Mitchell Richters
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2755b17fd5
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- Blood: Wrap access to player's actor pointer.
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2023-10-02 15:30:34 +11:00 |
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Mitchell Richters
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2e0b9490e1
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- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
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2022-12-11 18:41:52 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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8c308c8d3e
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- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
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2022-10-30 16:51:18 +01:00 |
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Mitchell Richters
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c00c8d196e
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- Simple VecToAngle() > .Angle() replacements.
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2022-10-27 16:55:52 +02:00 |
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Christoph Oelckers
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e8718826ba
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- renamed Heardist to HearDist.
This had to wait until the variable was refactored out.
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2022-10-25 07:07:05 +02:00 |
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Christoph Oelckers
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1c23a2aa32
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- floatified SeqAttackCallback
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2022-10-25 07:06:58 +02:00 |
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Christoph Oelckers
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f2f74fc239
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- Blood: floatified eelThinkChase
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2022-10-25 07:06:51 +02:00 |
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Christoph Oelckers
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beefa700b7
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- Blood: floatified eelThinkPonder
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2022-10-25 07:06:51 +02:00 |
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Christoph Oelckers
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105e20a32d
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- eliminated lots of approxDist calls.
Only the really simple ones.
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2022-10-25 07:06:50 +02:00 |
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Christoph Oelckers
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dcfac1c930
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- handle a few nAccel values that do not match the generic pattern
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2022-10-25 07:06:50 +02:00 |
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Christoph Oelckers
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9927d5e25d
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- always use FrontSpeed() access function for nAccel.
This gets rid of a large amount of FixedToFloat calls.
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2022-10-25 07:06:50 +02:00 |
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Christoph Oelckers
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8b96a93e80
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- turned TurnRange calculation into a subfunction.
This formula was used in 36 places
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2022-10-25 07:06:50 +02:00 |
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Christoph Oelckers
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e309d05161
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- use literal constant for this.
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2022-10-25 07:06:50 +02:00 |
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Christoph Oelckers
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8d1938b363
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- Blood: cleaned up various angle and distance checks in AI code
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2022-10-22 20:41:26 +02:00 |
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Christoph Oelckers
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d7a93e140c
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- added format conversion helpers to DUDEINFO.
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2022-10-22 12:16:57 +02:00 |
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Christoph Oelckers
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0e1a566d62
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- added mapangle function for converting angles from map data.
This is just a wrapper around DAngle::fromBuild, its purpose is to clearly highlight data that cannot be refactored and needs to be converted
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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2b5422cc53
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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9df7c55040
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- rename USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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96297c95aa
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vel assignment with fixed point constants
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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010fedd049
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- 10 more AdjustVelocity calls.
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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39109de22f
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- consolidation of Blood rotation code.
24x the same pattern merged into a subfunction.
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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f1d3126435
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- vel assignments
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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994cb47d36
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- set_int_bvel_z
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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9cbffc998e
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- set_int_bvel_y
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2022-10-14 23:52:44 +02:00 |
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Christoph Oelckers
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761da2b06e
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- set_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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12e5fd133c
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- add_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49f0e9c57d
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- batch 3 of vel.
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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e7b09dbaac
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- renamed vel.
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2022-10-14 23:52:42 +02:00 |
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Mitchell Richters
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92b16907d2
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
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Mitchell Richters
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a22300fe01
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- Blood: Replace some set_int_ang() usage.
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
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2022-10-13 00:59:02 +02:00 |
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Christoph Oelckers
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c53a2ac93a
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- one final batch of AI stuff
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
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230913bad3
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- another large AI cleanup batch
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2022-10-13 00:58:59 +02:00 |
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Christoph Oelckers
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ea04f5f800
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- more vector stuff in Blood AI
all the same pattern
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2022-10-12 22:18:11 +02:00 |
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Christoph Oelckers
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67d0e51919
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- migrate Blood AI to floating point vectors, part 1
Velocity is still left untouched.
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2022-10-12 22:18:11 +02:00 |
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Christoph Oelckers
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a0c0894e41
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- aiSetTarget calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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781ffc9a43
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- cansee refactoring, part 1.
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
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d26a4e70c3
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- wrapped XSPRITE::TargetPos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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45f37525e0
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- minor angle stuff in Blood
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2022-10-10 17:31:30 +02:00 |
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Christoph Oelckers
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8f904c2256
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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9bac3b8857
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- floatified DBloodActor::basePoint.
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2022-10-04 23:56:24 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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458fc219ed
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- Blood: replaced the remaining spr.pos with int_pos()
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2022-08-26 19:53:04 +02:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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f091a72db1
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- Blood: Replace XSPRITE targetz with TargetPos.Z calls.
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2021-12-30 23:00:41 +11:00 |
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