Commit graph

12 commits

Author SHA1 Message Date
Christoph Oelckers
1869a7930e - hooked up the new savegame code.
Not tested yet.
2020-07-21 00:07:02 +02:00
Christoph Oelckers
c767ead84f - properly route gameexitfrommenu through the callbacks. 2020-07-18 21:28:57 +02:00
Christoph Oelckers
29e107ad24 - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
Christoph Oelckers
ea6c74d0e6 - transitioned the local input handler.
There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
2020-07-15 19:48:04 +02:00
Christoph Oelckers
1e9679aceb - removed faketimerhandler and the last static remains of EDuke's netcode. 2020-07-14 21:15:37 +02:00
Christoph Oelckers
1d9d1396ac - got rid of print.h (a.k.a. 'how not do design a text formatting library'.) 2020-07-14 15:41:19 +02:00
Christoph Oelckers
19ef0cd295 - removed screentext and reverted Blood to its original text output. 2020-07-14 15:25:35 +02:00
Christoph Oelckers
39185300e7 - reimplemented cheats based on ZDoom's cheat parser. 2020-07-04 15:51:02 +02:00
Christoph Oelckers
6172978f13 - the menu code is clean. 2020-07-02 10:59:22 +02:00
Christoph Oelckers
2e98b2f8da - quote cleanup. 2020-06-30 22:53:15 +02:00
Christoph Oelckers
985fa2a159 - cheat and chat code from ZDoom.
Not active yet because it does not integrate with the current input code, but at least it's there now.

# Conflicts:
#	source/build/include/baselayer.h
2020-06-21 23:28:45 +02:00
Christoph Oelckers
686999381b - moved non-Build definitions out of baselayer.h. 2020-06-20 17:52:10 +02:00