Christoph Oelckers
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27315f667b
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- animateobjs CHUNKOMEAT, CHUNKOWALL
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2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
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2393fe6fc6
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- animateobjs JAVLIN loop
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2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
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88842d8e96
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- animateobjs "new missile code"
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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95b4c60e44
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- animateobjs PUSH, DORMANT, ACTIVE
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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c1ef05b7a0
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- animateobjs FALL, SHOVE
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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602a92fbfa
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- animateobjs MASPLASH, SHATTER, FIRE
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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f44465f1a9
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- animateobjs LIFT UP / DN
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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b5704131eb
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- animateobjs FLOCK block
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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81bd4f14ae
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- animateobjs first part.
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2021-11-21 16:04:12 +01:00 |
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Christoph Oelckers
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6ebb2d7601
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- swingdacrunch
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2021-11-21 16:04:12 +01:00 |
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Christoph Oelckers
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7391537aad
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- the final spawns in shootgun
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2021-11-21 16:04:12 +01:00 |
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Christoph Oelckers
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fd3e63b43c
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- yet again3 spawns in shootgun
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2021-11-21 16:04:12 +01:00 |
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Christoph Oelckers
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60c69cf115
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- 3 more spawns in shootgun
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2021-11-21 16:04:12 +01:00 |
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Christoph Oelckers
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79fb028c62
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- first 3 spawns in shootgun
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2021-11-21 16:03:40 +01:00 |
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Christoph Oelckers
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1e3c1fe79d
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- hitinfo stuff in shootgun
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2021-11-21 11:58:19 +01:00 |
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Christoph Oelckers
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ff3f274963
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- sprite[]in nukespell.
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2021-11-21 11:56:19 +01:00 |
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Christoph Oelckers
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2c67b74dab
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- some more gron stuff.
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2021-11-21 11:55:21 +01:00 |
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Christoph Oelckers
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58259d745b
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- sprite[] in aijudy.cpp
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2021-11-21 11:53:43 +01:00 |
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Christoph Oelckers
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5cc35461ea
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- sprite[] in gron.cpp
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2021-11-21 11:53:04 +01:00 |
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Christoph Oelckers
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f218b81b05
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- deaddude
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2021-11-21 11:50:21 +01:00 |
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Christoph Oelckers
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bd3346b231
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- chasegonzo
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2021-11-21 11:50:00 +01:00 |
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Christoph Oelckers
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fceb887525
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- checkexplgoblin
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2021-11-21 11:49:21 +01:00 |
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Christoph Oelckers
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a609a2e5a4
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- firebreath
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2021-11-21 11:48:59 +01:00 |
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Christoph Oelckers
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bf0087083c
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- attack() sprite[] replacements
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2021-11-21 11:48:01 +01:00 |
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Christoph Oelckers
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62eb333834
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- skullycastspell.
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2021-11-21 11:47:07 +01:00 |
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Christoph Oelckers
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9f6fc6ef1a
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- castspell sprite[] replacements.
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2021-11-21 11:46:36 +01:00 |
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Christoph Oelckers
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2a1a175305
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- fixed compilation.
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2021-11-12 11:26:00 +01:00 |
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Mitch Richters
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4030a18245
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Merge branch 'master' into whaven
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2021-10-28 09:45:52 +11:00 |
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Christoph Oelckers
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1b4f180392
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- WH: added a 'game paused' indicator.
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2021-06-27 10:20:24 +02:00 |
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Christoph Oelckers
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af8f056f23
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- WH: clear the screen before drawing the menu background.
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2021-06-27 09:51:57 +02:00 |
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Christoph Oelckers
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44daf649cd
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- fixed bad interpolation setup.
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2021-06-08 22:42:02 +02:00 |
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Christoph Oelckers
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b6c7ee1a94
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- WH2 font fixes and translation setup.
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2021-06-05 22:23:28 +02:00 |
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Christoph Oelckers
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d189fbf5ca
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- WH: first overlay HUD variant and window frame.
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2021-06-05 20:10:34 +02:00 |
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Christoph Oelckers
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bd1c37960f
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- display the status bar.
It's totally broken, but at least a start.
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2021-06-05 16:59:41 +02:00 |
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Christoph Oelckers
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d35092698d
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- Witchaven: fix status bar code so that everything compiles again.
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2021-06-03 19:42:49 +02:00 |
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Christoph Oelckers
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4b7c1bd37e
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- WH: Init fixes and cleanup.
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2021-06-03 17:21:31 +02:00 |
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Christoph Oelckers
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095391ed3a
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- WH: interpolation
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2021-06-03 17:21:10 +02:00 |
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Christoph Oelckers
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fc5e0ae229
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- removed WH's empty 2d.cpp file.
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2021-06-03 16:34:57 +02:00 |
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Christoph Oelckers
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198fbf9297
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Merge branch 'master' into whaven
# Conflicts:
# source/core/screenjob.cpp
# source/core/searchpaths.cpp
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2021-06-03 08:52:19 +02:00 |
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Christoph Oelckers
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4d8a2c91f2
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- another WIP.
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2021-05-19 00:43:50 +02:00 |
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Christoph Oelckers
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bd1755dee7
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WIP
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2021-05-18 08:01:08 +02:00 |
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Christoph Oelckers
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671d200aa7
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Merge branch 'master' into whaven
# Conflicts:
# source/build/include/buildtypes.h
# source/core/console/c_notifybuffer.cpp
# source/core/d_protocol.h
# source/core/version.h
# wadsrc/static/zscript.txt
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2021-05-16 13:03:17 +02:00 |
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Christoph Oelckers
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04f96e223f
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- gotpic stuff.
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2021-05-10 16:08:46 +02:00 |
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Christoph Oelckers
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6c8b133b87
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- integrated all the recent UI changes into Witchaven.
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2021-05-09 16:05:42 +02:00 |
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Christoph Oelckers
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8c6cecd738
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- scriptified WH cutscenes and created a texture name definition table.
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2021-05-03 18:58:02 +02:00 |
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Christoph Oelckers
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5784e45f41
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Merge commit 'aa6bd8ffcc11c0ae3de1dae1ab530a999dd510c9' into whaven
# Conflicts:
# source/core/gameinput.h
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2021-04-25 12:18:39 +02:00 |
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Christoph Oelckers
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ba5b8b3d6f
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Merge commit '2f696e1a95997f2969d1ddb49cd2827bde58479f' into whaven
# Conflicts:
# source/core/gameinput.h
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2021-04-19 13:11:41 +02:00 |
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Christoph Oelckers
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e82f17f9c6
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Merge commit 'e89761d2d526581e4599f564b26a6eb983fd92ec' into whaven
# Conflicts:
# source/core/d_protocol.h
# source/core/gameinput.h
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2021-04-17 14:59:12 +02:00 |
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Christoph Oelckers
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2a7f2f4381
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Merge commit '798cf2f9733c1415eef335a45f4d69962fae0695' into whaven
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2021-04-12 20:41:39 +02:00 |
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Christoph Oelckers
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e9ab48aa93
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Merge commit 'e959226914b3e1243cbb52ebbe90c5f7e91f85c2' into whaven
# Conflicts:
# source/core/gameinput.h
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2021-04-11 11:32:31 +02:00 |
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