers
b383a99065
Backend update from GZDoom.
...
Mostly missing headers
2024-02-24 10:38:23 +01:00
Christoph Oelckers
c769de1828
reverted all the state work on Shadow Warrior.
2024-02-24 10:33:03 +01:00
Christoph Oelckers
292c20842d
fix uniform buffer size check
2024-02-04 23:06:17 +01:00
Christoph Oelckers
b27dbc18d8
Backend update from GZDoom.
2024-02-04 14:12:22 +01:00
Christoph Oelckers
fe7738e9cc
limit the size of uniform buffers to 65536 bytes globally.
2024-02-04 14:11:58 +01:00
Christoph Oelckers
cab73b8abc
ported directory loading fix from GZDoom
2024-01-18 08:46:06 +01:00
Christoph Oelckers
436f24add5
disable the buffering file reader.
...
This was definitely crashing on Death Wish's E1 movie and probably caused other problems as well.
2024-01-12 00:30:56 +01:00
Christoph Oelckers
3299e0b8c0
silence Unix only message for missing files that are allowed to be missing.
2024-01-12 00:28:00 +01:00
Christoph Oelckers
21db5d33c2
updated the game picker code.
2024-01-12 00:22:08 +01:00
Christoph Oelckers
48977265ae
minor backend update from GZDoom.
2024-01-07 10:05:41 +01:00
Christoph Oelckers
9e7785e44c
free the WidgetResources file on shutdown to reduce the number of reported memory leaks.
2024-01-06 14:42:36 +01:00
Christoph Oelckers
218a617e6b
removed legacy Windows OpenGL init code.
2024-01-06 14:40:15 +01:00
Christoph Oelckers
a496332136
use proper printf format specifiers for size_t and ptrdiff_t.
2024-01-06 14:37:57 +01:00
Christoph Oelckers
406cb04952
address a few more issues found by static analysis
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* mark move constructors and operators noexcept.
* eliminate large stack allocations in several places.
* some incorrect checks for Windows handles.
2024-01-06 12:25:16 +01:00
Christoph Oelckers
34ecb158b6
fixed some warnings pointed out by Intellisense
2024-01-06 09:31:07 +01:00
Mitchell Richters
4e0ceb9ea9
- Fix some bad printf lines as reported by GCC.
2024-01-06 09:37:07 +11:00
Mitchell Richters
91a05d01d2
- Silence noisy line in resourcefile.h against GCC builds.
...
In file included from /home/mrichters/Repos/Raze/source/common/filesystem/include/fs_filesystem.h:12,
from /home/mrichters/Repos/Raze/source/common/engine/filesystem.h:2,
from /home/mrichters/Repos/Raze/source/common/utility/zstring.h:43,
from /home/mrichters/Repos/Raze/source/common/platform/posix/i_system.h:14,
from /home/mrichters/Repos/Raze/source/common/platform/posix/sdl/hardware.cpp:38:
/home/mrichters/Repos/Raze/source/common/filesystem/include/resourcefile.h: In member function ‘int FileSys::FResourceFile::GetEntryNamespace(uint32_t)’:
/home/mrichters/Repos/Raze/source/common/filesystem/include/resourcefile.h:180:43: warning: enumerated and non-enumerated type in conditional expression [-Wextra]
180 | return (entry < NumLumps) ? Entries[entry].Namespace : ns_hidden;
| ~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2024-01-06 09:32:36 +11:00
Christoph Oelckers
673a913f92
Backend update from GZDoom.
...
Mainly remembering the game list's initial setting.
2024-01-05 17:08:47 +01:00
Christoph Oelckers
5a232f8fa6
eliminated the small white part of the initial window content after the IWAD picker.
2024-01-04 22:23:05 +01:00
Christoph Oelckers
3b834b18af
fixed Linux include
2024-01-04 21:09:04 +01:00
Christoph Oelckers
6948ed41a1
added ZWidget based game picker
2024-01-04 20:54:04 +01:00
Christoph Oelckers
b72fcd5185
converted files to UTF-8
2024-01-04 18:29:28 +01:00
Christoph Oelckers
52b3d386cf
backend update from GZDoom
2024-01-04 18:24:00 +01:00
Christoph Oelckers
fb6beb905a
Blood: fixed cutscene sound not playing when starting a map from the console.
2024-01-04 18:08:23 +01:00
Christoph Oelckers
e2048bd8bd
fixed loading of embedded files from directories.
2024-01-04 17:56:15 +01:00
Christoph Oelckers
ac8e80e52f
account for resorted directories when accessing the local file path array in file_directory.cpp
2023-12-31 23:42:57 +01:00
Christoph Oelckers
d352f564db
minor backend update.
2023-12-28 21:12:24 +01:00
Christoph Oelckers
542997a967
perform music volume lookup by lump number instead of name.
...
This way any setting will work for both short and long file names.
2023-12-27 20:10:54 +01:00
Christoph Oelckers
6c79e35c25
Backend update from GZDoom.
2023-12-26 22:28:44 +01:00
Christoph Oelckers
af4eaf69e3
silenced some warnings.
2023-12-21 00:50:53 +01:00
Christoph Oelckers
27da9b6b79
fixed crash on trying to read from a mounted directory's content.
2023-12-19 19:01:30 +01:00
Christoph Oelckers
860a0c290b
fixed some filesystem issues with directories and compression.
2023-12-17 17:13:42 +01:00
Christoph Oelckers
36930d44bd
filesystem update from GZDoom.
2023-12-17 12:48:03 +01:00
Christoph Oelckers
84e10beab4
Blood: fixed cutscene sound not playing when starting a map from the console.
2023-12-17 10:59:25 +01:00
Christoph Oelckers
1e618d2fdb
rewrote FileSystem::AddFromBuffer so that it gets backed by an actual FResourceFile.
2023-12-10 15:23:21 +01:00
Christoph Oelckers
745de36ead
added Unicode utilities
2023-12-10 15:23:05 +01:00
Christoph Oelckers
c0d166c307
backend update from GZDoom.
2023-12-10 13:30:50 +01:00
Christoph Oelckers
aceed7f71c
fixed case mapping for Georgian script.
2023-12-05 22:41:00 +01:00
Christoph Oelckers
9c595c6204
move M_Calloc out of the #ifndef BSD etc... block.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
f6bca4177c
- Don't inline M_Calloc()
calls because GCC is shit.
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* Fixes #1009 .
2023-12-05 22:40:58 +01:00
Christoph Oelckers
c06e795703
use FTranslationID in the 2D drawer.
2023-12-05 22:40:57 +01:00
Christoph Oelckers
0265d37fdb
use FTranslationID in the model code.
2023-12-05 22:40:56 +01:00
Christoph Oelckers
4cb3b96ddf
migrate to FTranslationID support
...
So far this only adapts to the changes in the backend without making further use of this type.
2023-12-05 22:40:56 +01:00