Christoph Oelckers
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1869a7930e
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- hooked up the new savegame code.
Not tested yet.
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2020-07-21 00:07:02 +02:00 |
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Christoph Oelckers
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c767ead84f
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- properly route gameexitfrommenu through the callbacks.
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2020-07-18 21:28:57 +02:00 |
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Christoph Oelckers
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29e107ad24
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- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
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2020-07-17 20:56:10 +02:00 |
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Christoph Oelckers
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ea6c74d0e6
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- transitioned the local input handler.
There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
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2020-07-15 19:48:04 +02:00 |
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Christoph Oelckers
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1e9679aceb
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- removed faketimerhandler and the last static remains of EDuke's netcode.
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2020-07-14 21:15:37 +02:00 |
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Christoph Oelckers
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1d9d1396ac
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- got rid of print.h (a.k.a. 'how not do design a text formatting library'.)
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2020-07-14 15:41:19 +02:00 |
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Christoph Oelckers
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19ef0cd295
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- removed screentext and reverted Blood to its original text output.
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2020-07-14 15:25:35 +02:00 |
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Christoph Oelckers
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39185300e7
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- reimplemented cheats based on ZDoom's cheat parser.
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2020-07-04 15:51:02 +02:00 |
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Christoph Oelckers
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6172978f13
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- the menu code is clean.
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2020-07-02 10:59:22 +02:00 |
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Christoph Oelckers
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2e98b2f8da
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- quote cleanup.
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2020-06-30 22:53:15 +02:00 |
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Christoph Oelckers
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985fa2a159
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- cheat and chat code from ZDoom.
Not active yet because it does not integrate with the current input code, but at least it's there now.
# Conflicts:
# source/build/include/baselayer.h
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2020-06-21 23:28:45 +02:00 |
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Christoph Oelckers
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686999381b
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- moved non-Build definitions out of baselayer.h.
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2020-06-20 17:52:10 +02:00 |
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